finish events
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+8
-8
@@ -2,7 +2,6 @@ import { AnimationMixer } from 'three';
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import { PointerControls } from './PointerControls';
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import { CharacterControls } from './CharacterControls';
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import * as THREE from 'three';
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import * as RAPIER from '@dimforge/rapier3d'
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class Hero{
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@@ -18,9 +17,9 @@ class Hero{
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gameEngine.camera.position.set(0,17,-30)
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gameEngine.camera.lookAt(new THREE.Vector3(this.model.position.x, 5, this.model.position.z))
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this.heroCamera = new THREE.Object3D()
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this.model.add(this.heroCamera)
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this.heroCamera.applyMatrix4(gameEngine.camera.matrix)
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// this.heroCamera = new THREE.Object3D()
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// this.model.add(this.heroCamera)
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// this.heroCamera.applyMatrix4(gameEngine.camera.matrix)
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this.mixer = new AnimationMixer(this.model);
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gameEngine.mixers.push( this.mixer );
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@@ -35,6 +34,7 @@ class Hero{
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let po = gameEngine.phy.add(this.model, 'kinematicPositionBased', false, undefined, 'capsule', { radius: 0.5, halfHeight: 1})
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po.collider.setTranslationWrtParent({ x: 0, y: 2.0, z: 0 });
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//po.collider.setActiveEvents(RAPIER.ActiveEvents.COLLISION_EVENTS);
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this.characterControls = new CharacterControls(this.model, this.mixer,
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this.animationsMap, gameEngine, 'idle', po, this.pointerControls)
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@@ -53,16 +53,16 @@ class Hero{
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//return
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if (this.gameEngine.renderer.xr.isPresenting) return;
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if (this.ready) {
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if (this.ready && !this.disableInput) {
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let pc = this.pointerControls;
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pc.update();
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let dlt = this.clock.getDelta();
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this.delta += dlt;
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if (this.delta > 0.00001){
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this.gameEngine.phy.step()
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//if (this.delta > 0.00001){
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this.characterControls.update(this.gameEngine.phy.world, this.delta, pc)
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this.gameEngine.phy.step()
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this.delta = 0;
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}
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//}
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}
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