game designer

This commit is contained in:
2025-03-20 17:17:50 +02:00
parent 73ca07bcc0
commit 14f97924d3
11 changed files with 291 additions and 83 deletions
+1 -1
View File
@@ -62,7 +62,7 @@ class GamesController{
* @memberof GamesController
*/
router.delete('/:id', async (req, res)=>{
await scenario.remove(req.params.id);
await game.remove(req.params.id);
res.json({status: 'OK'});
})
+12 -2
View File
@@ -1,12 +1,12 @@
{
"name": "pronature-platform",
"version": "0.0.0",
"version": "0.2.0",
"lockfileVersion": 3,
"requires": true,
"packages": {
"": {
"name": "pronature-platform",
"version": "0.0.0",
"version": "0.2.0",
"dependencies": {
"@mdi/font": "7.4.47",
"@vitejs/plugin-basic-ssl": "^1.1.0",
@@ -25,6 +25,7 @@
"roboto-fontface": "*",
"sharp": "^0.33.5",
"three": "^0.169.0",
"three-viewport-gizmo": "^2.2.0",
"uuid": "^11.0.2",
"vue": "^3.5.13",
"vuetify": "^3.7.16"
@@ -6623,6 +6624,15 @@
"integrity": "sha512-Ed906MA3dR4TS5riErd4QBsRGPcx+HBDX2O5yYE5GqJeFQTPU+M56Va/f/Oph9X7uZo3W3o4l2ZhBZ6f6qUv0w==",
"license": "MIT"
},
"node_modules/three-viewport-gizmo": {
"version": "2.2.0",
"resolved": "https://registry.npmjs.org/three-viewport-gizmo/-/three-viewport-gizmo-2.2.0.tgz",
"integrity": "sha512-Jo9Liur1rUmdKk75FZumLU/+hbF+RtJHi1qsKZpntjKlCYScK6tjbYoqvJ9M+IJphrlQJF5oReFW7Sambh0N4Q==",
"license": "MIT",
"peerDependencies": {
"three": ">=0.162.0 <1.0.0"
}
},
"node_modules/through": {
"version": "2.3.8",
"resolved": "https://registry.npmjs.org/through/-/through-2.3.8.tgz",
+1
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@@ -27,6 +27,7 @@
"roboto-fontface": "*",
"sharp": "^0.33.5",
"three": "^0.169.0",
"three-viewport-gizmo": "^2.2.0",
"uuid": "^11.0.2",
"vue": "^3.5.13",
"vuetify": "^3.7.16"
+137 -35
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@@ -1,18 +1,48 @@
<template>
<v-btn-toggle variant="tonal" density="compact" class="mx-auto" v-model="mode" color="blue">
<!-- <v-btn size="small" class="text-none" value="default"
prepend-icon="mdi-cursor-default-click">Pointer</v-btn> -->
<v-btn size="small" class="text-none" value="translate" prepend-icon="mdi-cursor-move">Move</v-btn>
<v-btn size="small" class="text-none" value="rotate" prepend-icon="mdi-rotate-orbit">Rotate</v-btn>
<v-btn size="small" class="text-none" value="scale" prepend-icon="mdi-resize">Scale</v-btn>
</v-btn-toggle>
<div class="container my-3">
<v-navigation-drawer width="133">
<v-btn-toggle variant="tonal" density="comfortable" class="ma-3" v-model="renderType" color="light-blue-darken-4">
<v-btn value="ST" icon="mdi-video-3d-variant"></v-btn>
<v-btn value="VR" icon="mdi-google-cardboard"></v-btn>
<v-btn value="AG" icon="mdi-glasses"></v-btn>
</v-btn-toggle>
<v-btn-toggle variant="tonal" density="comfortable" class="ma-3" v-model="mode" color="green-darken-4">
<v-btn class="text-none" value="translate" icon="mdi-cursor-move"></v-btn>
<v-btn class="text-none" value="rotate" icon="mdi-rotate-orbit"></v-btn>
<v-btn class="text-none" value="scale" icon="mdi-resize"></v-btn>
</v-btn-toggle>
<v-btn-toggle variant="tonal" v-model="cameraType" class="ma-3" density="comfortable" color="orange-darken-4">
<v-btn value="perspective" icon="mdi-cone"></v-btn>
<v-btn value="orthographic" icon="mdi-cone-off"></v-btn>
</v-btn-toggle>
</v-navigation-drawer>
<div class="container my-3 position-relative game-designer-canvas">
<div ref="target" @click="targetClick" @pointerdown="targetPointerDown"></div>
