physics
This commit is contained in:
+173
-124
@@ -2,6 +2,7 @@ import * as THREE from 'three';
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import { GLTFLoader } from 'three/examples/jsm/Addons.js';
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import { DRACOLoader } from 'three/examples/jsm/Addons.js';
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import { OrbitControls } from 'three/examples/jsm/Addons.js';
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//import { Controller as OrbitControls } from './3rd-party/phy/3TH/Controller.js';
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import { ViewportGizmo } from "three-viewport-gizmo";
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//import { AnaglyphEffect } from './three/AnaglyphEffect';
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import { AnaglyphEffect } from 'three/addons/effects/AnaglyphEffect.js';
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@@ -12,6 +13,7 @@ import { TransformControls } from 'three/addons/controls/TransformControls.js';
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import { ARButton } from 'three/addons/webxr/ARButton.js';
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import { XRButton } from 'three/addons/webxr/XRButton.js';
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import { XRControllerModelFactory } from 'three/addons/webxr/XRControllerModelFactory.js';
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import * as CANNON from 'cannon-es';
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class GameEngine {
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async init(domNode, opts = {}) {
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@@ -27,67 +29,73 @@ class GameEngine {
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this.frustumSize = 50;
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this.orthographicCamera = new THREE.OrthographicCamera(
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this.frustumSize * this.aspect / - 2,
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this.frustumSize * this.aspect / 2,
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this.frustumSize / 2,
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this.frustumSize / - 2,
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this.frustumSize * this.aspect / - 2,
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this.frustumSize * this.aspect / 2,
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this.frustumSize / 2,
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this.frustumSize / - 2,
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0.01, 1000);
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this.orthographicCamera.position.set( 0, 0, 100 );
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this.orthographicCamera.position.set(0, 0, 100);
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const scene = new THREE.Scene();
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this.scene = scene;
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this.initCameraPivot()
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// let light = new THREE.AmbientLight( 0x404040, 300 ); // soft white light
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// scene.add( this.light );
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const dirLight = new THREE.DirectionalLight( 0xffffff, 4 );
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dirLight.color.setHSL( 0.1, 1, 0.95 );
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dirLight.position.set( -12, 33, 37 );
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const dirLight = new THREE.DirectionalLight(0xffffff, 4);
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dirLight.color.setHSL(0.1, 1, 0.95);
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dirLight.position.set(-12, 33, 37);
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//dirLight.position.multiplyScalar( 20 );
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scene.add( dirLight );
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scene.add(dirLight);
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dirLight.castShadow = true;
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dirLight.shadow.mapSize.width = 2048;
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dirLight.shadow.mapSize.height = 2048;
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const d = 50;
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dirLight.shadow.camera.left = - d;
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dirLight.shadow.camera.right = d;
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dirLight.shadow.camera.top = d;
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dirLight.shadow.camera.bottom = - d;
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dirLight.shadow.camera.far = 1000;
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dirLight.shadow.bias = - 0.001;
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const renderer = new THREE.WebGLRenderer({
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antialias: true,
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const renderer = new THREE.WebGLRenderer({
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antialias: true,
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// alpha: true,
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preserveDrawingBuffer: true //this is important for screenshots capturing
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//powerPreference: "high-performance",
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});
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renderer.setPixelRatio( window.devicePixelRatio );
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renderer.setPixelRatio(window.devicePixelRatio);
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// renderer.toneMapping = THREE.CineonToneMapping;
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// renderer.toneMappingExposure = 1.2;
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// renderer.shadowMap.enabled = true;
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// renderer.shadowMap.type = THREE.PCFSoftShadowMap; // default THREE.PCFShadowMap
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// renderer.toneMapping = THREE.ACESFilmicToneMapping;
