link scenarios to backend
This commit is contained in:
+19
-1
@@ -26,7 +26,7 @@ class Db {
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try {
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dbo = db.db(app.config.db.name);
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this.instance = dbo;
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for (let c of ['users', 'user_sessions', 'history', 'log', 'assets']){
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for (let c of ['users', 'user_sessions', 'history', 'log', 'assets', 'scenarios']){
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try {
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await dbo.createCollection(c);
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}catch(err){}
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@@ -245,6 +245,24 @@ class Db {
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ObjectId(id){
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return new ObjectId(id);
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}
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/**
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* Gets last asset Id from database, намира последния пореден идентификатор на обект в базата от данни
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* @returns {Number} Last Asset Id, последен (най-голям) идентификатор
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*/
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async getLastId(collection){
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let ag = await this.aggregate(collection, [
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{
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$group:{
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_id: null,
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max: {
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$max: "$id",
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},
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},
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},
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]);
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return ag.max || 0;
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}
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}
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export { Db };
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@@ -20,31 +20,13 @@ class GameObjectsManager{
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init(app){
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const {db, config} = app;
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/**
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* Gets last asset Id from database, намира последния пореден идентификатор на обект в базата от данни
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* @returns {Number} Last Asset Id, последен (най-голям) идентификатор
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*/
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this.getLastId = async function(){
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let ag = await db.aggregate(collection, [
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{
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$group:{
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_id: null,
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max: {
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$max: "$id",
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},
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},
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},
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]);
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return ag.max || 0;
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}
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/**
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* Creates a game object, създаване на игрови обект
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* @param {Context} ctx Request context, контекст на заявката
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* @param {GameObject} data Asset data, данни за игровия обект
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*/
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this.create = async function(ctx, data){
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data.id = (await this.getLastId()) + 1;
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data.id = (await db.getLastId(collection)) + 1;
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await db.create(collection, data);
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if (ctx.files?.file){
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await this.addFile(data, ctx.files.file)
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@@ -139,9 +121,9 @@ class GameObjectsManager{
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* @param {Object} query Query to DB, критерии - заявка към базата от данни
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* @returns {GameObject[]} Array of game objects, масив от игрови обекти
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*/
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this.list = async function(query){
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this.list = async function(query = {}){
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return await db.list(collection, {
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query: {},
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query,
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project: { name:1, id:1, type:1, asset:1}
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});
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}
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@@ -1,4 +1,6 @@
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const collection = 'scenarios';
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/**
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* Scenarios manager class, контролен клас за управление на игрови сценарии
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*/
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@@ -18,7 +20,9 @@ class ScenariosManager{
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* @param {Scenario} data the scenario, данни за сценария
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*/
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this.create = async function(ctx, data){
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data.id = (await db.getLastId(collection)) + 1;
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await db.create(collection, data);
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return data;
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}
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/**
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@@ -27,7 +31,8 @@ class ScenariosManager{