<div class="renderer-gizmo"></div>
</div>
<v-toolbar density="compact">
<v-slide-group show-arrows>
<v-slide-group-item v-for="(a, i) in objectAnimations" :key="i" v-slot="{ isSelected }">
<v-btn :color="isSelected ? 'primary' : undefined" class="ma-2"
:prepend-icon="'mdi-' + (a.playing ? 'stop' : 'play')" rounded @click="toggleAnimation(a)">
{{ a.name }}
</v-btn>
</v-slide-group-item>
</v-slide-group>
</v-toolbar>
<v-navigation-drawer location="right">
<v-list v-model:selected="scenesList" selectable>
<v-list v-model:selected="scenesList" selectable color="primary">
<v-list-item v-for="(s, i) in scenes" :key="i" :title="s.data.title" :value="s"></v-list-item>
</v-list>
<v-list selectable v-model:selected="objectsList" color="secondary">
<v-list-item v-for="(v, k) in sceneObjects" :title="v.__title" :subtitle="k" :value=v>
<template v-slot:prepend>
<v-btn variant="plain" density="comfortable" size="small" v-if="v.__o"
:icon="`mdi-eye${v.__o.visible ? '' : '-off'}`"
@click.stop="v.__o.visible = !v.__o.visible"></v-btn>
<!-- <v-icon :icon="components[item.name].icon" size="small"></v-icon> -->
</template>
</v-list-item>
</v-list>
</v-navigation-drawer>
</template>
@@ -25,70 +55,114 @@ let gameEngine = null;
export default {
props:{
modelValue: Object,
scenario: Object
},
data(){
return {
scenesList: [],
objectsList: [],
mode: 'translate',
pointerDownTime: 0
pointerDownTime: 0,
scenario: null,
renderType: 'ST',
cameraType: 'perspective'
}
},
computed:{
scenes(){
return this.scenario.scenes || [];
return this.scenario?.scenes || [];
},
scene(){
return this.scenesList[0];
},
currentObject(){
return this.objectsList[0];
},
sceneObjects(){
return this.object.scenes?.[this.scene?.data?.id]?.objects;
},
object(){
return this.modelValue;
},
objectAnimations(){
return this.currentObject?.__g?.animations?.map(a => ({
name: a.name, id: a.uuid, a
}));
}
},
watch:{
async scene(n){
await this.loadEnvironment();
this.object.scenes = this.object.scenes || {}
this.object.scenes[n.data.id] = this.object.scenes[n.data.id] || {}
await this.loadEnvironment(n, this.object.scenes[n.data.id]);
},
mode(n){
gameEngine.transformControls.setMode(n)
},
async 'object.scenario'(n){
await this.loadScenario()
},
currentObject(n){
gameEngine.transformControls.attach(n.__o);
gameEngine.gizmo.target = n.__o.position;
},
renderType(v){
gameEngine.renderType = v;
},
cameraType(v){
if (v == 'perspective'){
gameEngine.setCameraPerspective();
}else{
gameEngine.setCameraOrthographic();
}
}
},
async mounted(){
gameEngine = new GameEngine();
this.gameEngine = gameEngine;
//this.gameEngine = gameEngine;
await gameEngine.init(this.$refs.target);
gameEngine.scene.add(gameEngine.transformControls.getHelper())
gameEngine.scene.add(gameEngine.transformControls.getHelper());
gameEngine.scene.add(new gameEngine.$.GridHelper(100,100));
this.resize();
//gameEngine.setCamera(gameEngine.orthographicCamera)
//gameEngine.setCameraOrthographic();
await this.loadScenario();
window.addEventListener('resize', this.resize);
},
unmounted(){
window,removeEventListener('resize', this.resize);
},
methods:{
async loadEnvironment(){
await this.expandScenarioData();
if (!this.object.gd){
this.object.gd = {
items: []
};
async loadScenario(){
if (this.object.scenario){
this.scenario = (await this.$api.scenario.load(this.object.scenario)).data;
}else{
this.scenario = null;
}
},