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// renderer.toneMappingExposure = 1;
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// renderer.toneMappingExposure = 1;
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renderer.shadowMap.enabled = true;
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renderer.shadowMap.type = THREE.PCFSoftShadowMap;
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renderer.setSize(this.w, this.h);
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renderer.setViewport( 0, 0, this.w, this.h );
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renderer.setViewport(0, 0, this.w, this.h);
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renderer.autoClear = true;
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this.anaglyph = new AnaglyphEffect( renderer );
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this.anaglyph.setSize( this.w, this.h );
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this.anaglyph = new AnaglyphEffect(renderer);
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this.anaglyph.setSize(this.w, this.h);
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this.stereo = new StereoEffect(renderer);
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this.stereo.setSize( this.w, this.h );
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this.stereo.setSize(this.w, this.h);
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const controls = new OrbitControls( this.camera, renderer.domElement );
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if (opts.gizmo){
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this.activeObjects = new THREE.Group();
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scene.add(this.activeObjects);
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const controls = new OrbitControls(this.camera, renderer.domElement, this.activeObjects);
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if (opts.gizmo) {
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const gizmo = new ViewportGizmo(this.camera, renderer, {
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container:'.renderer-gizmo',
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container: '.renderer-gizmo',
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//type:'cube'
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});
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gizmo.attachControls(controls);
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@@ -97,18 +105,19 @@ class GameEngine {
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this.orbitControls = controls;
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//controls.enableZoom = true;
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//const controls = new MapControls( camera, renderer.domElement );
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this.transformControls = new TransformControls( this.camera, renderer.domElement );
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this.transformControls.addEventListener( 'dragging-changed', function ( event ) {
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controls.enabled = ! event.value;
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} );
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this.transformControls = new TransformControls(this.camera, renderer.domElement);
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this.transformControls.addEventListener('dragging-changed', function (event) {
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controls.enabled = !event.value;
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});
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// controls.enableDamping = true;
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// controls.screenSpacePanning = true;
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this.renderType = 'ST';
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function animate(time) {
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let delta = clock.getDelta();
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mixer.update(delta);
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gameEngine.hero?.update();
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gameEngine.mixers.forEach(m => m.update(delta));
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gameEngine.handleXrAction(gameEngine, delta)
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gameEngine.render(scene, gameEngine.camera);
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gameEngine.gizmo?.render();
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@@ -120,15 +129,11 @@ class GameEngine {
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this.clock = clock;
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this.renderer = renderer;
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this.scene = scene;
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this.draco = new DRACOLoader().setDecoderPath( '/3rdparty/draco/' );
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this.draco = new DRACOLoader().setDecoderPath('/3rdparty/draco/');
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this.loader = new GLTFLoader();
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this.loader.setDRACOLoader(this.draco);
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this.mixer = mixer;
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this.activeObjects = new THREE.Group();
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scene.add(this.activeObjects);
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this.mixers = [mixer];
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domNode.appendChild(renderer.domElement);
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@@ -138,24 +143,26 @@ class GameEngine {
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texture.mapping = THREE.EquirectangularReflectionMapping;
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// scene.background = bck; //new THREE.Color(0.7,0.7,0.7);
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scene.environment = texture;
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scene.background = new THREE.Color(1,1,1);
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scene.background = new THREE.Color(1, 1, 1);
