link scenarios to backend

This commit is contained in:
2025-03-15 11:23:55 +02:00
parent 6aad752ce3
commit 2a44578430
13 changed files with 233 additions and 75 deletions
+42 -16
View File
@@ -1,28 +1,33 @@
<template>
<div class="container my-3">
<v-btn-toggle variant="tonal" density="compact" class="mx-auto" v-model="mode" color="blue">
<v-btn size="small" class="text-none" value="default" prepend-icon="mdi-cursor-default-click">Pointer</v-btn>
<v-btn size="small" class="text-none" value="default"
prepend-icon="mdi-cursor-default-click">Pointer</v-btn>
<v-btn size="small" class="text-none" value="select" prepend-icon="mdi-select-multiple">Select</v-btn>
<v-btn size="small" class="text-none" value="move" prepend-icon="mdi-cursor-move">Move</v-btn>
<v-btn size="small" class="text-none" value="pan" prepend-icon="mdi-hand-back-right-outline">Pan</v-btn>
<v-btn size="small" class="text-none" value="scene" prepend-icon="mdi-panorama-outline">{{ $l.addScene }}</v-btn>
<v-btn size="small" class="text-none" value="object" prepend-icon="mdi-bird">{{ $l.addScene }}</v-btn>
<v-btn size="small" class="text-none" value="task" prepend-icon="mdi-checkbox-marked-circle-plus-outline">{{ $l.addScene }}</v-btn>
<v-btn size="small" class="text-none" value="Scene" prepend-icon="mdi-panorama-outline">Add scene</v-btn>
<v-btn size="small" class="text-none" value="GameObject"
v-if="selectedItem.length == 1 && selectedItem[0].__type == 'Scene'" prepend-icon="mdi-bird">Add game
object</v-btn>
<v-btn size="small" class="text-none" value="Task"
v-if="selectedItem.length == 1 && selectedItem[0].__type == 'GameObject'"
prepend-icon="mdi-checkbox-marked-circle-plus-outline">Add task</v-btn>
</v-btn-toggle>
<div @wheel="onWheel" @mousedown="onMouseDown" @mouseup="onMouseUp" @mousemove="onDrag"
:class="`svg-container ${mode}`" ref="svgContainer">
<svg class="scene-designer" @resize="resize" :width="viewBox.w" :height="viewBox.h" :viewBox="`${vb.x} ${vb.y} ${vb.w} ${vb.h}`" x="0" y="0"
xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink">
<svg class="scene-designer" @resize="resize" :width="viewBox.w" :height="viewBox.h"
:viewBox="`${vb.x} ${vb.y} ${vb.w} ${vb.h}`" x="0" y="0" xmlns="http://www.w3.org/2000/svg"
xmlns:xlink="http://www.w3.org/1999/xlink">
<SvgRectangle v-model="selector" class="selector"></SvgRectangle>
</svg>
</div>
<v-navigation-drawer location="right">
<template v-for="(item, i) in flatItems" :key="i">
<component :is="components[item.__type]" :ref="'svg-'+item.id"
:vd="item.vd" v-model="item.data" @target="setTarget($event, item)"
:visible="item.visible" :cid="item.id"
:parent="item.__parent" :selected="selectedItem.includes(item)">
<component :is="components[item.__type]" :ref="'svg-'+item.id" :vd="item.vd" v-model="item.data"
@target="setTarget($event, item)" :visible="item.visible" :cid="item.id" :parent="item.__parent"
:selected="selectedItem.includes(item)">
</component>
</template>
</v-navigation-drawer>
@@ -34,17 +39,20 @@ import GameObject from './GameObject.vue';
import Scene from './Scene.vue';
import SvgRectangle from './SvgRectangle.vue';
import Utils from '@/lib/utils';
import AssetSelector from './AssetSelector.vue';
const components = {
Scene, GameObject
}
export default {
components: { AssetSelector },
props:{
modelValue: Object
},
data(){
return {
context: this,
mode: 'default',
selectedItem: [],
viewBox: {
@@ -64,6 +72,10 @@ export default {
modeStep: 0,
mousedown: false,
target: null,
assetSelector: {
active: false,
type: 'Scene'
}
}
},
mounted(){
@@ -101,7 +113,7 @@ export default {
},
flatItems(){
let fi = [];
this.items.forEach(i=>{
this.items?.forEach(i=>{
i.__type = 'Scene';
fi.push(i);
i.data?.gameObjects?.forEach(go=>{
@@ -228,10 +240,18 @@ export default {
let id, nid = 1;
do {
id = `${this.components[this.mode].name}-${nid++}`
}while (this.flatItems.find(i=>i.id == id))
this.items.push({
name: this.mode,
data: this.target.target,
}while (this.flatItems.find(i=>i.id == id));
let targetArray = this.items;
if (this.mode == 'GameObject'){
if (this.selectedItem[0].data && !this.selectedItem[0].data.gameObjects){
this.selectedItem[0].data.gameObjects = [];
}
targetArray = this.selectedItem[0].data.gameObjects;
}
targetArray.push({
//__type: this.mode,
vd: this.target.target,
data: {},
visible: true,
id, title: id
})
@@ -284,6 +304,9 @@ export default {
this.viewBox.w = r.clientWidth;
this.viewBox.h = r.clientHeight;
//this.zoom = Math.min(r.clientWidth / this.viewBox.w, r.clientHeight / this.viewBox.h);
},
assetSelected(e, v){
console.log(e, v)
}
}
}
@@ -311,7 +334,7 @@ export default {
}
}
line, path{
stroke: #19c;
stroke: rgb(213, 226, 231);
stroke-width: calc( 2px * var(--svg-scale) );
}
g.selector {
@@ -326,5 +349,8 @@ export default {
&.pan {
cursor: grab;
}
&.Scene, &.GameObject {
cursor: grabbing;
}
}
</style>