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* @returns {Scenario}
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*/
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this.read = async function(id){
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id = parseInt(id);
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return await db.get(collection, {id});
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}
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/**
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@@ -36,7 +41,11 @@ class ScenariosManager{
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* @param {Scenario} data the scenario
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*/
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this.update = async function(ctx, data){
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data.id = parseInt(data.id);
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let object = await this.read(data.id);
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data = Object.assign(object, data);
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await db.update(collection, {id: data.id}, data);
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return data;
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}
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/**
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@@ -44,7 +53,8 @@ class ScenariosManager{
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* @param {Number} id scenario ID, идентификатор на сценарий
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*/
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this.remove = async function(id){
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id = parseInt(id);
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await db.remove(collection, {id});
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}
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/**
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@@ -52,8 +62,11 @@ class ScenariosManager{
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* @param {Query} query criteria, критерии - заявка към базата от данни
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* @returns {Scenario[]}
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*/
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this.list = async function(query){
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this.list = async function(query = {}){
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return await db.list(collection, {
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query,
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project: { name:1, id:1, sceneThumb: '$scenes.data.environment'}
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});
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}
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}
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@@ -22,7 +22,14 @@ class ScenariosController{
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* @memberof ScenariosController
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*/
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router.put('/', async (req, res)=>{
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try{
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let data = req.body;
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let object = await scenarios[data.id? 'update' : 'create'](req, data)
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res.json({status: 'OK', object});
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}catch(err){
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console.error(err);
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res.status(500).json({status: 'ERR', err});
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}
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});
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/**
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@@ -32,6 +39,8 @@ class ScenariosController{
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* @memberof ScenariosController
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*/
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router.post('/', async (req, res)=>{
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let result = await scenarios.list(req.body);
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res.json(result);
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})
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/**
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@@ -42,6 +51,8 @@ class ScenariosController{
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* @memberof ScenariosController
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*/
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router.get('/:id', async (req, res)=>{
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let object = await scenarios.read(parseInt(req.params.id));
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res.json(object);
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})
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/**
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@@ -51,6 +62,8 @@ class ScenariosController{
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* @memberof ScenariosController
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*/
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router.delete('/:id', async (req, res)=>{
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await gameObject.remove(req.params.id);
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res.json({status: 'OK'});
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})
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app.webServer.xapp.use(this.route, router);
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@@ -12,9 +12,11 @@ const modules = [
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{name:'Config', path:'app/Config.js'},
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{name:'Db', path:'app/Db.js'},
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{name:'GameObjectsManager', path:'app/bl/GameObjectsManager.js'},
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{name:'ScenariosManager', path:'app/bl/ScenariosManager.js'},
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{name:'WebServer', path:'app/WebServer.js'},
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{name: 'AssetController', path: 'controllers/AssetController.js'},
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{name:'GameObjectsController', path:'controllers/api/GameObjectsController.js'},
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{name:'ScenariosController', path:'controllers/api/ScenariosController.js'},
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]
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process.on('uncaughtException', err => {