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console.log('GameEngine started')
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renderer.domElement.addEventListener('wheel', (event)=>{
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renderer.domElement.addEventListener('wheel', (event) => {
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gameEngine.camera.zoom -= event.deltaY / 1000;
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gameEngine.camera.zoom = Math.max(gameEngine.camera.zoom, .4);
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controls.rotateSpeed = 1 / gameEngine.camera.zoom;
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gameEngine.camera.updateProjectionMatrix();
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})
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if (opts.ar){
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this.initPhysics();
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if (opts.ar) {
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renderer.xr.enabled = true;
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document.body.appendChild( ARButton.createButton( renderer, { } ) );
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document.body.appendChild(ARButton.createButton(renderer, {}));
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}
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if (opts.xr){
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if (opts.xr) {
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renderer.xr.enabled = true;
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document.body.appendChild(XRButton.createButton(renderer, opts.depthSense ?{
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document.body.appendChild(XRButton.createButton(renderer, opts.depthSense ? {
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'requiredFeatures': ['depth-sensing'],
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'depthSensing': {
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'depthSensing': {
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usagePreference: ["gpu-optimized"],
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dataFormatPreference: ["unsigned-short"],
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matchDepthView: false
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@@ -165,44 +172,44 @@ class GameEngine {
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}
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}
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initXrControllers(){
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let c1 = this.renderer.xr.getController( 0 );
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c1.addEventListener( 'select', this.onSelect.bind(this) );
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c1.addEventListener( 'selectstart', this.onControllerEvent.bind(this) );
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c1.addEventListener( 'selectend', this.onControllerEvent.bind(this) );
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c1.addEventListener( 'move', this.onControllerEvent.bind(this) );
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initXrControllers() {
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let c1 = this.renderer.xr.getController(0);
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c1.addEventListener('select', this.onSelect.bind(this));
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c1.addEventListener('selectstart', this.onControllerEvent.bind(this));
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c1.addEventListener('selectend', this.onControllerEvent.bind(this));
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c1.addEventListener('move', this.onControllerEvent.bind(this));
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c1.userData.active = false;
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c1.addEventListener('connected', e=>{
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c1.addEventListener('connected', e => {
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c1.gamepad = e.data.gamepad;
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this.session = this.renderer.xr.getSession();
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this.session.addEventListener('selectstart', this.onControllerEvent.bind(this));
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})
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this.scene.add( c1 );
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this.scene.add(c1);
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let c2 = this.renderer.xr.getController( 1 );
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c2.addEventListener( 'select', this.onSelect.bind(this) );
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c2.addEventListener( 'selectstart', this.onControllerEvent.bind(this) );
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c2.addEventListener( 'selectend', this.onControllerEvent.bind(this) );
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c2.addEventListener( 'move', this.onControllerEvent.bind(this) );
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let c2 = this.renderer.xr.getController(1);
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c2.addEventListener('select', this.onSelect.bind(this));
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c2.addEventListener('selectstart', this.onControllerEvent.bind(this));
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c2.addEventListener('selectend', this.onControllerEvent.bind(this));
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c2.addEventListener('move', this.onControllerEvent.bind(this));
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c2.userData.active = true;
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c2.addEventListener('connected', e=>{
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c2.addEventListener('connected', e => {
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c2.gamepad = e.data.gamepad;
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})
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this.scene.add( c2 );
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this.scene.add(c2);
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const controllerModelFactory = new XRControllerModelFactory();
