link scenarios to backend

This commit is contained in:
2025-03-15 11:23:55 +02:00
parent 6aad752ce3
commit 2a44578430
13 changed files with 233 additions and 75 deletions
+19 -1
View File
@@ -26,7 +26,7 @@ class Db {
try { try {
dbo = db.db(app.config.db.name); dbo = db.db(app.config.db.name);
this.instance = dbo; this.instance = dbo;
for (let c of ['users', 'user_sessions', 'history', 'log', 'assets']){ for (let c of ['users', 'user_sessions', 'history', 'log', 'assets', 'scenarios']){
try { try {
await dbo.createCollection(c); await dbo.createCollection(c);
}catch(err){} }catch(err){}
@@ -245,6 +245,24 @@ class Db {
ObjectId(id){ ObjectId(id){
return new ObjectId(id); return new ObjectId(id);
} }
/**
* Gets last asset Id from database, намира последния пореден идентификатор на обект в базата от данни
* @returns {Number} Last Asset Id, последен (най-голям) идентификатор
*/
async getLastId(collection){
let ag = await this.aggregate(collection, [
{
$group:{
_id: null,
max: {
$max: "$id",
},
},
},
]);
return ag.max || 0;
}
} }
export { Db }; export { Db };
+3 -21
View File
@@ -20,31 +20,13 @@ class GameObjectsManager{
init(app){ init(app){
const {db, config} = app; const {db, config} = app;
/**
* Gets last asset Id from database, намира последния пореден идентификатор на обект в базата от данни
* @returns {Number} Last Asset Id, последен (най-голям) идентификатор
*/
this.getLastId = async function(){
let ag = await db.aggregate(collection, [
{
$group:{
_id: null,
max: {
$max: "$id",
},
},
},
]);
return ag.max || 0;
}
/** /**
* Creates a game object, създаване на игрови обект * Creates a game object, създаване на игрови обект
* @param {Context} ctx Request context, контекст на заявката * @param {Context} ctx Request context, контекст на заявката
* @param {GameObject} data Asset data, данни за игровия обект * @param {GameObject} data Asset data, данни за игровия обект
*/ */
this.create = async function(ctx, data){ this.create = async function(ctx, data){
data.id = (await this.getLastId()) + 1; data.id = (await db.getLastId(collection)) + 1;
await db.create(collection, data); await db.create(collection, data);
if (ctx.files?.file){ if (ctx.files?.file){
await this.addFile(data, ctx.files.file) await this.addFile(data, ctx.files.file)
@@ -139,9 +121,9 @@ class GameObjectsManager{
* @param {Object} query Query to DB, критерии - заявка към базата от данни * @param {Object} query Query to DB, критерии - заявка към базата от данни
* @returns {GameObject[]} Array of game objects, масив от игрови обекти * @returns {GameObject[]} Array of game objects, масив от игрови обекти
*/ */
this.list = async function(query){ this.list = async function(query = {}){
return await db.list(collection, { return await db.list(collection, {
query: {}, query,
project: { name:1, id:1, type:1, asset:1} project: { name:1, id:1, type:1, asset:1}
}); });
} }
+19 -6
View File
@@ -1,4 +1,6 @@
const collection = 'scenarios';
/** /**
* Scenarios manager class, контролен клас за управление на игрови сценарии * Scenarios manager class, контролен клас за управление на игрови сценарии
*/ */
@@ -18,7 +20,9 @@ class ScenariosManager{
* @param {Scenario} data the scenario, данни за сценария * @param {Scenario} data the scenario, данни за сценария
*/ */
this.create = async function(ctx, data){ this.create = async function(ctx, data){
data.id = (await db.getLastId(collection)) + 1;
await db.create(collection, data);
return data;
} }
/** /**
@@ -27,7 +31,8 @@ class ScenariosManager{
* @returns {Scenario} * @returns {Scenario}
*/ */