async loadEnvironment(scene, target){
//await gameEngine.loadPanorama(`/asset/default/43.webp`);
await this.expandScenarioData(scene);
target.objects = target.objects || {};
let l = target.objects;
if (this.scene.data.$environment.type == 'panorama2d'){
await gameEngine.loadPanorama(`/asset/default/${this.scene.data.$environment.asset.name}`);
}else{
let env = await gameEngine.load(`/asset/default/${this.scene.data.$environment.asset.name}`);
gameEngine.autoScale(env.scene, 10);
this.setObjectAttributes(l, this.scene.data, env, 100);
gameEngine.activeObjects.add(env.scene);
}
for (let i of this.scene.data.items) {
let gltf = await gameEngine.load(`/asset/default/${i.data.$go.asset.name}`);
let o = gltf.scene;
gameEngine.autoScale(o);
gameEngine.activeObjects.add(o);
const {position, scale, rotation} = o;
i.gd = {position, scale, rotation};
console.log(JSON.stringify(i.gd));
window.gameEngine = gameEngine;
this.setObjectAttributes(l, i.data, gltf, 10);
gameEngine.activeObjects.add(gltf.scene);
//console.log(JSON.stringify(l));
//window.gameEngine = gameEngine;
//console.log(new gameEngine.$.Euler({"isEuler":true,"_x":0,"_y":0,"_z":0,"_order":"XYZ"}));
}
},
async expandScenarioData(){
this.scene.data.$environment = (await this.$api.gameObject.load(this.scene.data.environment)).data
for (let i of this.scene.data.items) {
async expandScenarioData(scene){
scene.data.$environment = (await this.$api.gameObject.load(scene.data.environment)).data
for (let i of scene.data.items) {
i.data.$go = (await this.$api.gameObject.load(i.data.go)).data;
}
},
@@ -99,13 +173,41 @@ export default {
if (performance.now() - this.pointerDownTime < 200){
let intersects = gameEngine.intersect(e, this.$refs.target, gameEngine.activeObjects.children, true);
if (intersects.length){
console.log('attaching controls to', intersects[0].object)
gameEngine.transformControls.attach(intersects[0].object);
//console.log('attaching controls to', intersects[0].object)
//gameEngine.transformControls.attach(intersects[0].object);
console.log(this.sceneObjects[intersects[0].object.__pn_id])
this.objectsList[0] = this.sceneObjects[intersects[0].object.__pn_id]
}else{
gameEngine.transformControls.detach();
}
}
}
},
setObjectAttributes(l, data, o, autoScaleFactor = 1){
if (l[data.id]){
['position', 'scale', 'rotation'].forEach(p=>{
o.scene[p].copy(l[data.id][p])
})
}else{
gameEngine.autoScale(o.scene, autoScaleFactor);
}
l[data.id] = l[data.id] || {};
['position', 'scale', 'rotation', 'visible'].forEach(p=>{
l[data.id][p] = o.scene[p];
})
l[data.id].__o = o.scene;
l[data.id].__g = o;
l[data.id].__title = data.title;
o.scene.__pn_id = data.id;
},
async toggleAnimation(animation){
animation.playing = !animation.playing;
gameEngine.playAnimation(gameEngine.scene, animation.a, animation.playing);
},
resize(){
let r = this.$refs.target;
gameEngine.resize(r.clientWidth, r.clientHeight);
//this.zoom = Math.min(r.clientWidth / this.viewBox.w, r.clientHeight / this.viewBox.h);
},
}
}
</script>
@@ -19,6 +19,7 @@
<v-form class="py-4">
<v-text-field density="compact" :label="l.name" v-model="modelValue.title"></v-text-field>
<v-textarea :label="l.description" v-model="modelValue.description"></v-textarea>
<v-text-field density="compact" :label="l.id" v-model="modelValue.id"></v-text-field>
</v-form>
</v-card>
</template>
+1
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@@ -18,6 +18,7 @@
<v-form class="py-4">