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let controllerGrip1 = this.renderer.xr.getControllerGrip( 0 );
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controllerGrip1.add( controllerModelFactory.createControllerModel( controllerGrip1 ) );
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this.scene.add( controllerGrip1 );
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let controllerGrip1 = this.renderer.xr.getControllerGrip(0);
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controllerGrip1.add(controllerModelFactory.createControllerModel(controllerGrip1));
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this.scene.add(controllerGrip1);
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let controllerGrip2 = this.renderer.xr.getControllerGrip( 1 );
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controllerGrip2.add( controllerModelFactory.createControllerModel( controllerGrip2 ) );
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this.scene.add( controllerGrip2 );
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let controllerGrip2 = this.renderer.xr.getControllerGrip(1);
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controllerGrip2.add(controllerModelFactory.createControllerModel(controllerGrip2));
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this.scene.add(controllerGrip2);
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const geometry = new THREE.BufferGeometry().setFromPoints( [ new THREE.Vector3( 0, 0, 0 ), new THREE.Vector3( 0, 0, - 1 ) ] );
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const geometry = new THREE.BufferGeometry().setFromPoints([new THREE.Vector3(0, 0, 0), new THREE.Vector3(0, 0, - 1)]);
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let line = new THREE.Line( geometry );
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let line = new THREE.Line(geometry);
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line.name = 'line';
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line.scale.z = 5;
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@@ -210,42 +217,84 @@ class GameEngine {
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this.xrController2 = c2
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}
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handleXrAction(gameEngine, delta){
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initCameraPivot() {
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const pivot = new THREE.Object3D()
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pivot.position.set(0, 1, 10)
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const yaw = new THREE.Object3D()
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const pitch = new THREE.Object3D()
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this.scene.add(pivot)
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pivot.add(yaw)
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yaw.add(pitch)
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pitch.add(this.perspectiveCamera);
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pitch.add(this.orthographicCamera);
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this.cameraPivot = pivot;
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this.cameraYaw = yaw;
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}
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initPhysics() {
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const world = new CANNON.World()
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world.gravity.set(0, -9.82, 0)
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const groundMaterial = new CANNON.Material('groundMaterial')
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const slipperyMaterial = new CANNON.Material('slipperyMaterial')
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const slippery_ground_cm = new CANNON.ContactMaterial(
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groundMaterial,
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slipperyMaterial,
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{
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friction: 0,
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restitution: 0.3,
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contactEquationStiffness: 1e8,
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contactEquationRelaxation: 3,
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}
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)
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world.addContactMaterial(slippery_ground_cm)
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const planeShape = new CANNON.Plane()
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const planeBody = new CANNON.Body({ mass: 0, material: groundMaterial })
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planeBody.addShape(planeShape)
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planeBody.quaternion.setFromAxisAngle(new CANNON.Vec3(1, 0, 0), -Math.PI / 2)
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world.addBody(planeBody)
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this.phy = {
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world, slipperyMaterial
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}
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}
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handleXrAction(gameEngine, delta) {
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//console.log(event.type);
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if (gameEngine.xrController1?.gamepad){
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if (gameEngine.xrController1?.gamepad) {
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let gp = gameEngine.xrController1.gamepad;
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if (gp.axes[3] != 0){
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if (gp.axes[3] != 0) {
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gameEngine.scene.position.z += gp.axes[3] * delta;
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}
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if (gp.axes[2] != 0){
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if (gp.axes[2] != 0) {
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gameEngine.scene.position.x += gp.axes[2] * delta;
