link scenarios to backend
This commit is contained in:
@@ -0,0 +1,51 @@
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<template>
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<slot name="activator" v-bind="activatorProps" @click="dialog = !dialog"></slot>
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<v-dialog transition="dialog-bottom-transition" fullscreen v-model="dialog">
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<v-container>
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<v-row>
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<v-col v-for="(v, i) in items" :key="i" cols="12" xs="6" sm="4" md="3" xl="2" class="position-relative">
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<v-img :src="`/asset/thumb/${v.asset?.thumb}`" @click="select(v.id)"></v-img>
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<div class="d-flex">
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<span class="flex-grow-1">{{ v.name }}</span>
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<v-icon color="primary" size="x-large" class="position-absolute top-0 left-0 ma-6">mdi-{{ $p.objectTypes.find(t=>t.value == v.type).icon }}</v-icon>
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<!-- <v-btn density="compact" variant="text" icon="mdi-pencil-outline" :to="`/game-objects/${v.id}`" color="primary"></v-btn> -->
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</div>
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</v-col>
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</v-row>
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</v-container>
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</v-dialog>
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</template>
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<script>
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export default {
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props:[
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'modelValue', 'type'
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],
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emits:['select'],
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data(){
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return {
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items: [],
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activatorProps:{},
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dialog: false
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}
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},
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mounted(){
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console.log(this.activatorProps, this.cls)
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},
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async created(){
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this.items = (await this.$api.gameObject.search({
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type: { $in: this.$p.objectTypes.filter(t=>t.type == this.type || !this.type).map(t=>t.value) }
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})).data.data
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},
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methods:{
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select(id){
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this.$emit('select', id);
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this.dialog = false;
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}
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}
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}
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</script>
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@@ -2,12 +2,16 @@
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<teleport to=".scene-designer" v-if="active">
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<g @mousedown="$emit('target', {target:vd, attrs:['x1', 'y1'], delta: true})" :class="{gameObject: true, selected}">
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<line :x1="vd.x1" :y1="vd.y1" :x2="parent.vd.x1" :y2="parent.vd.y1"></line>
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<svg-icon :src="`/asset/thumb/${modelValue.id}.webp`" :x="vd.x1" :y="vd.y1" :size="37"></svg-icon>
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<svg-icon :src="`/asset/thumb/${modelValue.id||0}.webp`" :x="vd.x1" :y="vd.y1" :size="37"></svg-icon>
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</g>
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</teleport>
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<v-list density="compact" nav v-if="selected">
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<v-list-item prepend-icon="mdi-panorama-outline" :title="$l.addScene" value="scene"></v-list-item>
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</v-list>
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<v-card v-if="selected">
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<asset-selector @select="modelValue.id = $event" type="GameObject">
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<template v-slot:activator="props">
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<v-btn v-bind="props" icon="mdi-panorama-outline"></v-btn>
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</template>
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</asset-selector>
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</v-card>
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</template>
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<script>
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@@ -15,7 +19,7 @@ import SvgIcon from './SvgIcon.vue';
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import Utils from '@/lib/utils';
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export default {
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emits:['target'],
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emits:['target'],
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components: { SvgIcon },
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data(){
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return {
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@@ -26,6 +30,7 @@ export default {
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this.active = true;
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},
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props:{
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//context: Object,
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modelValue: Object,
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vd: Object,
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selected: Boolean,
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@@ -1,24 +1,31 @@
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<template>
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<teleport to=".scene-designer" v-if="active">
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<g @mousedown="$emit('target', {target:vd, attrs:['x1', 'y1'], delta: true})" :class="{scene: true, selected}">
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<svg-icon :src="`/asset/thumb/${modelValue.environment}.webp`" :x="vd.x1" :y="vd.y1" :size="65"></svg-icon>
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<svg-icon :src="`/asset/thumb/${modelValue.environment||0}.webp`" :x="vd.x1" :y="vd.y1" :size="65"></svg-icon>
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</g>
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</teleport>
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<v-card title="Scene" v-if="selected">
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<v-form class="pa-4">
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<v-text-field density="compact" :label="$l.name" v-model="modelValue.name"></v-text-field>
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</v-form>
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<v-btn prepend-icon="mdi-panorama-outline" ></v-btn>
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<asset-selector @select="modelValue.environment = $event" type="Scene">
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<template v-slot:activator="props">
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<v-btn v-bind="props" icon="mdi-panorama-outline"></v-btn>
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</template>
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</asset-selector>
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</v-card>
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</template>
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<script>
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import SvgIcon from './SvgIcon.vue';
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import Utils from '@/lib/utils';
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import AssetSelector from './AssetSelector.vue';
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export default {
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emits:['target'],
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components: { SvgIcon },
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components: { SvgIcon, AssetSelector },
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data(){
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return {
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active: false
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@@ -28,6 +35,7 @@ export default {
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this.active = true;
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},
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props:{
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//context: Object,
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modelValue: Object,
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vd: Object,
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selected: Boolean,
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@@ -1,28 +1,33 @@
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<template>
