diff --git a/src/components/InteractiveObjects/MazeQuizGame/MazeQuizGame.js b/src/components/InteractiveObjects/MazeQuizGame/MazeQuizGame.js
index ec8aac9..461d0d5 100644
--- a/src/components/InteractiveObjects/MazeQuizGame/MazeQuizGame.js
+++ b/src/components/InteractiveObjects/MazeQuizGame/MazeQuizGame.js
@@ -44,12 +44,14 @@ class MazeQuizGame extends EventManager {
this.data = data;
this.params = { ...params, mazeFile: data.style || 'quiz-s2.gltf', io: this }
-
- this.maxPoints = (data.points || 0) + (data.questionPoints||0) * data.questions.length;
- this.minPoints = this.maxPoints - (data.questionPenalty||0) * data.questions.length;
return new Promise(async (resolve, reject)=>{
let questions = data.shuffle ? Utils.shuffleArray(data.questions) : data.questions;
+ if (data.shuffle && questions.length > data.questionsCount){
+ questions.length = data.questionsCount;
+ }
+ this.maxPoints = (data.points || 0) + (data.questionPoints||0) * questions.length;
+ this.minPoints = this.maxPoints - (data.questionPenalty||0) * questions.length;
let def = this.generate(questions);
this.mazeObject = new MazeObject(engine, def, this.params)
engine.addEventListener('collision', async e=>{
@@ -80,7 +82,7 @@ class MazeQuizGame extends EventManager {
}
}
if (ud.qid !== undefined && e.started){
- engine.dashboard.updateText(ud.question.q)
+ //engine.dashboard.updateText(ud.question.q)
engine.dashboard.levelProgress.update(ud.qid / questions.length)
this.dispatchEvent({type:'interaction'});
}
diff --git a/src/components/InteractiveObjects/MazeQuizGame/MazeQuizGame.vue b/src/components/InteractiveObjects/MazeQuizGame/MazeQuizGame.vue
index 346fb3c..2d86814 100644
--- a/src/components/InteractiveObjects/MazeQuizGame/MazeQuizGame.vue
+++ b/src/components/InteractiveObjects/MazeQuizGame/MazeQuizGame.vue
@@ -40,6 +40,7 @@
+