This commit is contained in:
2025-03-18 12:21:21 +02:00
parent eaa46eeda8
commit 1f6ee77c24
17 changed files with 407 additions and 275 deletions
+11 -5
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@@ -20,15 +20,21 @@
</v-list>
<v-divider></v-divider>
<v-list nav>
<v-list-item prepend-icon="mdi-database" to="/game-objects/list" :title="$l.gameObjects"></v-list-item>
<v-list-item prepend-icon="mdi-receipt-text-edit-outline" to="/scenarios/list" :title="$l.gameScenarios"></v-list-item>
<v-list-item prepend-icon="mdi-cogs" :title="$l.gameRules"></v-list-item>
<v-list-item prepend-icon="mdi-database" to="/game-objects/list" :title="l.gameObjects"></v-list-item>
<v-list-item prepend-icon="mdi-receipt-text-edit-outline" to="/scenarios/list" :title="l.gameScenarios"></v-list-item>
<v-list-item prepend-icon="mdi-cogs" :title="l.gameRules"></v-list-item>
<v-divider></v-divider>
<v-list-item prepend-icon="mdi-controller" :title="$l.games" to="/games/list"></v-list-item>
<v-list-item prepend-icon="mdi-controller" :title="l.games" to="/games/list"></v-list-item>
</v-list>
<v-divider></v-divider>
<v-list nav>
<v-list-item @click="toggleTheme" prepend-icon="mdi-theme-light-dark" :title="$l.darkMode"></v-list-item>
<v-list-item @click="toggleTheme" prepend-icon="mdi-theme-light-dark" :title="l.darkMode"></v-list-item>
<v-list-item prepend-icon="mdi-translate">
<v-btn-toggle density="compact" v-model="lang" rounded="xl" color="white" variant="outlined">
<v-btn size="small" value="bg">BG</v-btn>
<v-btn size="small" value="en">EN</v-btn>
</v-btn-toggle>
</v-list-item>
</v-list>
</v-navigation-drawer>
</template>
@@ -0,0 +1,66 @@
<template>
<v-chip-group variant="flat" v-if="!hideFilter" class="pa-4" multiple column v-model="selectedTypes">
<v-chip v-for="(f,i) in $p.objectTypes" :key="i" :text="l[f.value]" :value="f.value" :color="f.color" filter></v-chip>
</v-chip-group>
<v-container>
<v-row>
<v-col v-for="(v, i) in items" :key="i" cols="12" xs="6" sm="4" md="3" xl="2" class="position-relative">
<!-- <router-link :to="`/game-objects/${v.id}`"> -->
<v-img :src="`/asset/thumb/${v.asset?.thumb}`" class="cursor-pointer" @click="$emit('select', v)"></v-img>
<!-- </router-link> -->
<div class="d-flex">
<span class="flex-grow-1">{{ v.name }}</span>
<v-btn density="comfortable" size="small" :icon="`mdi-${ $p.objectTypes.find(t=>t.value == v.type).icon }`"
:color="$p.objectTypes.find(t=>t.value == v.type).color" class="position-absolute top-0 left-0 ma-6"></v-btn>
<v-btn density="comfortable" size="small" icon="mdi-play-circle" @click="preview(v)"
color="light-blue-darken-4" class="position-absolute top-0 right-0 ma-6"></v-btn>
<slot name="action-buttons" v-bind:object="v"></slot>
</div>
</v-col>
</v-row>
</v-container>
<v-dialog v-model="previewDialog" width="auto" max-width="1200">
<AssetPreview :object="previewObject" autoplay></AssetPreview>
</v-dialog>
</template>
<script>
export default {
props:[
'modelValue', 'query', 'hideFilter'
],
emits:['select', 'preview'],
data(){
return {
items: [],
q: {},
selectedTypes: this.$p.objectTypes.map(f=>f.value),
previewObject: null,
previewDialog: false,
}
},
async created(){
await this.load();
},
watch:{
async selectedTypes(n){
this.q.type = { $in: n };
await this.load();
}
},
methods:{
async load(){
Object.assign(this.q, this.query || {});
this.items = (await this.$api.gameObject.search(this.q)).data.data;
},
preview(v){
this.previewObject = v;
this.previewDialog = true;
}
}
}
</script>
@@ -10,8 +10,9 @@
</v-slide-group-item>
</v-slide-group>
</div>
<v-img v-if="!forRendering && object.type == 'object2d'" :src="`/asset/default/${object.asset?.name}`"></v-img>