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}
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}
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if (gameEngine.xrController2?.gamepad){
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if (gameEngine.xrController2?.gamepad) {
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let gp = gameEngine.xrController2.gamepad;
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let gp1 = gameEngine.xrController1.gamepad;
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// if (gp.axes[3] != 0){
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// let sc = gameEngine.scene.scale.x + gp.axes[3] * delta * 0.5;
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// gameEngine.scene.scale.set(sc, sc, sc);
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// }
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if (gp.axes[2] != 0){
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if (gp1.buttons[4]?.pressed){
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if (gp.axes[2] != 0) {
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if (gp1.buttons[4]?.pressed) {
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gameEngine.scene.position.y += gp.axes[2] * delta;
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}else if (gp1.buttons[5]?.pressed){
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} else if (gp1.buttons[5]?.pressed) {
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let sc = gameEngine.scene.scale.x * (gp.axes[2] * delta * 0.5 + 1);
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gameEngine.scene.scale.set(sc, sc, sc);
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}else{
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} else {
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gameEngine.scene.rotation.y += gp.axes[2] * delta * 0.5;
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}
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}
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if (gp.buttons[4]?.pressed){
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if (gp.buttons[4]?.pressed) {
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// gameEngine.setCameraOrthographic();
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// gameEngine.renderer.xr.updateCamera(gameEngine.orthographicCamera);
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let session = gameEngine.renderer.xr.getFrame().session;
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console.log(session);
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session.pauseDepthSensing();
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}
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if (gp.buttons[5]?.pressed){
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if (gp.buttons[5]?.pressed) {
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// gameEngine.setCameraOrthographic();
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// gameEngine.renderer.xr.updateCamera(gameEngine.orthographicCamera);
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let session = gameEngine.renderer.xr.getFrame().session;
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@@ -257,7 +306,7 @@ class GameEngine {
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onControllerEvent(event) {
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//this.handleXrAction(event, this);
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event.type !=='move' && console.log(event)
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event.type !== 'move' && console.log(event)
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// const controller = event.target;
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// if (controller.userData.active === false) return;
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// this.raycaster.setFromXRController(controller);
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@@ -300,10 +349,10 @@ class GameEngine {
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$ = THREE;
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async load(url, progress){
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return new Promise((resolve, reject)=>{
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this.loader.load(url, o=>{
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o.scene.traverse(object=>{
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async load(url, progress) {
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return new Promise((resolve, reject) => {
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this.loader.load(url, o => {
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o.scene.traverse(object => {
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// if (object.name == 'environment'){
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// console.log('env recomputing')
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// object.material.shading = THREE.SmoothShading;
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@@ -318,9 +367,9 @@ class GameEngine {
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})
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}
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async loadTexture(url, progress){
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return new Promise((resolve, reject)=>{
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new THREE.TextureLoader().load(url, texture=>{
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async loadTexture(url, progress) {
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return new Promise((resolve, reject) => {
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new THREE.TextureLoader().load(url, texture => {
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//texture.encoding = THREE.sRGBEncoding;
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texture.colorSpace = THREE.SRGBColorSpace;
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resolve(texture)
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@@ -328,54 +377,54 @@ class GameEngine {
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})
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}
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async loadPanorama(url){
