bugfix
This commit is contained in:
@@ -169,12 +169,12 @@ export default {
|
||||
//window.gameEngine = gameEngine;
|
||||
//console.log(new gameEngine.$.Euler({"isEuler":true,"_x":0,"_y":0,"_z":0,"_order":"XYZ"}));
|
||||
}
|
||||
let camera = new gameEngine.$.PerspectiveCamera();
|
||||
let cameraHelper = new gameEngine.$.CameraHelper(camera);
|
||||
gameEngine.activeObjects.add(cameraHelper);
|
||||
gameEngine.activeObjects.add(camera);
|
||||
this.setObjectAttributes(l, { id: 'camera', 'title': 'Main camera' }, { scene: camera })
|
||||
cameraHelper.update();
|
||||
// let camera = new gameEngine.$.PerspectiveCamera();
|
||||
// let cameraHelper = new gameEngine.$.CameraHelper(camera);
|
||||
// gameEngine.activeObjects.add(cameraHelper);
|
||||
// gameEngine.activeObjects.add(camera);
|
||||
// this.setObjectAttributes(l, { id: 'camera', 'title': 'Main camera' }, { scene: camera })
|
||||
// cameraHelper.update();
|
||||
},
|
||||
async expandScenarioData(scene){
|
||||
scene.data.$environment = (await this.$api.gameObject.load(scene.data.environment)).data
|
||||
|
||||
Reference in New Issue
Block a user