<video controls :autoplay="autoplay ? 'autoplay' : ''" v-if="!forRendering && object.type == 'video'" :src="`/asset/default/${object.asset?.name}`"></video>
<v-img v-if="obj && !forRendering && obj.type == 'object2d'" :src="`/asset/default/${obj.asset?.name}`"></v-img>
<video v-if="obj && !forRendering && obj.type == 'video'" controls :autoplay="autoplay ? 'autoplay' : ''"
:src="`/asset/default/${obj.asset?.name}`"></video>
</template>
<script>
@@ -21,50 +22,58 @@ let gameEngine = null;
export default{
props:{
object: Object,
objectId: Number,
autoplay: Boolean
},
data(){
return {
animations: []
animations: [],
obj: null
}
},
async mounted(){
console.log('mounted')
gameEngine = new GameEngine();
this.gameEngine = gameEngine;
await gameEngine.init(this.$refs.target);
await this.loadAsset();
if (this.object) {
this.obj = this.object;
}else{
this.obj = (await this.$api.gameObject.load(this.objectId)).data;
}
},
beforeUnmount() {
gameEngine?.stop();
},
watch:{
async obj(){
gameEngine = new GameEngine();
this.gameEngine = gameEngine;
await gameEngine.init(this.$refs.target);
await this.loadAsset();
}
},
computed:{
forRendering() {
return this.$p.objectTypes.find(t=> t.value == this.object?.type)?.render
},
return this.$p.objectTypes.find(t=> t.value == this.obj?.type)?.render
}
},
methods:{
async loadAsset() {
console.log('loading asset');
if (this.forRendering) {
console.log('loading preview');
gameEngine.scene.clear();
if (this.object.type == 'panorama2d') {
let t = await gameEngine.loadTexture(`/asset/default/${this.object.asset.name}`);
if (this.obj.type == 'panorama2d') {
let t = await gameEngine.loadTexture(`/asset/default/${this.obj.asset.name}`);
t.mapping = gameEngine.$.EquirectangularReflectionMapping;
gameEngine.scene.background = t;
gameEngine.scene.environment = t;
gameEngine.scene.add(gameEngine.camera);
} else {
let gltf = await gameEngine.load(`/asset/default/${this.object.asset.name}`);
let gltf = await gameEngine.load(`/asset/default/${this.obj.asset.name}`);
console.debug('GLTF', gltf);
this.loadedAsset = gltf;
this.animations = gltf.animations.map(a => ({
name: a.name, id: a.uuid
}));
let bb = new gameEngine.$.Box3().setFromObject(gltf.scene);
gltf.scene.traverse(function (object) {
object.frustumCulled = false;
gltf.scene.traverse(function (o) {
o.frustumCulled = false;
});
gameEngine.camera.position.set(bb.max.x, bb.max.y, bb.max.z);
gameEngine.controls.target.set((bb.max.x + bb.min.x) / 2, (bb.max.y + bb.min.y) / 2, (bb.max.z + bb.min.z) / 2)
@@ -0,0 +1,39 @@
<template>
<slot name="activator" v-bind="activatorProps" @click="dialog = !dialog"></slot>
<v-dialog transition="dialog-bottom-transition" fullscreen v-model="dialog">
<v-card title="Assets">
<AssetBrowser :query="query" @select="select" :hideFilter="true"></AssetBrowser>
<v-card-actions>
<v-btn text="Close" color="primary" @click="dialog = false"></v-btn>
</v-card-actions>
</v-card>
</v-dialog>
</template>
<script>
export default {
props:[
'modelValue', 'type'
],
emits:['select'],
data(){
return {
query: {
type: { $in: this.$p.objectTypes.filter(t=>t.type == this.type || !this.type).map(t=>t.value) }
},
activatorProps:{},
dialog: false
}
},
async created(){},
methods:{
select(v){
this.$emit('select', { id: v.id, name: v.name });
this.dialog = false;
}
}
}
</script>
@@ -1,55 +0,0 @@
<template>
<slot name="activator" v-bind="activatorProps" @click="dialog = !dialog"></slot>
<v-dialog transition="dialog-bottom-transition" fullscreen v-model="dialog">
<v-card title="Assets">
<v-container>
<v-row>
<v-col v-for="(v, i) in items" :key="i" cols="12" xs="6" sm="4" md="3" xl="2"
class="position-relative">
