dash
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@@ -1,5 +1,4 @@
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import { MeshBasicMaterial, TextureLoader, LinearFilter,
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sRGBEncoding,
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Mesh,
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OrthographicCamera,
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PlaneGeometry,
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@@ -11,24 +10,23 @@ import { Text } from 'troika-three-text';
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class DashBoard {
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constructor(renderer, width, height) {
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var _camera = new OrthographicCamera(width / -2, width / 2, height / 2, height / -2, 0, 1);
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let _camera = new OrthographicCamera(width / -2, width / 2, height / 2, height / -2, 0, 1);
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var _scene = new Scene();
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let _scene = new Scene();
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var _params = { minFilter: LinearFilter, magFilter: LinearFilter, format: RGBAFormat, stencilBuffer: true };
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//let _params = { minFilter: LinearFilter, magFilter: LinearFilter, format: RGBAFormat, stencilBuffer: true };
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this.points = 0;
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var _texture = new TextureLoader().load('./assets/maze/x.png');
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_texture.encoding = sRGBEncoding;
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let _texture = new TextureLoader().load('./assets/maze/x.png');
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var _material = new MeshBasicMaterial({
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let _material = new MeshBasicMaterial({
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map: _texture,
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alphaTest: .5
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});
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// _mesh = new Mesh( new PlaneGeometry( width * 0.015, width * 0.015 ), _material );
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var _text = new Text();
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_text.font = './assets/fonts/MonomakhUnicode.otf';
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let _text = new Text();
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_text.font = '/static/fonts/Montserrat-Regular.ttf';
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_text.text = 'Точки: 0';
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_text.anchorX = 'right';
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_text.anchorY = 'top';
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@@ -16,6 +16,7 @@ import { XRButton } from 'three/addons/webxr/XRButton.js';
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import { XRControllerModelFactory } from 'three/addons/webxr/XRControllerModelFactory.js';
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import { Physics } from './Physics.js';
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import { Clickable } from './Clickable.js';
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import { DashBoard } from './Dashboard.js';
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class GameEngine extends THREE.EventDispatcher{
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async init(domNode, opts = {}) {
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@@ -74,7 +75,7 @@ class GameEngine extends THREE.EventDispatcher{
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const renderer = new THREE.WebGLRenderer({
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antialias: true,
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// alpha: true,
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alpha: false,
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preserveDrawingBuffer: true, //this is important for screenshots capturing
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powerPreference: "high-performance",
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});
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@@ -90,6 +91,7 @@ class GameEngine extends THREE.EventDispatcher{
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renderer.setSize(this.w, this.h);
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renderer.setViewport(0, 0, this.w, this.h);
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renderer.autoClear = true;
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renderer.alpha = true
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this.anaglyph = new AnaglyphEffect(renderer);
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this.anaglyph.setSize(this.w, this.h);
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@@ -97,6 +99,9 @@ class GameEngine extends THREE.EventDispatcher{
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this.stereo = new StereoEffect(renderer);
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this.stereo.setSize(this.w, this.h);
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const dashboard = new DashBoard(renderer, this.w, this.h);
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this.dashboard = dashboard;
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this.activeObjects = new THREE.Group();
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scene.add(this.activeObjects);
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@@ -131,6 +136,9 @@ class GameEngine extends THREE.EventDispatcher{
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if (!renderer.xr.isPresenting) {
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gameEngine.gizmo?.render();
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}
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renderer.autoClear = false;
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dashboard.render();
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renderer.autoClear = true;
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}
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renderer.setAnimationLoop(animate);
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