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async loadPanorama(url) {
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let t = await this.loadTexture(url);
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t.mapping = THREE.EquirectangularReflectionMapping;
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this.scene.background = t;
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this.scene.environment = t;
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}
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async captureScreenshot(type = 'image/webp', quality = 80){
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return new Promise((resolve, reject)=>{
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async captureScreenshot(type = 'image/webp', quality = 80) {
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return new Promise((resolve, reject) => {
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this.renderer.domElement.toBlob(resolve, type, quality)
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})
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}
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playAnimation(object, clip, play = true){
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let action = this.mixer.clipAction(clip, object);
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playAnimation(object, clip, play = true) {
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let action = this.mixers[0].clipAction(clip, object);
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if (play) action.play();
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else action.stop();
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}
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stop(){
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stop() {
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this.renderer?.setAnimationLoop(null);
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||||
}
|
||||
|
||||
getMouseVector(mouseEvent, domElement){
|
||||
getMouseVector(mouseEvent, domElement) {
|
||||
//console.log(mouseEvent, domElement)
|
||||
const mouse = new THREE.Vector2();
|
||||
if (this.renderType == 'VR'){
|
||||
if (this.renderType == 'VR') {
|
||||
let x;
|
||||
if (mouseEvent.offsetX > window.innerWidth / 2){
|
||||
if (mouseEvent.offsetX > window.innerWidth / 2) {
|
||||
x = (mouseEvent.offsetX - window.innerWidth / 2) * 2
|
||||
}else {
|
||||
} else {
|
||||
x = mouseEvent.offsetX * 2;
|
||||
}
|
||||
mouse.x = ( x / window.innerWidth ) * 2 - 1;
|
||||
mouse.y = - ( mouseEvent.offsetY / window.innerHeight ) * 2 + 1;
|
||||
}else{
|
||||
mouse.x = ( mouseEvent.offsetX / domElement.clientWidth ) * 2 - 1;
|
||||
mouse.y = - ( mouseEvent.offsetY / domElement.clientHeight ) * 2 + 1;
|
||||
mouse.x = (x / window.innerWidth) * 2 - 1;
|
||||
mouse.y = - (mouseEvent.offsetY / window.innerHeight) * 2 + 1;
|
||||
} else {
|
||||
mouse.x = (mouseEvent.offsetX / domElement.clientWidth) * 2 - 1;
|
||||
mouse.y = - (mouseEvent.offsetY / domElement.clientHeight) * 2 + 1;
|
||||
}
|
||||
return mouse;
|
||||
}
|
||||
|
||||
intersect(mouseEvent, domElement, objects, recursive = false, returnInputObjects = true){
|
||||
intersect(mouseEvent, domElement, objects, recursive = false, returnInputObjects = true) {
|
||||
let mouse = this.getMouseVector(mouseEvent, domElement);
|
||||
this.raycaster.setFromCamera(mouse, this.camera);
|
||||
let intersects = this.raycaster.intersectObjects(objects.filter(o=>o.visible), recursive);
|
||||
if (returnInputObjects && recursive){
|
||||
intersects.forEach(o=>{
|
||||
let intersects = this.raycaster.intersectObjects(objects.filter(o => o.visible), recursive);
|
||||
if (returnInputObjects && recursive) {
|
||||
intersects.forEach(o => {
|
||||
while (o.object && !objects.includes(o.object)) {
|
||||
o.object = o.object.parent;
|
||||
}
|
||||
@@ -384,13 +433,13 @@ class GameEngine {
|
||||
return intersects;
|
||||
}
|
||||
|
||||
autoScale(object, mk = 1){
|
||||
autoScale(object, mk = 1) {
|
||||
let bb = new THREE.Box3().setFromObject(object);
|
||||
let k = Math.max(bb.max.x - bb.min.x, bb.max.y - bb.min.y, bb.max.z - bb.min.z);
|
||||
object.scale.multiplyScalar(mk/k);
|
||||
object.scale.multiplyScalar(mk / k);
|
||||
}
|
||||
|
||||
setCamera(camera){
|
||||
setCamera(camera) {
|
||||
//camera.updateProjectionMatrix();
|
||||
this.camera = camera;
|
||||
//this.transformControls.camera = camera;
|
||||
@@ -413,11 +462,11 @@ class GameEngine {
|
||||
this.camera = o;
|
||||
this.transformControls.camera = o;
|
||||
this.orbitControls.object = o;
|
||||
if (this.gizmo){
|
||||
if (this.gizmo) {
|
||||
this.gizmo.camera = o;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
setCameraPerspective() {
|
||||
let o = this.perspectiveCamera;
|
||||
// const oldY = o.position.y;
|
||||
@@ -427,12 +476,12 @@ class GameEngine {
|
||||
this.camera = o;
|
||||
this.transformControls.camera = o;
|
||||
this.orbitControls.object = o;
|
||||
if (this.gizmo){
|
||||
if (this.gizmo) {
|
||||
this.gizmo.camera = o;
|
||||
}
|
||||
}
|
||||
|
||||
resize(w, h){
|
||||
|
||||
resize(w, h) {
|
||||
this.w = w;
|
||||
this.h = h;
|
||||
this.aspect = this.w / this.h
|
||||
@@ -443,21 +492,21 @@ class GameEngine {
|
||||
this.orthographicCamera.top = this.frustumSize / 2;
|
||||
this.orthographicCamera.bottom = - this.frustumSize / 2;
|
||||
this.renderer.setSize(w, h);
|
||||
this.renderer.setViewport( 0, 0, this.w, this.h );
|
||||
this.anaglyph.setSize( w, h );
|
||||
this.stereo.setSize( w, h );
|
||||
this.renderer.setViewport(0, 0, this.w, this.h);
|
||||
this.anaglyph.setSize(w, h);
|
||||
this.stereo.setSize(w, h);
|
||||
this.gizmo?.update();
|
||||
}
|
||||
|
||||
render(scene, camera){
|
||||
if (this.renderType == 'VR'){
|
||||
this.stereo?.render( scene, camera );
|
||||
}else if (this.renderType == 'AG'){
|
||||
this.anaglyph?.render( scene, camera );
|
||||
}else{
|
||||
this.renderer.render( scene, camera );
|
||||
render(scene, camera) {
|
||||
if (this.renderType == 'VR') {
|
||||
this.stereo?.render(scene, camera);
|
||||
} else if (this.renderType == 'AG') {
|
||||
this.anaglyph?.render(scene, camera);
|
||||
} else {
|
||||
this.renderer.render(scene, camera);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
export {GameEngine}
|
||||
export { GameEngine }
|
||||
Reference in New Issue
Block a user