character collider fix
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@@ -126,6 +126,14 @@ export default {
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if (this.scene.data.$scene){
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let env = await gameEngine.load(this.scene.data.$scene.asset.name);
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this.setObjectAttributes(l, this.scene.data, env.scene, env, 100);
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if (this.env != 'GameDesigner'){
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env.scene.traverse(o=>{
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if (o.name == 'Sphere'){
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console.log('Fixing ground. TODO!!!')
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gameEngine.physics.add(o, 'fixed', true, undefined)
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}
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})
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}
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gameEngine.activeObjects.add(env.scene);
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}
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if (this.scene.data.$intro && this.env == 'GamePlaying'){
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