this.read = async function(id){ this.read = async function(id){
id = parseInt(id);
return await db.get(collection, {id});
} }
/** /**
@@ -36,7 +41,11 @@ class ScenariosManager{
* @param {Scenario} data the scenario * @param {Scenario} data the scenario
*/ */
this.update = async function(ctx, data){ this.update = async function(ctx, data){
data.id = parseInt(data.id);
let object = await this.read(data.id);
data = Object.assign(object, data);
await db.update(collection, {id: data.id}, data);
return data;
} }
/** /**
@@ -44,7 +53,8 @@ class ScenariosManager{
* @param {Number} id scenario ID, идентификатор на сценарий * @param {Number} id scenario ID, идентификатор на сценарий
*/ */
this.remove = async function(id){ this.remove = async function(id){
id = parseInt(id);
await db.remove(collection, {id});
} }
/** /**
@@ -52,8 +62,11 @@ class ScenariosManager{
* @param {Query} query criteria, критерии - заявка към базата от данни * @param {Query} query criteria, критерии - заявка към базата от данни
* @returns {Scenario[]} * @returns {Scenario[]}
*/ */
this.list = async function(query){ this.list = async function(query = {}){
return await db.list(collection, {
query,
project: { name:1, id:1, sceneThumb: '$scenes.data.environment'}
});
} }
} }
+14 -1
View File
@@ -22,7 +22,14 @@ class ScenariosController{
* @memberof ScenariosController * @memberof ScenariosController
*/ */
router.put('/', async (req, res)=>{ router.put('/', async (req, res)=>{
try{
let data = req.body;
let object = await scenarios[data.id? 'update' : 'create'](req, data)
res.json({status: 'OK', object});
}catch(err){
console.error(err);
res.status(500).json({status: 'ERR', err});
}
}); });
/** /**
@@ -32,6 +39,8 @@ class ScenariosController{
* @memberof ScenariosController * @memberof ScenariosController
*/ */
router.post('/', async (req, res)=>{ router.post('/', async (req, res)=>{
let result = await scenarios.list(req.body);
res.json(result);
}) })
/** /**
@@ -42,6 +51,8 @@ class ScenariosController{
* @memberof ScenariosController * @memberof ScenariosController
*/ */
router.get('/:id', async (req, res)=>{ router.get('/:id', async (req, res)=>{
let object = await scenarios.read(parseInt(req.params.id));
res.json(object);
}) })
/** /**
@@ -51,6 +62,8 @@ class ScenariosController{
* @memberof ScenariosController * @memberof ScenariosController
*/ */
router.delete('/:id', async (req, res)=>{ router.delete('/:id', async (req, res)=>{
await gameObject.remove(req.params.id);
res.json({status: 'OK'});
}) })
app.webServer.xapp.use(this.route, router); app.webServer.xapp.use(this.route, router);
+2
View File
@@ -12,9 +12,11 @@ const modules = [
{name:'Config', path:'app/Config.js'}, {name:'Config', path:'app/Config.js'},
{name:'Db', path:'app/Db.js'}, {name:'Db', path:'app/Db.js'},
{name:'GameObjectsManager', path:'app/bl/GameObjectsManager.js'}, {name:'GameObjectsManager', path:'app/bl/GameObjectsManager.js'},
{name:'ScenariosManager', path:'app/bl/ScenariosManager.js'},
{name:'WebServer', path:'app/WebServer.js'}, {name:'WebServer', path:'app/WebServer.js'},
{name: 'AssetController', path: 'controllers/AssetController.js'}, {name: 'AssetController', path: 'controllers/AssetController.js'},
{name:'GameObjectsController', path:'controllers/api/GameObjectsController.js'}, {name:'GameObjectsController', path:'controllers/api/GameObjectsController.js'},
{name:'ScenariosController', path:'controllers/api/ScenariosController.js'},
] ]
process.on('uncaughtException', err => { process.on('uncaughtException', err => {
@@ -0,0 +1,51 @@
<template>
<slot name="activator" v-bind="activatorProps" @click="dialog = !dialog"></slot>
