bugfix
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@@ -48,7 +48,7 @@ export default{
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async obj(){
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gameEngine = new GameEngine();
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this.gameEngine = gameEngine;
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await gameEngine.init(this.$refs.target);
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await gameEngine.init(this.$refs.target, {gizmo: true});
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await this.loadAsset();
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}
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},
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@@ -60,7 +60,7 @@ export default{
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methods:{
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async loadAsset() {
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if (this.forRendering) {
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gameEngine.scene.clear();
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gameEngine.activeObjects.clear();
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if (this.obj.type == 'panorama2d') {
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await gameEngine.loadPanorama(`/asset/default/${this.obj.asset.name}`);
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// let t = await gameEngine.loadTexture(`/asset/default/${this.obj.asset.name}`);
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@@ -75,7 +75,7 @@ export default{
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this.animations = gltf.animations.map(a => ({
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name: a.name, id: a.uuid
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}));
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gameEngine.autoScale(gltf.scene);
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//gameEngine.autoScale(gltf.scene);
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let bb = new gameEngine.$.Box3().setFromObject(gltf.scene);
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gltf.scene.traverse(function (o) {
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o.frustumCulled = false;
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@@ -84,7 +84,7 @@ export default{
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gameEngine.camera.position.set(bb.max.x, bb.max.y, bb.max.z);
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gameEngine.orbitControls.target.set((bb.max.x + bb.min.x) / 2, (bb.max.y + bb.min.y) / 2, (bb.max.z + bb.min.z) / 2)
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gameEngine.orbitControls.update();
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gameEngine.scene.add(gltf.scene);
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gameEngine.activeObjects.add(gltf.scene);
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//gameEngine.scene.add(gameEngine.light);
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}
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}
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@@ -169,12 +169,12 @@ export default {
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//window.gameEngine = gameEngine;
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//console.log(new gameEngine.$.Euler({"isEuler":true,"_x":0,"_y":0,"_z":0,"_order":"XYZ"}));
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}
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let camera = new gameEngine.$.PerspectiveCamera();
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let cameraHelper = new gameEngine.$.CameraHelper(camera);
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gameEngine.activeObjects.add(cameraHelper);
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gameEngine.activeObjects.add(camera);
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this.setObjectAttributes(l, { id: 'camera', 'title': 'Main camera' }, { scene: camera })
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cameraHelper.update();
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// let camera = new gameEngine.$.PerspectiveCamera();
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// let cameraHelper = new gameEngine.$.CameraHelper(camera);
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// gameEngine.activeObjects.add(cameraHelper);
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// gameEngine.activeObjects.add(camera);
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// this.setObjectAttributes(l, { id: 'camera', 'title': 'Main camera' }, { scene: camera })
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// cameraHelper.update();
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},
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async expandScenarioData(scene){
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scene.data.$environment = (await this.$api.gameObject.load(scene.data.environment)).data
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