<v-img :src="`/asset/thumb/${v.asset?.thumb}`" @click="select(v)"
class="cursor-pointer"></v-img>
<div class="d-flex">
<span class="flex-grow-1">{{ v.name }}</span>
<v-icon color="primary" size="x-large" class="position-absolute top-0 left-0 ma-6">mdi-{{
$p.objectTypes.find(t=>t.value == v.type).icon }}</v-icon>
<!-- <v-btn density="compact" variant="text" icon="mdi-pencil-outline" :to="`/game-objects/${v.id}`" color="primary"></v-btn> -->
</div>
</v-col>
</v-row>
</v-container>
<v-card-actions>
<v-btn text="Close" color="primary" @click="dialog = false"></v-btn>
</v-card-actions>
</v-card>
</v-dialog>
</template>
<script>
export default {
props:[
'modelValue', 'type'
],
emits:['select'],
data(){
return {
items: [],
activatorProps:{},
dialog: false
}
},
async created(){
this.items = (await this.$api.gameObject.search({
type: { $in: this.$p.objectTypes.filter(t=>t.type == this.type || !this.type).map(t=>t.value) }
})).data.data
},
methods:{
select(v){
this.$emit('select', { id: v.id, name: v.name });
this.dialog = false;
}
}
}
</script>
+15 -5
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@@ -1,20 +1,24 @@
<template>
<teleport to=".scene-designer .game-objects" v-if="active">
<g @mousedown="$emit('target', {target:vd, attrs:['x1', 'y1'], delta: true})" :class="{gameObject: true, selected}" v-show="visible && parent.visible">
<g @mousedown="$emit('target', {target:vd, attrs:['x1', 'y1'], delta: true})" :class="{gameObject: true, selected}"
v-show="showInView">
<line :x1="vd.x1" :y1="vd.y1" :x2="parent.vd.x1" :y2="parent.vd.y1"></line>
<svg-icon :src="`/asset/thumb/${modelValue.go||0}.webp`" :x="vd.x1" :y="vd.y1" :size="37"></svg-icon>
<text :x="vd.x1" :y="vd.y1" dy="58">{{ modelValue.title }}</text>
<image v-if="modelValue.go" href="/static/svg/play-circle.svg" width="20" class="cursor-pointer"
:x="vd.x1 + 37 - 10" :y="vd.y1 + 37 - 10" @click="$emit('preview', modelValue.go)">
</image>
</g>
</teleport>
<v-card v-if="selected" :title="modelValue.title">
<v-card v-if="selected" :title="modelValue.title" class="mx-2" variant="text">
<asset-selector @select="assignGameObject" type="GameObject">
<template v-slot:activator="props">
<v-btn v-bind="props" prepend-icon="mdi-panorama-outline" color="success" block>Choose game object</v-btn>
</template>
</asset-selector>
<v-form class="py-4">
<v-text-field density="compact" :label="$l.name" v-model="modelValue.title"></v-text-field>
<v-textarea :label="$l.description" v-model="modelValue.description"></v-textarea>
<v-text-field density="compact" :label="l.name" v-model="modelValue.title"></v-text-field>
<v-textarea :label="l.description" v-model="modelValue.description"></v-textarea>
</v-form>
</v-card>
</template>
@@ -24,7 +28,7 @@ import SvgIcon from './SvgIcon.vue';
import Utils from '@/lib/utils';
export default {
emits:['target'],
emits:['target', 'preview'],
components: { SvgIcon },
data(){
return {
@@ -43,6 +47,12 @@ export default {
visible: Boolean,
parent: Object
},
computed:{
showInView(){
this.vd.__showInView = this.visible && this.parent.visible;
return this.vd.__showInView;
}
},
steps: [['x1', 'y1']],
name: 'game-object',
modifiers: ['x1', 'y1'],
+15 -6
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@@ -1,11 +1,14 @@
<template>
<teleport to=".scene-designer .scenes" v-if="active">
<g @mousedown="$emit('target', {target:vd, attrs:['x1', 'y1'], delta: true})" :class="{scene: true, selected}" v-show="visible">
<g @mousedown="$emit('target', {target:vd, attrs:['x1', 'y1'], delta: true})" :class="{scene: true, selected}" v-show="showInView">
<svg-icon :src="`/asset/thumb/${modelValue.environment||0}.webp`" :x="vd.x1" :y="vd.y1" :size="65"></svg-icon>
