rewrite pointerlock controls
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@@ -1,8 +1,12 @@
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import { Vector3 } from 'three';
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import { PointerLockControls } from 'three/examples/jsm/Addons.js';
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import { Vector3, Controls, Euler } from 'three';
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class PointerControls {
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const _MOUSE_SENSITIVITY = 0.002;
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const _euler = new Euler( 0, 0, 0, 'YXZ' );
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class PointerControls extends Controls {
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constructor(engine) {
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super( engine.cameraWorld, engine.renderer.domElement );
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this.kb = {};
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this.dom = engine.renderer.domElement;
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@@ -16,7 +20,14 @@ class PointerControls {
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this.engine = engine;
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this.click = false;
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this.controls = new PointerLockControls(engine.camera, this.dom);
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this.isLocked = false;
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this.minPolarAngle = 0;
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this.maxPolarAngle = Math.PI;
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this.pointerSpeed = 1.0;
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this._onMouseMove = onMouseMove.bind( this );
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this._onPointerlockChange = onPointerlockChange.bind( this );
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this._onPointerlockError = onPointerlockError.bind( this );
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const onKeyDown = (event) => {
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this.kb[event.code] = true;
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@@ -36,24 +47,43 @@ class PointerControls {
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document.addEventListener('keyup', onKeyUp);
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this.dom.addEventListener('click', () => {
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this.controls.isLocked && this.clicked && this.clicked();
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this.isLocked && this.clicked && this.clicked();
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});
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this.dom.addEventListener('mousedown', () => {
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this.controls.isLocked && this.onpointer && this.onpointer('start');
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this.isLocked && this.onpointer && this.onpointer('start');
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});
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this.dom.addEventListener('mousemove', () => {
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this.controls.isLocked && this.onpointer && this.onpointer('drag');
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this.isLocked && this.onpointer && this.onpointer('drag');
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});
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this.dom.addEventListener('mouseup', () => {
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this.controls.isLocked && this.onpointer && this.onpointer('end');
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this.isLocked && this.onpointer && this.onpointer('end');
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});
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this.update = () => { };
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this.connect(this.dom);
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}
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connect( element ) {
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super.connect( element );
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this.dom.ownerDocument.addEventListener( 'mousemove', this._onMouseMove );
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this.dom.ownerDocument.addEventListener( 'pointerlockchange', this._onPointerlockChange );
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this.dom.ownerDocument.addEventListener( 'pointerlockerror', this._onPointerlockError );
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}
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disconnect() {
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this.dom.ownerDocument.removeEventListener( 'mousemove', this._onMouseMove );
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this.dom.ownerDocument.removeEventListener( 'pointerlockchange', this._onPointerlockChange );
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this.dom.ownerDocument.removeEventListener( 'pointerlockerror', this._onPointerlockError );
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}
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dispose() {
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this.disconnect();
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}
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get moveForward(){
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return this.kb['ArrowUp'] || this.kb['KeyW'] || this.engine.xrController1?.gamepad?.axes[3] < -0.5 || false
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}
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@@ -128,4 +158,30 @@ class PointerControls {
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}
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}
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export { PointerControls };
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export { PointerControls };
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function onMouseMove( event ) {
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if ( this.enabled === false || this.isLocked === false ) return;
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const camera = this.object;
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_euler.setFromQuaternion( camera.quaternion );
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_euler.y -= event.movementX * _MOUSE_SENSITIVITY * this.pointerSpeed;
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_euler.x -= -event.movementY * _MOUSE_SENSITIVITY * this.pointerSpeed;
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_euler.x = Math.max( Math.PI / 2 - this.maxPolarAngle, Math.min( Math.PI / 2 - this.minPolarAngle, _euler.x ) );
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camera.quaternion.setFromEuler( _euler )
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this.dispatchEvent( { type: 'change' } );
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}
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function onPointerlockChange() {
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if ( this.dom.ownerDocument.pointerLockElement === this.dom ) {
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this.dispatchEvent( { type: 'lock' } );
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this.isLocked = true;
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} else {
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this.dispatchEvent( { type: 'unlock' } );
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this.isLocked = false;
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}
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//this.engine.cameraRig.rotation.y = this.isLocked ? 0 : Math.PI;
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}
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function onPointerlockError() {
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console.error( 'Unable to use Pointer Lock API' );
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}
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