<v-text-field density="compact" :label="l.name" v-model="modelValue.title"></v-text-field>
<v-textarea :label="l.description" v-model="modelValue.description"></v-textarea>
<v-text-field density="compact" :label="l.id" v-model="modelValue.id"></v-text-field>
</v-form>
</v-card>
</template>
+6 -4
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@@ -11,15 +11,17 @@
</g>
</teleport>
<v-card v-if="selected" :title="modelValue.title" class="mx-2" variant="text">
<v-form class="py-4">
<v-text-field density="compact" :label="l.name" v-model="modelValue.title"></v-text-field>
<v-textarea :label="l.description" v-model="modelValue.description"></v-textarea>
</v-form>
<asset-selector @select="assignTaskIntro" type="Descriptive">
<template v-slot:activator="props">
<v-btn v-bind="props" prepend-icon="mdi-panorama-outline" color="success" block>Choose task description</v-btn>
</template>
</asset-selector>
<v-form class="py-4">
<v-text-field density="compact" :label="l.name" v-model="modelValue.title"></v-text-field>
<v-textarea :label="l.description" v-model="modelValue.description"></v-textarea>
<v-text-field density="compact" :label="l.id" v-model="modelValue.id"></v-text-field>
</v-form>
</v-card>
</template>
+120 -23
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@@ -1,33 +1,42 @@
import * as THREE from 'three';
import { GLTFLoader } from 'three/examples/jsm/Addons.js';
import { OrbitControls } from 'three/examples/jsm/Addons.js';
import { ViewportGizmo } from "three-viewport-gizmo";
//import { AnaglyphEffect } from './three/AnaglyphEffect';
import { AnaglyphEffect } from 'three/addons/effects/AnaglyphEffect.js';
import { StereoEffect } from 'three/addons/effects/StereoEffect.js';
import { MapControls } from 'three/addons/controls/MapControls.js';
import { FirstPersonControls } from 'three/addons/controls/FirstPersonControls.js';
import { TransformControls } from 'three/addons/controls/TransformControls.js';
class GameEngine {
async init(domNode) {
const width = 1200, height = 800;
this.w = domNode.clientWidth || 1200, this.h = domNode.clientHeight || 800;
this.aspect = this.w / this.h
const gameEngine = this;
const camera = new THREE.PerspectiveCamera(70, width / height, 0.01, 10000);
this.perspectiveCamera = new THREE.PerspectiveCamera(50, this.aspect, 0.01, 1000);
this.raycaster = new THREE.Raycaster();
camera.position.set(1, 0, 1);
this.perspectiveCamera.position.set(0, 0, 10);
this.camera = this.perspectiveCamera;
this.frustumSize = 50;
this.orthographicCamera = new THREE.OrthographicCamera(
this.frustumSize * this.aspect / - 2,
this.frustumSize * this.aspect / 2,
this.frustumSize / 2,
this.frustumSize / - 2,
0.01, 1000);
this.orthographicCamera.position.set( 0, 0, 100 );
const scene = new THREE.Scene();
// this.light = new THREE.AmbientLight( 0x404040, 0 ); // soft white light
// scene.add( this.light );
function animate(time) {
let delta = clock.getDelta();
mixer.update(delta);
renderer.render(scene, camera);
controls.update();
}
const renderer = new THREE.WebGLRenderer({
antialias: true,
alpha: true,
preserveDrawingBuffer: true
// alpha: true,
// preserveDrawingBuffer: true
});
renderer.setPixelRatio( window.devicePixelRatio );
// renderer.toneMapping = THREE.CineonToneMapping;
@@ -35,16 +44,42 @@ class GameEngine {
// renderer.shadowMap.enabled = true;
// renderer.shadowMap.type = THREE.PCFSoftShadowMap; // default THREE.PCFShadowMap