<text :x="vd.x1" :y="vd.y1" dy="86">{{ modelValue.title }}</text>
<image v-if="modelValue.environment" href="/static/svg/play-circle.svg" width="20" class="cursor-pointer"
:x="vd.x1 + 60 - 10" :y="vd.y1 + 60 - 10" @click="$emit('preview', modelValue.environment)">
</image>
</g>
</teleport>
<v-card :title="modelValue.title" v-if="selected">
<v-card :title="modelValue.title" v-if="selected" class="mx-2" variant="text">
<asset-selector @select="assignEnvironment" type="Scene">
<template v-slot:activator="props">
<v-btn v-bind="props" prepend-icon="mdi-panorama-outline" block color="success" class="py-4">Choose environment</v-btn>
@@ -13,8 +16,8 @@
</asset-selector>
<v-form class="py-4">
<v-text-field density="compact" :label="$l.name" v-model="modelValue.title"></v-text-field>
<v-textarea :label="$l.description" v-model="modelValue.description"></v-textarea>
<v-text-field density="compact" :label="l.name" v-model="modelValue.title"></v-text-field>
<v-textarea :label="l.description" v-model="modelValue.description"></v-textarea>
</v-form>
</v-card>
</template>
@@ -22,10 +25,10 @@
<script>
import SvgIcon from './SvgIcon.vue';
import Utils from '@/lib/utils';
import AssetSelector from './AssetSelector.vue';
import AssetSelector from '../AssetsManagement/AssetSelector.vue';
export default {
emits:['target'],
emits:['target', 'preview'],
components: { SvgIcon, AssetSelector },
data(){
return {
@@ -47,6 +50,12 @@ export default {
steps: [['x1', 'y1']],
name: 'scene',
modifiers: ['x1', 'y1'],
computed:{
showInView(){
this.vd.__showInView = this.visible;
return this.vd.__showInView;
}
},
methods:{
intersect(v){
return Utils.intersectPointRect([this.vd.x1, this.vd.y1], v);
+20 -59
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@@ -26,12 +26,13 @@
<g class="scenes"></g>
</svg>
</div>
<v-navigation-drawer location="right" :width="!selectedItem.length ? 400 : expandDrawer ? 800 : 400">
<v-btn :icon="expandDrawer ? 'mdi-arrow-expand-right' : 'mdi-arrow-expand-left'" variant="plain" size="small"
@click="expandDrawer = !expandDrawer" v-if="selectedItem.length"></v-btn>
<v-navigation-drawer location="right" :width="expandDrawer ? 800 : 400">
<v-btn :icon="expandDrawer ? 'mdi-arrow-expand-right' : 'mdi-arrow-expand-left'" variant="plain" size="x-small" density="compact"
@click="expandDrawer = !expandDrawer" v-if="selectedItem.length" class="position-absolute z-100 ma-1"></v-btn>
<template v-for="(item, i) in flatItems" :key="i">
<component :is="components[item.__type]" :ref="'sc-' + item.__path" :vd="item.vd" v-model="item.data"
@target="setTarget($event, item)" :visible="item.visible" :cid="item.id" :parent="item.__parent"
<component :is="components[item.__type]" :ref="`sc-${item.__path}`" :vd="item.vd" v-model="item.data"
@target="setTarget($event, item)" @preview="preview"
:visible="item.visible" :cid="item.id" :parent="item.__parent"
:selected="selectedItem.includes(item)">
</component>
</template>
@@ -41,7 +42,8 @@
:select-strategy="mode == 'select' ? 'leaf' : 'single-leaf'">
<v-list-item v-for="(item, i) in flatItems.toSorted((a,b)=>a.__path.localeCompare(b.__path))"
:key="i" :title="item.data.title" :value="item" :style="`padding-left:${item.__level}rem`"
v-show="!item.__parent || item.__parent.vd.expanded" :color="[0,'secondary', 'primary', 'success'][item.__level]">
v-show="!item.__parent || item.__parent.vd.expanded" :base-color="item.vd.__showInView ? '' : 'grey'"
:color="[0,'secondary', 'primary', 'success'][item.__level]">
<template v-slot:prepend>
<v-btn variant="plain" density="comfortable" size="small"
