This commit is contained in:
2025-03-18 12:21:21 +02:00
parent eaa46eeda8
commit 1f6ee77c24
17 changed files with 407 additions and 275 deletions
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<template>
<v-chip-group variant="flat" v-if="!hideFilter" class="pa-4" multiple column v-model="selectedTypes">
<v-chip v-for="(f,i) in $p.objectTypes" :key="i" :text="l[f.value]" :value="f.value" :color="f.color" filter></v-chip>
</v-chip-group>
<v-container>
<v-row>
<v-col v-for="(v, i) in items" :key="i" cols="12" xs="6" sm="4" md="3" xl="2" class="position-relative">
<!-- <router-link :to="`/game-objects/${v.id}`"> -->
<v-img :src="`/asset/thumb/${v.asset?.thumb}`" class="cursor-pointer" @click="$emit('select', v)"></v-img>
<!-- </router-link> -->
<div class="d-flex">
<span class="flex-grow-1">{{ v.name }}</span>
<v-btn density="comfortable" size="small" :icon="`mdi-${ $p.objectTypes.find(t=>t.value == v.type).icon }`"
:color="$p.objectTypes.find(t=>t.value == v.type).color" class="position-absolute top-0 left-0 ma-6"></v-btn>
<v-btn density="comfortable" size="small" icon="mdi-play-circle" @click="preview(v)"
color="light-blue-darken-4" class="position-absolute top-0 right-0 ma-6"></v-btn>
<slot name="action-buttons" v-bind:object="v"></slot>
</div>
</v-col>
</v-row>
</v-container>
<v-dialog v-model="previewDialog" width="auto" max-width="1200">
<AssetPreview :object="previewObject" autoplay></AssetPreview>
</v-dialog>
</template>
<script>
export default {
props:[
'modelValue', 'query', 'hideFilter'
],
emits:['select', 'preview'],
data(){
return {
items: [],
q: {},
selectedTypes: this.$p.objectTypes.map(f=>f.value),
previewObject: null,
previewDialog: false,
}
},
async created(){
await this.load();
},
watch:{
async selectedTypes(n){
this.q.type = { $in: n };
await this.load();
}
},
methods:{
async load(){
Object.assign(this.q, this.query || {});
this.items = (await this.$api.gameObject.search(this.q)).data.data;
},
preview(v){
this.previewObject = v;
this.previewDialog = true;
}
}
}
</script>
@@ -0,0 +1,97 @@
<template>
<div v-show="forRendering">
<div ref="target"></div>
<v-slide-group show-arrows>
<v-slide-group-item v-for="(a, i) in animations" :key="i" v-slot="{ isSelected }">
<v-btn :color="isSelected ? 'primary' : undefined" class="ma-2"
:prepend-icon="'mdi-' + (a.playing ? 'stop' : 'play')" rounded @click="toggleAnimation(a)">
{{ a.name }}
</v-btn>
</v-slide-group-item>
</v-slide-group>
</div>
<v-img v-if="obj && !forRendering && obj.type == 'object2d'" :src="`/asset/default/${obj.asset?.name}`"></v-img>
<video v-if="obj && !forRendering && obj.type == 'video'" controls :autoplay="autoplay ? 'autoplay' : ''"
:src="`/asset/default/${obj.asset?.name}`"></video>
</template>
<script>
import { GameEngine } from '@/lib/gameEngine.js';
let gameEngine = null;
export default{
props:{
object: Object,
objectId: Number,
autoplay: Boolean
},
data(){
return {
animations: [],
obj: null
}
},
async mounted(){
if (this.object) {
this.obj = this.object;
}else{
this.obj = (await this.$api.gameObject.load(this.objectId)).data;
}
},
beforeUnmount() {
gameEngine?.stop();
},
watch:{
async obj(){
gameEngine = new GameEngine();
this.gameEngine = gameEngine;
await gameEngine.init(this.$refs.target);
await this.loadAsset();
}
},
computed:{
forRendering() {
return this.$p.objectTypes.find(t=> t.value == this.obj?.type)?.render
}
},
methods:{
async loadAsset() {
if (this.forRendering) {
gameEngine.scene.clear();
if (this.obj.type == 'panorama2d') {
let t = await gameEngine.loadTexture(`/asset/default/${this.obj.asset.name}`);
t.mapping = gameEngine.$.EquirectangularReflectionMapping;
gameEngine.scene.background = t;
gameEngine.scene.environment = t;
gameEngine.scene.add(gameEngine.camera);
} else {
let gltf = await gameEngine.load(`/asset/default/${this.obj.asset.name}`);
console.debug('GLTF', gltf);
this.loadedAsset = gltf;
this.animations = gltf.animations.map(a => ({
name: a.name, id: a.uuid
}));
let bb = new gameEngine.$.Box3().setFromObject(gltf.scene);
gltf.scene.traverse(function (o) {
o.frustumCulled = false;
});
gameEngine.camera.position.set(bb.max.x, bb.max.y, bb.max.z);
gameEngine.controls.target.set((bb.max.x + bb.min.x) / 2, (bb.max.y + bb.min.y) / 2, (bb.max.z + bb.min.z) / 2)
gameEngine.controls.update();
gameEngine.scene.add(gltf.scene);
//gameEngine.scene.add(gameEngine.light);
}
}
},
async toggleAnimation(animation){
animation.playing = !animation.playing;
gameEngine.playAnimation(
gameEngine.scene,
this.loadedAsset.animations.find(a=>a.uuid == animation.id),
animation.playing
);
},
}
}
</script>
@@ -0,0 +1,39 @@
<template>
<slot name="activator" v-bind="activatorProps" @click="dialog = !dialog"></slot>
<v-dialog transition="dialog-bottom-transition" fullscreen v-model="dialog">
<v-card title="Assets">
<AssetBrowser :query="query" @select="select" :hideFilter="true"></AssetBrowser>
<v-card-actions>
<v-btn text="Close" color="primary" @click="dialog = false"></v-btn>
</v-card-actions>
</v-card>
</v-dialog>
</template>
<script>
export default {
props:[
'modelValue', 'type'
],
emits:['select'],
data(){
return {
query: {
type: { $in: this.$p.objectTypes.filter(t=>t.type == this.type || !this.type).map(t=>t.value) }
},
activatorProps:{},
dialog: false
}
},
async created(){},
methods:{
select(v){
this.$emit('select', { id: v.id, name: v.name });
this.dialog = false;
}
}
}
</script>