<v-dialog transition="dialog-bottom-transition" fullscreen v-model="dialog">
<v-container>
<v-row>
<v-col v-for="(v, i) in items" :key="i" cols="12" xs="6" sm="4" md="3" xl="2" class="position-relative">
<v-img :src="`/asset/thumb/${v.asset?.thumb}`" @click="select(v.id)"></v-img>
<div class="d-flex">
<span class="flex-grow-1">{{ v.name }}</span>
<v-icon color="primary" size="x-large" class="position-absolute top-0 left-0 ma-6">mdi-{{ $p.objectTypes.find(t=>t.value == v.type).icon }}</v-icon>
<!-- <v-btn density="compact" variant="text" icon="mdi-pencil-outline" :to="`/game-objects/${v.id}`" color="primary"></v-btn> -->
</div>
</v-col>
</v-row>
</v-container>
</v-dialog>
</template>
<script>
export default {
props:[
'modelValue', 'type'
],
emits:['select'],
data(){
return {
items: [],
activatorProps:{},
dialog: false
}
},
mounted(){
console.log(this.activatorProps, this.cls)
},
async created(){
this.items = (await this.$api.gameObject.search({
type: { $in: this.$p.objectTypes.filter(t=>t.type == this.type || !this.type).map(t=>t.value) }
})).data.data
},
methods:{
select(id){
this.$emit('select', id);
this.dialog = false;
}
}
}
</script>
+10 -5
View File
@@ -2,12 +2,16 @@
<teleport to=".scene-designer" v-if="active"> <teleport to=".scene-designer" v-if="active">
<g @mousedown="$emit('target', {target:vd, attrs:['x1', 'y1'], delta: true})" :class="{gameObject: true, selected}"> <g @mousedown="$emit('target', {target:vd, attrs:['x1', 'y1'], delta: true})" :class="{gameObject: true, selected}">
<line :x1="vd.x1" :y1="vd.y1" :x2="parent.vd.x1" :y2="parent.vd.y1"></line> <line :x1="vd.x1" :y1="vd.y1" :x2="parent.vd.x1" :y2="parent.vd.y1"></line>
<svg-icon :src="`/asset/thumb/${modelValue.id}.webp`" :x="vd.x1" :y="vd.y1" :size="37"></svg-icon> <svg-icon :src="`/asset/thumb/${modelValue.id||0}.webp`" :x="vd.x1" :y="vd.y1" :size="37"></svg-icon>
</g> </g>
</teleport> </teleport>
<v-list density="compact" nav v-if="selected"> <v-card v-if="selected">
<v-list-item prepend-icon="mdi-panorama-outline" :title="$l.addScene" value="scene"></v-list-item> <asset-selector @select="modelValue.id = $event" type="GameObject">
</v-list> <template v-slot:activator="props">
<v-btn v-bind="props" icon="mdi-panorama-outline"></v-btn>
</template>
</asset-selector>
</v-card>
</template> </template>
<script> <script>
@@ -15,7 +19,7 @@ import SvgIcon from './SvgIcon.vue';
import Utils from '@/lib/utils'; import Utils from '@/lib/utils';
export default { export default {
emits:['target'], emits:['target'],
components: { SvgIcon }, components: { SvgIcon },
data(){ data(){
return { return {
@@ -26,6 +30,7 @@ export default {
this.active = true; this.active = true;
}, },
props:{ props:{
//context: Object,
modelValue: Object, modelValue: Object,
vd: Object, vd: Object,
selected: Boolean, selected: Boolean,
+11 -3
View File
@@ -1,24 +1,31 @@
<template> <template>
<teleport to=".scene-designer" v-if="active"> <teleport to=".scene-designer" v-if="active">
<g @mousedown="$emit('target', {target:vd, attrs:['x1', 'y1'], delta: true})" :class="{scene: true, selected}"> <g @mousedown="$emit('target', {target:vd, attrs:['x1', 'y1'], delta: true})" :class="{scene: true, selected}">
<svg-icon :src="`/asset/thumb/${modelValue.environment}.webp`" :x="vd.x1" :y="vd.y1" :size="65"></svg-icon> <svg-icon :src="`/asset/thumb/${modelValue.environment||0}.webp`" :x="vd.x1" :y="vd.y1" :size="65"></svg-icon>
</g> </g>
</teleport> </teleport>
<v-card title="Scene" v-if="selected"> <v-card title="Scene" v-if="selected">
<v-form class="pa-4"> <v-form class="pa-4">