:icon="`mdi-eye${item.visible ? '' : '-off'}`"
@@ -58,6 +60,9 @@
</v-list>
</v-navigation-drawer>
</div>
<v-dialog v-model="previewDialog" width="auto" max-width="1200">
<AssetPreview :objectId="previewObject" autoplay></AssetPreview>
</v-dialog>
</template>
<script>
@@ -65,7 +70,7 @@ import GameObject from './GameObject.vue';
import Scene from './Scene.vue';
import SvgRectangle from './SvgRectangle.vue';
import Utils from '@/lib/utils';
import AssetSelector from './AssetSelector.vue';
import AssetSelector from '../AssetsManagement/AssetSelector.vue';
import Task from './Task.vue';
const components = {
@@ -104,7 +109,9 @@ export default {
type: 'Scene'
},
dialog: false,
expandDrawer: false
expandDrawer: false,
previewObject: null,
previewDialog: false
}
},
mounted(){
@@ -354,57 +361,11 @@ export default {
//console.log(item);
let p = item.__parent?.data?.items || this.items;
p.splice(p.indexOf(item), 1);
},
preview(v){
this.previewObject = v;
this.previewDialog = true;
}
}
}
</script>
<style lang="scss">
:root {
--svg-scale: 1;
}
.svg-container{
svg{
image{
clip-path: circle(50% at 50% 50%);
}
circle {
stroke: rgba(var(--v-theme-primary), .7);
fill:rgba(255,255,255,.5);
stroke-width: 2px;
}
g{
&.selected circle{
fill: rgba(var(--v-theme-secondary), .9);
}
}
line, path{
stroke: rgb(213, 226, 231);
stroke-width: calc( 2px * var(--svg-scale) );
}
g.selector {
line {
stroke-dasharray: 0 calc(8 * var(--svg-scale)) 0;
}
}
text {
text-anchor: middle;
fill:rgb(var(--v-theme-on-surface));
stroke-width: 0;//calc( .1px * var(--svg-scale) );;
}
background-color: rgba(128,128,128,.05);
}
overflow: hidden;
width: 100%;
max-width: 100vw;
height: calc(100vh - 244px);
&.pan {
cursor: grab;
}
&.Scene, &.GameObject, &.Task {
cursor: grabbing;
}
}
</style>
</script>
+14 -5
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@@ -1,16 +1,19 @@
<template>
<teleport to=".scene-designer .tasks" v-if="active">
<g @mousedown="$emit('target', {target:vd, attrs:['x1', 'y1'], delta: true})" :class="{task: true, selected}"
v-show="visible && parent.visible && parent.__parent.visible">
v-show="showInView">
<line :x1="vd.x1" :y1="vd.y1" :x2="parent.vd.x1" :y2="parent.vd.y1"></line>
<svg-icon :src="`/asset/thumb/${modelValue.intro || 0}.webp`" :x="vd.x1" :y="vd.y1" :size="22"></svg-icon>
<text :x="vd.x1" :y="vd.y1" dy="44">{{ modelValue.title }}</text>
<image v-if="modelValue.intro" href="/static/svg/play-circle.svg" width="20" class="cursor-pointer"
:x="vd.x1 + 25 - 10" :y="vd.y1 + 25 - 10" @click="$emit('preview', modelValue.intro)">
</image>
</g>
</teleport>
<v-card v-if="selected" :title="modelValue.title">
<v-card v-if="selected" :title="modelValue.title" class="mx-2" variant="text">
<v-form class="py-4">
<v-text-field density="compact" :label="$l.name" v-model="modelValue.title"></v-text-field>
<v-textarea :label="$l.description" v-model="modelValue.description"></v-textarea>
<v-text-field density="compact" :label="l.name" v-model="modelValue.title"></v-text-field>
<v-textarea :label="l.description" v-model="modelValue.description"></v-textarea>
</v-form>
<asset-selector @select="assignTaskIntro" type="Descriptive">
<template v-slot:activator="props">
@@ -25,7 +28,7 @@ import SvgIcon from './SvgIcon.vue';
import Utils from '@/lib/utils';
export default {
emits:['target'],
emits:['target', 'preview'],
components: { SvgIcon },
data(){
return {
@@ -44,6 +47,12 @@ export default {
visible: Boolean,
parent: Object
},
computed:{
showInView(){
this.vd.__showInView = this.visible && this.parent.visible && this.parent.__parent.visible;
return this.vd.__showInView;
}
},
steps: [['x1', 'y1']],
name: 'task',
modifiers: ['x1', 'y1'],