renderer.outputEncoding = THREE.sRGBEncoding;
const controls = new OrbitControls( camera, renderer.domElement );
renderer.setSize(this.w, this.h);
renderer.setViewport( 0, 0, this.w, this.h );
renderer.autoClear = true;
this.anaglyph = new AnaglyphEffect( renderer );
this.anaglyph.setSize( this.w, this.h );
this.stereo = new StereoEffect(renderer);
this.stereo.setSize( this.w, this.h );
const controls = new OrbitControls( this.camera, renderer.domElement );
const gizmo = new ViewportGizmo(this.camera, renderer, {
container:'.renderer-gizmo',
//type:'cube'
});
gizmo.attachControls(controls);
this.gizmo = gizmo;
this.orbitControls = controls;
//controls.enableZoom = true;
//const controls = new MapControls( camera, renderer.domElement );
this.transformControls = new TransformControls( camera, renderer.domElement );
this.transformControls = new TransformControls( this.camera, renderer.domElement );
this.transformControls.addEventListener( 'dragging-changed', function ( event ) {
controls.enabled = ! event.value;
} );
// controls.enableDamping = true;
// controls.screenSpacePanning = true;
renderer.setSize(width, height);
this.renderType = 'ST';
function animate(time) {
let delta = clock.getDelta();
mixer.update(delta);
gameEngine.render(scene, gameEngine.camera);
gizmo.render();
}
renderer.setAnimationLoop(animate);
const mixer = new THREE.AnimationMixer(this.scene);
@@ -54,8 +89,6 @@ class GameEngine {
this.renderer = renderer;
this.scene = scene;
this.loader = new GLTFLoader();
this.camera = camera;
this.controls = controls;
this.mixer = mixer;
this.activeObjects = new THREE.Group();
@@ -72,10 +105,10 @@ class GameEngine {
scene.background = new THREE.Color(1,1,1);
console.log('GameEngine started')
renderer.domElement.addEventListener('wheel', (event)=>{
camera.zoom -= event.deltaY / 1000;
camera.zoom = Math.max(camera.zoom, .4);
controls.rotateSpeed = 1 / camera.zoom;
camera.updateProjectionMatrix();
gameEngine.camera.zoom -= event.deltaY / 1000;
gameEngine.camera.zoom = Math.max(gameEngine.camera.zoom, .4);
controls.rotateSpeed = 1 / gameEngine.camera.zoom;
gameEngine.camera.updateProjectionMatrix();
})
}
@@ -142,8 +175,7 @@ class GameEngine {
intersect(mouseEvent, domElement, objects, recursive = false, returnInputObjects = true){
let mouse = this.getMouseVector(mouseEvent, domElement);
this.raycaster.setFromCamera(mouse, this.camera);
console.log(objects)
let intersects = this.raycaster.intersectObjects(objects, recursive);
let intersects = this.raycaster.intersectObjects(objects.filter(o=>o.visible), recursive);
if (returnInputObjects && recursive){
intersects.forEach(o=>{
while (o.object && !objects.includes(o.object)) {
@@ -159,6 +191,71 @@ class GameEngine {
let k = Math.max(bb.max.x - bb.min.x, bb.max.y - bb.min.y, bb.max.z - bb.min.z);
object.scale.multiplyScalar(mk/k);
}
setCamera(camera){
//camera.updateProjectionMatrix();
this.camera = camera;
//this.transformControls.camera = camera;
this.orbitControls.object = camera;
}
setCameraOrthographic() {
let o = this.orthographicCamera;
// o.position.copy(o.position);
// const distance = o.position.distanceTo(this.orbitControls.target);
// const halfWidth = this.frustumWidthAtDistance(o, distance) / 2;
// const halfHeight = this.frustumHeightAtDistance(o, distance) / 2;
// o.top = halfHeight;
// o.bottom = -halfHeight;
// o.left = -halfWidth;
// o.right = halfWidth;
// o.zoom = 1;
