PairMatchingGame initial commit
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import { BoxGeometry, Mesh, MeshStandardMaterial, Group } from 'three';
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import { centerOrigin } from '@/lib/MeshUtils';
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import { EventManager } from '@/lib/EventManager';
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import Utils from '@/lib/Utils';
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class PairMatchingGame extends EventManager {
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emits = ['finish']
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constructor(engine, data) {
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super();
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return new Promise(async (resolve, reject)=>{
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let container = new Group();
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let c = data.c, orderArray = Array.from({length:c}, (_, i)=>i);
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let o = [ Utils.shuffleArray(orderArray), Utils.shuffleArray(orderArray) ]
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const aq = engine.motionQueue;
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let dx = 3, dy = 1.2;
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let bm = new BoxGeometry(1, 1, 1);
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let material = new MeshStandardMaterial({
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map: await engine.loadTexture(data.$go.asset.name),
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// roughness:1, metalness:0,
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// normalMap: await engine.loadTexture('NormalMap.png', '/static/textures/'),
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});
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//material.map.encoding = sRGBEncoding;
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for (let i = 0; i < c; i++) {
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let b = [], uv = [], p = [];
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for (let xi = 0; xi < 2; xi++){
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b[xi] = bm.clone();
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uv[xi] = b[xi].getAttribute('uv');
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let s = [xi/2, i / c];
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for (let i = 0; i < 6; i++) {
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//top left
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uv[xi].array[8 * i] = s[0];
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uv[xi].array[8 * i + 1] = s[1] + 1 / c;
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//top right
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uv[xi].array[8 * i + 2] = s[0] + 1 / 2;
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uv[xi].array[8 * i + 3] = s[1] + 1 / c;
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//bottom left
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uv[xi].array[8 * i + 4] = s[0];
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uv[xi].array[8 * i + 5] = s[1];
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//bottom right
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uv[xi].array[8 * i + 6] = s[0] + 1 / 2;
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uv[xi].array[8 * i + 7] = s[1];
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}
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let mesh = new Mesh(b[xi], material);
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mesh.position.set(xi * dx, o[xi][i] * dy, 0);
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container.add(mesh);
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}
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}
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var check = () => {
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};
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let clickFn = (i) => {
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};
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container.children.forEach(c => {
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engine.clickable.add(c, clickFn);
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});
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this.update = () => {
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};
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this.object = centerOrigin(container);
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resolve(this);
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})
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}
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}
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export { PairMatchingGame }
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