rewrite pointerlock controls
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@@ -196,7 +196,7 @@ class GameEngine extends EventManager{
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renderer.domElement.addEventListener('wheel', (event) => {
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event.preventDefault();
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if (gameEngine.hero){
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if (!gameEngine.pointerControls.controls.isLocked){
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if (!gameEngine.pointerControls.isLocked){
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gameEngine.hero.cameraZ += event.deltaY / 100;
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}else{
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gameEngine.camera.fov += event.deltaY / 100;
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