change event dispatcher
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@@ -99,12 +99,12 @@ class GameEngine extends THREE.EventDispatcher{
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this.stereo = new StereoEffect(renderer);
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this.stereo.setSize(this.w, this.h);
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const dashboard = new DashBoard(this);
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this.dashboard = dashboard;
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this.motionQueue = new MotionEngine();
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this.assetPath = assetPath;
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const dashboard = new DashBoard(this);
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this.dashboard = dashboard;
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this.activeObjects = new THREE.Group();
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scene.add(this.activeObjects);
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