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@@ -0,0 +1,51 @@
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<template>
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<slot name="activator" v-bind="activatorProps" @click="dialog = !dialog"></slot>
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<v-dialog transition="dialog-bottom-transition" fullscreen v-model="dialog">
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<v-container>
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<v-row>
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<v-col v-for="(v, i) in items" :key="i" cols="12" xs="6" sm="4" md="3" xl="2" class="position-relative">
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<v-img :src="`/asset/thumb/${v.asset?.thumb}`" @click="select(v.id)"></v-img>
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<div class="d-flex">
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<span class="flex-grow-1">{{ v.name }}</span>
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<v-icon color="primary" size="x-large" class="position-absolute top-0 left-0 ma-6">mdi-{{ $p.objectTypes.find(t=>t.value == v.type).icon }}</v-icon>
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<!-- <v-btn density="compact" variant="text" icon="mdi-pencil-outline" :to="`/game-objects/${v.id}`" color="primary"></v-btn> -->
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</div>
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</v-col>
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</v-row>
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</v-container>
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</v-dialog>
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</template>
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<script>
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export default {
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props:[
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'modelValue', 'type'
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],
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emits:['select'],
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data(){
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return {
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items: [],
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activatorProps:{},
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dialog: false
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}
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},
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mounted(){
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console.log(this.activatorProps, this.cls)
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},
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async created(){
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this.items = (await this.$api.gameObject.search({
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type: { $in: this.$p.objectTypes.filter(t=>t.type == this.type || !this.type).map(t=>t.value) }
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})).data.data
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},
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methods:{
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select(id){
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this.$emit('select', id);
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this.dialog = false;
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}
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}
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}
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</script>
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@@ -2,12 +2,16 @@
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<teleport to=".scene-designer" v-if="active">
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<g @mousedown="$emit('target', {target:vd, attrs:['x1', 'y1'], delta: true})" :class="{gameObject: true, selected}">
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<line :x1="vd.x1" :y1="vd.y1" :x2="parent.vd.x1" :y2="parent.vd.y1"></line>
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<svg-icon :src="`/asset/thumb/${modelValue.id}.webp`" :x="vd.x1" :y="vd.y1" :size="37"></svg-icon>
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<svg-icon :src="`/asset/thumb/${modelValue.id||0}.webp`" :x="vd.x1" :y="vd.y1" :size="37"></svg-icon>
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</g>
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</teleport>
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<v-list density="compact" nav v-if="selected">
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<v-list-item prepend-icon="mdi-panorama-outline" :title="$l.addScene" value="scene"></v-list-item>
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</v-list>
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<v-card v-if="selected">
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<asset-selector @select="modelValue.id = $event" type="GameObject">
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<template v-slot:activator="props">
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<v-btn v-bind="props" icon="mdi-panorama-outline"></v-btn>
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</template>
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</asset-selector>
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</v-card>
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</template>
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<script>
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@@ -15,7 +19,7 @@ import SvgIcon from './SvgIcon.vue';
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import Utils from '@/lib/utils';
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export default {
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emits:['target'],
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emits:['target'],
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components: { SvgIcon },
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data(){
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return {
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@@ -26,6 +30,7 @@ export default {
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this.active = true;
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},
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props:{
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//context: Object,
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modelValue: Object,
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vd: Object,
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selected: Boolean,
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@@ -1,24 +1,31 @@
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<template>
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<teleport to=".scene-designer" v-if="active">