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<div class="container my-3">
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<v-btn-toggle variant="tonal" density="compact" class="mx-auto" v-model="mode" color="blue">
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<v-btn size="small" class="text-none" value="default" prepend-icon="mdi-cursor-default-click">Pointer</v-btn>
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<v-btn size="small" class="text-none" value="default"
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prepend-icon="mdi-cursor-default-click">Pointer</v-btn>
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<v-btn size="small" class="text-none" value="select" prepend-icon="mdi-select-multiple">Select</v-btn>
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<v-btn size="small" class="text-none" value="move" prepend-icon="mdi-cursor-move">Move</v-btn>
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<v-btn size="small" class="text-none" value="pan" prepend-icon="mdi-hand-back-right-outline">Pan</v-btn>
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<v-btn size="small" class="text-none" value="scene" prepend-icon="mdi-panorama-outline">{{ $l.addScene }}</v-btn>
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<v-btn size="small" class="text-none" value="object" prepend-icon="mdi-bird">{{ $l.addScene }}</v-btn>
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<v-btn size="small" class="text-none" value="task" prepend-icon="mdi-checkbox-marked-circle-plus-outline">{{ $l.addScene }}</v-btn>
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<v-btn size="small" class="text-none" value="Scene" prepend-icon="mdi-panorama-outline">Add scene</v-btn>
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<v-btn size="small" class="text-none" value="GameObject"
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v-if="selectedItem.length == 1 && selectedItem[0].__type == 'Scene'" prepend-icon="mdi-bird">Add game
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object</v-btn>
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<v-btn size="small" class="text-none" value="Task"
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v-if="selectedItem.length == 1 && selectedItem[0].__type == 'GameObject'"
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prepend-icon="mdi-checkbox-marked-circle-plus-outline">Add task</v-btn>
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</v-btn-toggle>
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<div @wheel="onWheel" @mousedown="onMouseDown" @mouseup="onMouseUp" @mousemove="onDrag"
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:class="`svg-container ${mode}`" ref="svgContainer">
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<svg class="scene-designer" @resize="resize" :width="viewBox.w" :height="viewBox.h" :viewBox="`${vb.x} ${vb.y} ${vb.w} ${vb.h}`" x="0" y="0"
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xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink">
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<svg class="scene-designer" @resize="resize" :width="viewBox.w" :height="viewBox.h"
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:viewBox="`${vb.x} ${vb.y} ${vb.w} ${vb.h}`" x="0" y="0" xmlns="http://www.w3.org/2000/svg"
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xmlns:xlink="http://www.w3.org/1999/xlink">
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<SvgRectangle v-model="selector" class="selector"></SvgRectangle>
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</svg>
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</div>
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<v-navigation-drawer location="right">
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<template v-for="(item, i) in flatItems" :key="i">
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<component :is="components[item.__type]" :ref="'svg-'+item.id"
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:vd="item.vd" v-model="item.data" @target="setTarget($event, item)"
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:visible="item.visible" :cid="item.id"
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:parent="item.__parent" :selected="selectedItem.includes(item)">
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<component :is="components[item.__type]" :ref="'svg-'+item.id" :vd="item.vd" v-model="item.data"
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@target="setTarget($event, item)" :visible="item.visible" :cid="item.id" :parent="item.__parent"
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:selected="selectedItem.includes(item)">
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</component>
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</template>
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</v-navigation-drawer>
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@@ -34,17 +39,20 @@ import GameObject from './GameObject.vue';
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import Scene from './Scene.vue';
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import SvgRectangle from './SvgRectangle.vue';
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import Utils from '@/lib/utils';
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import AssetSelector from './AssetSelector.vue';
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const components = {
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Scene, GameObject
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}
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export default {
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components: { AssetSelector },
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props:{
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modelValue: Object
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},
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data(){
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return {
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context: this,
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mode: 'default',
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selectedItem: [],
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viewBox: {
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@@ -64,6 +72,10 @@ export default {
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modeStep: 0,
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mousedown: false,
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target: null,
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assetSelector: {
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active: false,
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type: 'Scene'
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}
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}
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},
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mounted(){
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@@ -101,7 +113,7 @@ export default {
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},
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flatItems(){
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let fi = [];
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this.items.forEach(i=>{
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this.items?.forEach(i=>{
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i.__type = 'Scene';
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fi.push(i);
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i.data?.gameObjects?.forEach(go=>{
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@@ -228,10 +240,18 @@ export default {
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let id, nid = 1;
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do {
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id = `${this.components[this.mode].name}-${nid++}`
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}while (this.flatItems.find(i=>i.id == id))
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this.items.push({
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name: this.mode,
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data: this.target.target,
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}while (this.flatItems.find(i=>i.id == id));
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let targetArray = this.items;
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if (this.mode == 'GameObject'){
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if (this.selectedItem[0].data && !this.selectedItem[0].data.gameObjects){
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this.selectedItem[0].data.gameObjects = [];
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}
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targetArray = this.selectedItem[0].data.gameObjects;
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}
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targetArray.push({
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//__type: this.mode,
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vd: this.target.target,
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data: {},
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visible: true,
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id, title: id
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})
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@@ -284,6 +304,9 @@ export default {
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this.viewBox.w = r.clientWidth;
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this.viewBox.h = r.clientHeight;
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//this.zoom = Math.min(r.clientWidth / this.viewBox.w, r.clientHeight / this.viewBox.h);
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},
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assetSelected(e, v){
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console.log(e, v)
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}
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}
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}