<v-text-field density="compact" :label="$l.name" v-model="modelValue.name"></v-text-field> <v-text-field density="compact" :label="$l.name" v-model="modelValue.name"></v-text-field>
</v-form> </v-form>
<v-btn prepend-icon="mdi-panorama-outline" ></v-btn>
<asset-selector @select="modelValue.environment = $event" type="Scene">
<template v-slot:activator="props">
<v-btn v-bind="props" icon="mdi-panorama-outline"></v-btn>
</template>
</asset-selector>
</v-card> </v-card>
</template> </template>
<script> <script>
import SvgIcon from './SvgIcon.vue'; import SvgIcon from './SvgIcon.vue';
import Utils from '@/lib/utils'; import Utils from '@/lib/utils';
import AssetSelector from './AssetSelector.vue';
export default { export default {
emits:['target'], emits:['target'],
components: { SvgIcon }, components: { SvgIcon, AssetSelector },
data(){ data(){
return { return {
active: false active: false
@@ -28,6 +35,7 @@ export default {
this.active = true; this.active = true;
}, },
props:{ props:{
//context: Object,
modelValue: Object, modelValue: Object,
vd: Object, vd: Object,
selected: Boolean, selected: Boolean,
+42 -16
View File
@@ -1,28 +1,33 @@
<template> <template>
<div class="container my-3"> <div class="container my-3">
<v-btn-toggle variant="tonal" density="compact" class="mx-auto" v-model="mode" color="blue"> <v-btn-toggle variant="tonal" density="compact" class="mx-auto" v-model="mode" color="blue">
<v-btn size="small" class="text-none" value="default" prepend-icon="mdi-cursor-default-click">Pointer</v-btn> <v-btn size="small" class="text-none" value="default"
prepend-icon="mdi-cursor-default-click">Pointer</v-btn>
<v-btn size="small" class="text-none" value="select" prepend-icon="mdi-select-multiple">Select</v-btn> <v-btn size="small" class="text-none" value="select" prepend-icon="mdi-select-multiple">Select</v-btn>
<v-btn size="small" class="text-none" value="move" prepend-icon="mdi-cursor-move">Move</v-btn> <v-btn size="small" class="text-none" value="move" prepend-icon="mdi-cursor-move">Move</v-btn>
<v-btn size="small" class="text-none" value="pan" prepend-icon="mdi-hand-back-right-outline">Pan</v-btn> <v-btn size="small" class="text-none" value="pan" prepend-icon="mdi-hand-back-right-outline">Pan</v-btn>
<v-btn size="small" class="text-none" value="scene" prepend-icon="mdi-panorama-outline">{{ $l.addScene }}</v-btn> <v-btn size="small" class="text-none" value="Scene" prepend-icon="mdi-panorama-outline">Add scene</v-btn>
<v-btn size="small" class="text-none" value="object" prepend-icon="mdi-bird">{{ $l.addScene }}</v-btn> <v-btn size="small" class="text-none" value="GameObject"
<v-btn size="small" class="text-none" value="task" prepend-icon="mdi-checkbox-marked-circle-plus-outline">{{ $l.addScene }}</v-btn> v-if="selectedItem.length == 1 && selectedItem[0].__type == 'Scene'" prepend-icon="mdi-bird">Add game
object</v-btn>
<v-btn size="small" class="text-none" value="Task"
v-if="selectedItem.length == 1 && selectedItem[0].__type == 'GameObject'"
prepend-icon="mdi-checkbox-marked-circle-plus-outline">Add task</v-btn>
</v-btn-toggle> </v-btn-toggle>
<div @wheel="onWheel" @mousedown="onMouseDown" @mouseup="onMouseUp" @mousemove="onDrag" <div @wheel="onWheel" @mousedown="onMouseDown" @mouseup="onMouseUp" @mousemove="onDrag"
:class="`svg-container ${mode}`" ref="svgContainer"> :class="`svg-container ${mode}`" ref="svgContainer">
<svg class="scene-designer" @resize="resize" :width="viewBox.w" :height="viewBox.h" :viewBox="`${vb.x} ${vb.y} ${vb.w} ${vb.h}`" x="0" y="0" <svg class="scene-designer" @resize="resize" :width="viewBox.w" :height="viewBox.h"
xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink"> :viewBox="`${vb.x} ${vb.y} ${vb.w} ${vb.h}`" x="0" y="0" xmlns="http://www.w3.org/2000/svg"
xmlns:xlink="http://www.w3.org/1999/xlink">
<SvgRectangle v-model="selector" class="selector"></SvgRectangle> <SvgRectangle v-model="selector" class="selector"></SvgRectangle>
</svg> </svg>
</div> </div>
<v-navigation-drawer location="right"> <v-navigation-drawer location="right">
<template v-for="(item, i) in flatItems" :key="i"> <template v-for="(item, i) in flatItems" :key="i">
<component :is="components[item.__type]" :ref="'svg-'+item.id" <component :is="components[item.__type]" :ref="'svg-'+item.id" :vd="item.vd" v-model="item.data"
:vd="item.vd" v-model="item.data" @target="setTarget($event, item)" @target="setTarget($event, item)" :visible="item.visible" :cid="item.id" :parent="item.__parent"
:visible="item.visible" :cid="item.id" :selected="selectedItem.includes(item)">
:parent="item.__parent" :selected="selectedItem.includes(item)">
</component> </component>
</template> </template>
</v-navigation-drawer> </v-navigation-drawer>
@@ -34,17 +39,20 @@ import GameObject from './GameObject.vue';
import Scene from './Scene.vue'; import Scene from './Scene.vue';
import SvgRectangle from './SvgRectangle.vue'; import SvgRectangle from './SvgRectangle.vue';
import Utils from '@/lib/utils'; import Utils from '@/lib/utils';
import AssetSelector from './AssetSelector.vue';
const components = { const components = {
Scene, GameObject Scene, GameObject
} }
export default { export default {
components: { AssetSelector },
props:{ props:{
modelValue: Object modelValue: Object
}, },
data(){ data(){
return { return {
context: this,
mode: 'default', mode: 'default',
selectedItem: [], selectedItem: [],
viewBox: { viewBox: {
@@ -64,6 +72,10 @@ export default {
modeStep: 0, modeStep: 0,
mousedown: false, mousedown: false,
target: null, target: null,
assetSelector: {
active: false,
type: 'Scene'
}
} }
}, },
mounted(){ mounted(){
@@ -101,7 +113,7 @@ export default {
}, },
flatItems(){ flatItems(){
let fi = []; let fi = [];
this.items.forEach(i=>{ this.items?.forEach(i=>{
i.__type = 'Scene'; i.__type = 'Scene';
fi.push(i); fi.push(i);
i.data?.gameObjects?.forEach(go=>{ i.data?.gameObjects?.forEach(go=>{
@@ -228,10 +240,18 @@ export default {
let id, nid = 1; let id, nid = 1;
do { do {
id = `${this.components[this.mode].name}-${nid++}` id = `${this.components[this.mode].name}-${nid++}`
}while (this.flatItems.find(i=>i.id == id)) }while (this.flatItems.find(i=>i.id == id));
this.items.push({ let targetArray = this.items;
name: this.mode, if (this.mode == 'GameObject'){
data: this.target.target, if (this.selectedItem[0].data && !this.selectedItem[0].data.gameObjects){
this.selectedItem[0].data.gameObjects = [];
}
targetArray = this.selectedItem[0].data.gameObjects;
}
targetArray.push({
//__type: this.mode,
vd: this.target.target,
data: {},
visible: true, visible: true,
id, title: id id, title: id
}) })
@@ -284,6 +304,9 @@ export default {
this.viewBox.w = r.clientWidth; this.viewBox.w = r.clientWidth;
this.viewBox.h = r.clientHeight; this.viewBox.h = r.clientHeight;
//this.zoom = Math.min(r.clientWidth / this.viewBox.w, r.clientHeight / this.viewBox.h); //this.zoom = Math.min(r.clientWidth / this.viewBox.w, r.clientHeight / this.viewBox.h);
},
assetSelected(e, v){
console.log(e, v)
} }
} }
} }
@@ -311,7 +334,7 @@ export default {
} }
} }
line, path{ line, path{
stroke: #19c; stroke: rgb(213, 226, 231);
