This commit is contained in:
2025-11-24 08:27:04 +02:00
parent c67ffd774b
commit 3678ad0cfb
5 changed files with 28 additions and 22 deletions
+15 -16
View File
@@ -1,6 +1,6 @@
import { AnimationMixer, Vector3, Clock } from 'three';
import { PointerControls } from './PointerControls';
import { getBoundingBox, getBoundingBoxCenterPoint, getBoundingBoxSize } from './MeshUtils';
import { getBoundingBox, getBoundingBoxCenterPoint, getBoundingBoxSize, centerOrigin } from './MeshUtils';
import { QueryFilterFlags } from '@dimforge/rapier3d';
class Hero{
@@ -21,12 +21,14 @@ class Hero{
fadeDuration = 0.2
runVelocity = 11
walkVelocity = 7
characterGapOffset = 0.1;
lerp = (x, y, a) => x * (1 - a) + y * a;
constructor(object, data){
this.object = object;
constructor(io, data){
this.source = io.source;
this.model = io.object
this.data = data;
this.model = object.scene
}
init(gameEngine){
@@ -36,31 +38,25 @@ class Hero{
gameEngine.mixers.push( this.mixer );
this.animationsMap = {};
this.object.animations.forEach(a=>{
this.source.animations.forEach(a=>{
this.animationsMap[a.name] = this.mixer.clipAction(a);
})
this.pointerControls = new PointerControls(gameEngine.camera, this.model, gameEngine.renderer.domElement);
gameEngine.hero = this;
let bb = getBoundingBox(this.model);
let bb = this.model.userData.bbox;
let size = getBoundingBoxSize(bb);
let center = getBoundingBoxCenterPoint(bb, this.model.position)
let center = getBoundingBoxCenterPoint(bb, this.model.userData.object.position)
this.po = gameEngine.physics.add(this.model, 'kinematicPositionBased', false, undefined, 'capsule', { radius: size.x/2, halfHeight: size.y/2})
this.po.collider.setTranslationWrtParent({x: center.x, y: center.y + size.y/2, z: center.z});
this.po.collider.setTranslationWrtParent({x: center.x, y: center.y + size.y/2 + this.characterGapOffset, z: center.z});
this.initCharacterControls();
this.clock = new Clock()
this.ready = true;
}
initCharacterControls(){
this.currentAction = 'idle';
this.animationsMap[this.currentAction].play()
this.characterController = this.gameEngine.physics.world.createCharacterController(0.1);
this.characterController = this.gameEngine.physics.world.createCharacterController(this.characterGapOffset);
this.characterController.setUp({x:0, y:1, z:0});
this.po.rigidBody.setTranslation(this.model.position)
this.po.characterController = this.characterController;
@@ -81,6 +77,9 @@ class Hero{
this.actionStart = 0;
this.cameraDelta = 0;
this.cameraIdleDelta = 0;
this.clock = new Clock()
this.ready = true;
}
lockControls(){
+7 -1
View File
@@ -72,7 +72,13 @@ function centerOrigin(object){
return group;
}
function bottomOrigin(object){
let group = centerOrigin(object);
group.userData.object.position.y += (group.userData.bbox.max.y - group.userData.bbox.min.y)/2
return group;
}
export {
assignParams, assignMaterial, autoScale, centerOrigin, wrapInGroup,
assignParams, assignMaterial, autoScale, centerOrigin, wrapInGroup, bottomOrigin,
getBoundingBox, getBoundingBoxSize, getBoundingBoxMaxLength, getBoundingBoxCenterPoint
}