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@@ -311,7 +334,7 @@ export default {
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}
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}
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line, path{
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stroke: #19c;
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stroke: rgb(213, 226, 231);
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stroke-width: calc( 2px * var(--svg-scale) );
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}
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g.selector {
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@@ -326,5 +349,8 @@ export default {
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&.pan {
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cursor: grab;
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}
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&.Scene, &.GameObject {
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cursor: grabbing;
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}
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}
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</style>
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@@ -22,22 +22,7 @@ import SceneDesigner from '@/components/SceneDesigner/SceneDesigner.vue';
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export default {
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data() {
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return {
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object: {
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scenes: [
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{
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id: 'test',
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vd: { x1: 220, y1: 220 },
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data: {
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environment: 3, intro: 2,
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gameObjects: [
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{ vd: { x1: 350, y1:350 }, data:{ id: 7, }},
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{ vd: { x1: 200, y1:400 }, data:{ id: 8, }},
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{ vd: { x1: 70, y1:350 }, data:{ id: 9, }}
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]
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}
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}
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]
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},
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object: {},
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valid: false,
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rules: {
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required: v => v ? true : this.$l.fieldRequired,
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@@ -1,9 +1,49 @@
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<template>
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<v-container>
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<v-row>
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<v-col v-for="(v, i) in items" :key="i" cols="12" xs="6" sm="4" md="3" xl="2" class="position-relative">
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<router-link :to="`/scenarios/${v.id}`">
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<v-img :src="`/asset/thumb/${v.sceneThumb[0]}.webp`"></v-img>
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</router-link>
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<div class="d-flex">
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<span class="flex-grow-1">{{ v.name }}</span>
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<v-btn density="compact" variant="text" icon="mdi-pencil-outline" :to="`/scenarios/${v.id}`" color="primary"></v-btn>
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<v-btn density="compact" variant="text" icon="mdi-close" @click="confirmTarget = v; confirmDialog = true" color="red"></v-btn>
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</div>
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</v-col>
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</v-row>
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</v-container>
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<v-dialog v-model="confirmDialog" width="auto">
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<v-card :title="`${$l.confirmDeletionOf} ${ confirmTarget.name }?`">
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<template v-slot:actions>
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<v-btn @click="confirmDialog = false">{{ $l.no }}</v-btn>
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<v-btn color="red-darken-4" @click="remove(confirmTarget)">{{ $l.yes }}</v-btn>
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</template>
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</v-card>
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</v-dialog>
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</template>
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<script>
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export default {
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data(){
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return {
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items: [],
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confirmDialog: false,
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confirmTarget: null
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}
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},
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async created(){
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this.items = (await this.$api.scenario.search()).data.data
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},
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methods:{
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async remove(item){
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await this.$api.scenario.remove(item.id);
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this.confirmDialog = false;
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this.items.splice(this.items.indexOf(item), 1);
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}
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}
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}
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</script>
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+12
-1
@@ -2,7 +2,18 @@ import axios from 'axios';
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const $ax = axios.create({
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baseURL: '/api/',
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//transformRequest: data=>
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transformRequest: [
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(data, headers)=>{
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if (data && !(data instanceof FormData)){
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data = JSON.stringify(data, (k, v)=>{
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return k.startsWith('__') ? undefined : v;
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});
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headers['Content-Type'] = 'application/json;charset=utf-8';
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}
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return data;
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}
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, ...axios.defaults.transformRequest
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]
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})
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export default {
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@@ -7,21 +7,25 @@ export default {
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value: 'panorama2d',
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icon: 'panorama-variant-outline',
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title: l.panorama2d,
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render: true
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render: true,
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type: 'Scene'
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}, {
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value: 'environment3d',
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icon: 'panorama-sphere-outline',
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title: l.environment3d,
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render: true
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render: true,
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type: 'Scene'
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}, {
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value: 'object3d',
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icon: 'video-3d',
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title: l.object3d,
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render: true
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render: true,
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type: 'GameObject'
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}, {
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value: 'object2d',
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icon: 'file-image-outline',
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title: l.object2d
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title: l.object2d,
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type: 'GameObject'
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}, {
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value: 'player3d',
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icon: 'human-greeting',
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Reference in New Issue
Block a user