// o.lookAt(this.orbitControls.target);
// o.updateProjectionMatrix();
this.camera = o;
this.transformControls.camera = o;
this.orbitControls.object = o;
this.gizmo.camera = o;
}
setCameraPerspective() {
let o = this.perspectiveCamera;
// const oldY = o.position.y;
// o.position.copy(o.position);
// o.position.y = oldY / o.zoom;
// o.updateProjectionMatrix();
this.camera = o;
this.transformControls.camera = o;
this.orbitControls.object = o;
this.gizmo.camera = o;
}
resize(w, h){
this.w = w;
this.h = h;
this.aspect = this.w / this.h
this.perspectiveCamera.aspect = this.aspect;
this.perspectiveCamera.updateProjectionMatrix();
this.orthographicCamera.left = - this.frustumSize * this.aspect / 2;
this.orthographicCamera.right = this.frustumSize * this.aspect / 2;
this.orthographicCamera.top = this.frustumSize / 2;
this.orthographicCamera.bottom = - this.frustumSize / 2;
this.renderer.setSize(w, h);
this.renderer.setViewport( 0, 0, this.w, this.h );
this.anaglyph.setSize( w, h );
this.stereo.setSize( w, h );
this.gizmo.update();
}
render(scene, camera){
if (this.renderType == 'VR'){
this.stereo?.render( scene, camera );
}else if (this.renderType == 'AG'){
this.anaglyph?.render( scene, camera );
}else{
this.renderer.render( scene, camera );
}
}
}
export {GameEngine}
+4 -18
View File
@@ -1,10 +1,10 @@
<template>
<v-container max-width="1400">
<v-tabs v-model="panel">
<v-tabs v-model="panel" class="mb-2">
<v-tab value="game">
<v-icon icon="mdi-pencil"></v-icon> {{ id == 'add' ? l.createGame : l.editGame }}
</v-tab>
<v-tab value="gameDesigner" v-if="scenario">
<v-tab value="gameDesigner" v-if="object.scenario">
<v-icon icon="mdi-movie-open-outline"></v-icon> {{ l.gameDesigner }}
</v-tab>
</v-tabs>
@@ -17,7 +17,7 @@
</v-form>
</v-tabs-window-item>
<v-tabs-window-item value="gameDesigner">
<GameDesigner v-model="object" :scenario="scenario" ref="gameDesigner" ></GameDesigner>
<GameDesigner v-model="object" ref="gameDesigner" ></GameDesigner>
</v-tabs-window-item>
</v-tabs-window>
<v-btn @click="save" :loading="loading" prepend-icon="mdi-content-save" color="primary">{{ l.save }}</v-btn>
@@ -37,8 +37,7 @@ export default {
},
loading: false,
panel: [],
scenarios: [],
scenario: null
scenarios: []
}
},
async mounted(){
@@ -46,26 +45,13 @@ export default {
this.object = (await this.$api.game.load(this.id)).data;
}
this.scenarios = (await this.$api.scenario.search()).data.data;
await this.loadScenario()
},
computed: {
id() {
return this.$route.params?.id;
}
},
watch:{
async 'object.scenario'(n){
await this.loadScenario()
}
},
methods:{
async loadScenario(){
if (this.object.scenario){
this.scenario = (await this.$api.scenario.load(this.object.scenario)).data;
}else{
this.scenario = null;
}
},
async save(params) {
this.loading = true;
try {
+2
View File
@@ -6,6 +6,7 @@ const lang = {
createGame: 'Add game',
editGame: 'Edit game',
name: 'Name',
id: 'Identifier',
description: 'Description',
fieldRequired: 'Field is required',
objectType: 'Object type',
@@ -45,6 +46,7 @@ const lang = {
createGame: 'Добавяне на игра',
editGame: 'Редактиране на игра',
name: 'Име',
id: 'Идентификатор',
description: 'Описание',
fieldRequired: 'Полето е задължително',
objectType: 'Тип обект',
+6
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@@ -102,3 +102,9 @@ video{
cursor: grabbing;
}
}
.game-designer-canvas{
width: 100%;
max-width: 100vw;
height: calc(100vh - 288px);
}