stroke-width: calc( 2px * var(--svg-scale) ); stroke-width: calc( 2px * var(--svg-scale) );
} }
g.selector { g.selector {
@@ -326,5 +349,8 @@ export default {
&.pan { &.pan {
cursor: grab; cursor: grab;
} }
&.Scene, &.GameObject {
cursor: grabbing;
}
} }
</style> </style>
+1 -16
View File
@@ -22,22 +22,7 @@ import SceneDesigner from '@/components/SceneDesigner/SceneDesigner.vue';
export default { export default {
data() { data() {
return { return {
object: { object: {},
scenes: [
{
id: 'test',
vd: { x1: 220, y1: 220 },
data: {
environment: 3, intro: 2,
gameObjects: [
{ vd: { x1: 350, y1:350 }, data:{ id: 7, }},
{ vd: { x1: 200, y1:400 }, data:{ id: 8, }},
{ vd: { x1: 70, y1:350 }, data:{ id: 9, }}
]
}
}
]
},
valid: false, valid: false,
rules: { rules: {
required: v => v ? true : this.$l.fieldRequired, required: v => v ? true : this.$l.fieldRequired,
+41 -1
View File
@@ -1,9 +1,49 @@
<template> <template>
<v-container>
<v-row>
<v-col v-for="(v, i) in items" :key="i" cols="12" xs="6" sm="4" md="3" xl="2" class="position-relative">
<router-link :to="`/scenarios/${v.id}`">
<v-img :src="`/asset/thumb/${v.sceneThumb[0]}.webp`"></v-img>
</router-link>
<div class="d-flex">
<span class="flex-grow-1">{{ v.name }}</span>
<v-btn density="compact" variant="text" icon="mdi-pencil-outline" :to="`/scenarios/${v.id}`" color="primary"></v-btn>
<v-btn density="compact" variant="text" icon="mdi-close" @click="confirmTarget = v; confirmDialog = true" color="red"></v-btn>
</div>
</v-col>
</v-row>
</v-container>
<v-dialog v-model="confirmDialog" width="auto">
<v-card :title="`${$l.confirmDeletionOf} ${ confirmTarget.name }?`">
<template v-slot:actions>
<v-btn @click="confirmDialog = false">{{ $l.no }}</v-btn>
<v-btn color="red-darken-4" @click="remove(confirmTarget)">{{ $l.yes }}</v-btn>
</template>
</v-card>
</v-dialog>
</template> </template>
<script> <script>
export default { export default {
data(){
return {
items: [],
confirmDialog: false,
confirmTarget: null
}
},
async created(){
this.items = (await this.$api.scenario.search()).data.data
},
methods:{
async remove(item){
await this.$api.scenario.remove(item.id);
this.confirmDialog = false;
this.items.splice(this.items.indexOf(item), 1);
}
}
} }
</script> </script>
+12 -1
View File
@@ -2,7 +2,18 @@ import axios from 'axios';
const $ax = axios.create({ const $ax = axios.create({
baseURL: '/api/', baseURL: '/api/',
//transformRequest: data=> transformRequest: [
(data, headers)=>{
if (data && !(data instanceof FormData)){
data = JSON.stringify(data, (k, v)=>{
return k.startsWith('__') ? undefined : v;
});
headers['Content-Type'] = 'application/json;charset=utf-8';
}
return data;
}
, ...axios.defaults.transformRequest
]
}) })
export default { export default {
+8 -4
View File
@@ -7,21 +7,25 @@ export default {
value: 'panorama2d', value: 'panorama2d',
icon: 'panorama-variant-outline', icon: 'panorama-variant-outline',
title: l.panorama2d, title: l.panorama2d,
render: true render: true,
type: 'Scene'
}, { }, {
value: 'environment3d', value: 'environment3d',
icon: 'panorama-sphere-outline', icon: 'panorama-sphere-outline',
title: l.environment3d, title: l.environment3d,
render: true render: true,
type: 'Scene'
}, { }, {
value: 'object3d', value: 'object3d',
icon: 'video-3d', icon: 'video-3d',
title: l.object3d, title: l.object3d,
render: true render: true,
type: 'GameObject'
}, { }, {
value: 'object2d', value: 'object2d',
icon: 'file-image-outline', icon: 'file-image-outline',
title: l.object2d title: l.object2d,
type: 'GameObject'
}, { }, {
value: 'player3d', value: 'player3d',
icon: 'human-greeting', icon: 'human-greeting',