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<g @mousedown="$emit('target', {target:vd, attrs:['x1', 'y1'], delta: true})" :class="{scene: true, selected}">
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<svg-icon :src="`/asset/thumb/${modelValue.environment}.webp`" :x="vd.x1" :y="vd.y1" :size="65"></svg-icon>
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<svg-icon :src="`/asset/thumb/${modelValue.environment||0}.webp`" :x="vd.x1" :y="vd.y1" :size="65"></svg-icon>
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</g>
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</teleport>
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<v-card title="Scene" v-if="selected">
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<v-form class="pa-4">
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<v-text-field density="compact" :label="$l.name" v-model="modelValue.name"></v-text-field>
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</v-form>
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<v-btn prepend-icon="mdi-panorama-outline" ></v-btn>
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<asset-selector @select="modelValue.environment = $event" type="Scene">
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<template v-slot:activator="props">
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<v-btn v-bind="props" icon="mdi-panorama-outline"></v-btn>
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</template>
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</asset-selector>
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</v-card>
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</template>
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<script>
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import SvgIcon from './SvgIcon.vue';
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import Utils from '@/lib/utils';
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import AssetSelector from './AssetSelector.vue';
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export default {
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emits:['target'],
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components: { SvgIcon },
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components: { SvgIcon, AssetSelector },
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data(){
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return {
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active: false
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@@ -28,6 +35,7 @@ export default {
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this.active = true;
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},
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props:{
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//context: Object,
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modelValue: Object,
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vd: Object,
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selected: Boolean,
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@@ -1,28 +1,33 @@
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<template>
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<div class="container my-3">
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<v-btn-toggle variant="tonal" density="compact" class="mx-auto" v-model="mode" color="blue">
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<v-btn size="small" class="text-none" value="default" prepend-icon="mdi-cursor-default-click">Pointer</v-btn>
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<v-btn size="small" class="text-none" value="default"
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prepend-icon="mdi-cursor-default-click">Pointer</v-btn>
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<v-btn size="small" class="text-none" value="select" prepend-icon="mdi-select-multiple">Select</v-btn>
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<v-btn size="small" class="text-none" value="move" prepend-icon="mdi-cursor-move">Move</v-btn>
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<v-btn size="small" class="text-none" value="pan" prepend-icon="mdi-hand-back-right-outline">Pan</v-btn>
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<v-btn size="small" class="text-none" value="scene" prepend-icon="mdi-panorama-outline">{{ $l.addScene }}</v-btn>
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<v-btn size="small" class="text-none" value="object" prepend-icon="mdi-bird">{{ $l.addScene }}</v-btn>
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<v-btn size="small" class="text-none" value="task" prepend-icon="mdi-checkbox-marked-circle-plus-outline">{{ $l.addScene }}</v-btn>
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<v-btn size="small" class="text-none" value="Scene" prepend-icon="mdi-panorama-outline">Add scene</v-btn>
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<v-btn size="small" class="text-none" value="GameObject"
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v-if="selectedItem.length == 1 && selectedItem[0].__type == 'Scene'" prepend-icon="mdi-bird">Add game
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object</v-btn>
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<v-btn size="small" class="text-none" value="Task"
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v-if="selectedItem.length == 1 && selectedItem[0].__type == 'GameObject'"
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prepend-icon="mdi-checkbox-marked-circle-plus-outline">Add task</v-btn>
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</v-btn-toggle>
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<div @wheel="onWheel" @mousedown="onMouseDown" @mouseup="onMouseUp" @mousemove="onDrag"
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:class="`svg-container ${mode}`" ref="svgContainer">
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<svg class="scene-designer" @resize="resize" :width="viewBox.w" :height="viewBox.h" :viewBox="`${vb.x} ${vb.y} ${vb.w} ${vb.h}`" x="0" y="0"
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xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink">
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<svg class="scene-designer" @resize="resize" :width="viewBox.w" :height="viewBox.h"
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:viewBox="`${vb.x} ${vb.y} ${vb.w} ${vb.h}`" x="0" y="0" xmlns="http://www.w3.org/2000/svg"
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xmlns:xlink="http://www.w3.org/1999/xlink">
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<SvgRectangle v-model="selector" class="selector"></SvgRectangle>
|
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</svg>
|
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</div>
|
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<v-navigation-drawer location="right">
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<template v-for="(item, i) in flatItems" :key="i">
|
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<component :is="components[item.__type]" :ref="'svg-'+item.id"
|
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:vd="item.vd" v-model="item.data" @target="setTarget($event, item)"
|
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:visible="item.visible" :cid="item.id"
|
||||
:parent="item.__parent" :selected="selectedItem.includes(item)">
|
||||
<component :is="components[item.__type]" :ref="'svg-'+item.id" :vd="item.vd" v-model="item.data"
|
||||
@target="setTarget($event, item)" :visible="item.visible" :cid="item.id" :parent="item.__parent"
|
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:selected="selectedItem.includes(item)">
|
||||
</component>
|
||||
</template>
|
||||
</v-navigation-drawer>
|
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@@ -34,17 +39,20 @@ import GameObject from './GameObject.vue';
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import Scene from './Scene.vue';
|
||||
import SvgRectangle from './SvgRectangle.vue';
|
||||
import Utils from '@/lib/utils';
|
||||
import AssetSelector from './AssetSelector.vue';
|
||||
|
||||
const components = {
|
||||
Scene, GameObject
|
||||
}
|
||||
|
||||
export default {
|
||||
components: { AssetSelector },
|
||||
props:{
|
||||
modelValue: Object
|
||||
},
|
||||
data(){
|
||||
return {
|
||||
context: this,
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||||
mode: 'default',
|
||||
selectedItem: [],
|
||||
viewBox: {
|
||||
@@ -64,6 +72,10 @@ export default {
|
||||
modeStep: 0,
|
||||
mousedown: false,
|
||||
target: null,
|
||||
assetSelector: {
|
||||
active: false,
|
||||
type: 'Scene'
|
||||
}
|
||||
}
|
||||
},
|
||||
mounted(){
|
||||
@@ -101,7 +113,7 @@ export default {
|
||||
},
|
||||
flatItems(){
|
||||
let fi = [];
|
||||
this.items.forEach(i=>{
|
||||
this.items?.forEach(i=>{
|
||||
i.__type = 'Scene';
|
||||
fi.push(i);
|
||||
i.data?.gameObjects?.forEach(go=>{
|
||||
@@ -228,10 +240,18 @@ export default {
|
||||
let id, nid = 1;
|
||||
do {
|
||||
id = `${this.components[this.mode].name}-${nid++}`
|
||||
}while (this.flatItems.find(i=>i.id == id))
|
||||
this.items.push({
|
||||
name: this.mode,
|
||||
data: this.target.target,
|
||||
}while (this.flatItems.find(i=>i.id == id));
|
||||
let targetArray = this.items;
|
||||
if (this.mode == 'GameObject'){
|
||||
if (this.selectedItem[0].data && !this.selectedItem[0].data.gameObjects){
|
||||
this.selectedItem[0].data.gameObjects = [];
|
||||
}
|
||||
targetArray = this.selectedItem[0].data.gameObjects;
|
||||
}
|
||||
targetArray.push({
|
||||
//__type: this.mode,
|
||||
vd: this.target.target,
|
||||
data: {},
|
||||
visible: true,
|
||||
id, title: id
|
||||
})
|
||||
@@ -284,6 +304,9 @@ export default {
|
||||
this.viewBox.w = r.clientWidth;
|
||||
this.viewBox.h = r.clientHeight;
|
||||
//this.zoom = Math.min(r.clientWidth / this.viewBox.w, r.clientHeight / this.viewBox.h);
|
||||
},
|
||||
assetSelected(e, v){
|
||||
console.log(e, v)
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -311,7 +334,7 @@ export default {
|
||||
}
|
||||
}
|
||||
line, path{
|
||||
stroke: #19c;
|
||||
stroke: rgb(213, 226, 231);
|
||||
stroke-width: calc( 2px * var(--svg-scale) );
|
||||
}
|
||||
g.selector {
|
||||
@@ -326,5 +349,8 @@ export default {
|
||||
&.pan {
|
||||
cursor: grab;
|
||||
}
|
||||
&.Scene, &.GameObject {
|
||||
cursor: grabbing;
|
||||
}
|
||||
}
|
||||
</style>
|
||||
@@ -22,22 +22,7 @@ import SceneDesigner from '@/components/SceneDesigner/SceneDesigner.vue';
|
||||
export default {
|
||||
data() {
|
||||
return {
|
||||
object: {
|
||||
scenes: [
|
||||
{
|
||||
id: 'test',
|
||||
vd: { x1: 220, y1: 220 },
|
||||
data: {
|
||||
environment: 3, intro: 2,
|
||||
gameObjects: [
|
||||
{ vd: { x1: 350, y1:350 }, data:{ id: 7, }},
|
||||
{ vd: { x1: 200, y1:400 }, data:{ id: 8, }},
|
||||
{ vd: { x1: 70, y1:350 }, data:{ id: 9, }}
|
||||
]
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
object: {},
|
||||
valid: false,
|
||||
rules: {
|
||||
required: v => v ? true : this.$l.fieldRequired,
|
||||
|
||||
@@ -1,9 +1,49 @@
|
||||
<template>
|
||||
|
||||
<v-container>
|
||||
<v-row>
|
||||
<v-col v-for="(v, i) in items" :key="i" cols="12" xs="6" sm="4" md="3" xl="2" class="position-relative">
|
||||
<router-link :to="`/scenarios/${v.id}`">
|
||||
<v-img :src="`/asset/thumb/${v.sceneThumb[0]}.webp`"></v-img>
|
||||
</router-link>
|
||||
<div class="d-flex">
|
||||
<span class="flex-grow-1">{{ v.name }}</span>
|
||||
<v-btn density="compact" variant="text" icon="mdi-pencil-outline" :to="`/scenarios/${v.id}`" color="primary"></v-btn>
|
||||
<v-btn density="compact" variant="text" icon="mdi-close" @click="confirmTarget = v; confirmDialog = true" color="red"></v-btn>
|
||||
</div>
|
||||
</v-col>
|
||||
</v-row>
|
||||
</v-container>
|
||||
<v-dialog v-model="confirmDialog" width="auto">
|
||||
<v-card :title="`${$l.confirmDeletionOf} ${ confirmTarget.name }?`">
|
||||
<template v-slot:actions>
|
||||
<v-btn @click="confirmDialog = false">{{ $l.no }}</v-btn>
|
||||
<v-btn color="red-darken-4" @click="remove(confirmTarget)">{{ $l.yes }}</v-btn>
|
||||
</template>
|
||||
</v-card>
|
||||
</v-dialog>
|
||||
</template>
|
||||
|
||||
<script>
|
||||
export default {
|
||||
|
||||
export default {
|
||||
data(){
|
||||
return {
|
||||
items: [],
|
||||
confirmDialog: false,
|
||||
confirmTarget: null
|
||||
}
|
||||
},
|
||||
|
||||
async created(){
|
||||
this.items = (await this.$api.scenario.search()).data.data
|
||||
},
|
||||
|
||||
methods:{
|
||||
async remove(item){
|
||||
await this.$api.scenario.remove(item.id);
|
||||
this.confirmDialog = false;
|
||||
this.items.splice(this.items.indexOf(item), 1);
|
||||
}
|
||||
}
|
||||
}
|
||||
</script>
|
||||
+12
-1
@@ -2,7 +2,18 @@ import axios from 'axios';
|
||||
|
||||
const $ax = axios.create({
|
||||
baseURL: '/api/',
|
||||
//transformRequest: data=>
|
||||
transformRequest: [
|
||||
(data, headers)=>{
|
||||
if (data && !(data instanceof FormData)){
|
||||
data = JSON.stringify(data, (k, v)=>{
|
||||
return k.startsWith('__') ? undefined : v;
|
||||
});
|
||||
headers['Content-Type'] = 'application/json;charset=utf-8';
|
||||
}
|
||||
return data;
|
||||
}
|
||||
, ...axios.defaults.transformRequest
|
||||
]
|
||||
})
|
||||
|
||||
export default {
|
||||
|
||||
@@ -7,21 +7,25 @@ export default {
|
||||
value: 'panorama2d',
|
||||
icon: 'panorama-variant-outline',
|
||||
title: l.panorama2d,
|
||||
render: true
|
||||
render: true,
|
||||
type: 'Scene'
|
||||
}, {
|
||||
value: 'environment3d',
|
||||
icon: 'panorama-sphere-outline',
|
||||
title: l.environment3d,
|
||||
render: true
|
||||
render: true,
|
||||
type: 'Scene'
|
||||
}, {
|
||||
value: 'object3d',
|
||||
icon: 'video-3d',
|
||||
title: l.object3d,
|
||||
render: true
|
||||
render: true,
|
||||
type: 'GameObject'
|
||||
}, {
|
||||
value: 'object2d',
|
||||
icon: 'file-image-outline',
|
||||
title: l.object2d
|
||||
title: l.object2d,
|
||||
type: 'GameObject'
|
||||
}, {
|
||||
value: 'player3d',
|
||||
icon: 'human-greeting',
|
||||
|
||||
Reference in New Issue
Block a user