interactive objects integration

This commit is contained in:
2025-11-04 16:41:42 +02:00
parent 429ab07db5
commit 4236927537
13 changed files with 178 additions and 243 deletions
@@ -1,6 +1,5 @@
import { Group, Vector3, Matrix4, Mesh, Quaternion, PlaneGeometry, MeshStandardMaterial, DoubleSide, CanvasTexture, SRGBColorSpace } from 'three';
import { Group, Vector3, Matrix4, Mesh, Quaternion, PlaneGeometry, MeshStandardMaterial, DoubleSide} from 'three';
import { InteractiveObject } from '../InteractiveObject';
import Utils from '@/lib/Utils';
class MazeObject {
constructor(engine, def, params = {}){
@@ -39,7 +38,7 @@ class MazeObject {
if (typeof size == 'number'){
size = { width: 0.1, height:1, depth:size/2 }
}
let po = engine.phy.add(
let po = engine.physics.add(
{position: v}, 'fixed', false, undefined, 'cuboid',
{ ...size, isSensor, userData }
)
@@ -51,13 +50,6 @@ class MazeObject {
}
function addRoom(elements, def, offsetZ){
// e = [
// o.floor.clone(),
// o.door.clone(),
// o[def.r ? 'door' : 'wall'].clone(),
// o[def.f ? 'door' : 'wall'].clone(),
// o[def.l ? 'door' : 'wall'].clone()
// ];
let e = elements.map(e=>o[e].clone())
@@ -106,9 +98,6 @@ class MazeObject {
let offsetZ = 0, e;
def.len = def.len || 0;
if (step == 0) {
// e = o.door.clone();
// e.rotateY(_tf.rotation.f);
// mazeMeshes.push(e);
addRoom(['floor', 'wall', 'wall', 'door', 'wall'], def, -context.wallSize)
}
if (def.userData?.answer !== undefined){
@@ -121,15 +110,6 @@ class MazeObject {
root.add(t);
}
offsetZ = def.len * context.tubeSize;
//if (!def.len) offsetZ = -.275;
//room.getWorldQuaternion(quat);
// const geometry = new BoxGeometry(2, 2, offsetZ);
// const cube = new Mesh(geometry, o.tunnel.material)
// cube.position.set(context.tubeSize / 2, 0.6, offsetZ/2)
// root.add(cube);
// console.log(offsetZ, room.localToWorld(new Vector3(context.tubeSize / 2, 0.6, offsetZ/2)))
addPhysics(def.matrix, [context.tubeSize / 2, 0.6, offsetZ/2], offsetZ)
addPhysics(def.matrix, [-context.tubeSize / 2, 0.6, offsetZ/2], offsetZ)
@@ -140,16 +120,12 @@ class MazeObject {
//console.log('loadingggg', def.objects)
def.objects?.forEach(async obj => {
obj.room = room;
// let go = new GameObject(obj, context);
let go = new InteractiveObject(obj, context)
let go = new InteractiveObject(obj, engine, context)
await go.ready;
go.object.scale.multiplyScalar(context.wallSize)
go.object.position.multiplyScalar(context.wallSize)
go.object.applyMatrix4(def.matrix);
root.add(go.object);
// go.ready.then(mesh => {
// room.add(mesh);
// });
});
def.room = room;
@@ -173,17 +149,8 @@ class MazeObject {
o[e] = mazeAsset.scene.getObjectByName(e);
//o[e].frustumCulled = false;
o[e].scale.set(scale, scale, scale)
// o[e].geometry.computeBoundingBox();
// console.log(e, o[e].geometry.boundingBox)
});
this.mazeObject(def, room);
// mazeMeshes.forEach(mesh=>{
// //let mesh = new Mesh(mg, o.tunnel.material)
// root.add(mesh);
// //engine.phy.add(mesh, 'fixed')
// })
//console.log(bbox, 'bbox')
const floorGeometry = new PlaneGeometry(bbox.r - bbox.l + 10*scale, bbox.f + 10*scale);
const floor = new Mesh(floorGeometry,new MeshStandardMaterial({
roughness: 0, metalness:1, color: 0x00ffff, side: DoubleSide
@@ -191,8 +158,6 @@ class MazeObject {
floor.rotation.set(Math.PI/2, 0, 0)
floor.position.set((bbox.l + bbox.r)/2, 0.3, bbox.f/2);
root.add(floor);
//scene.add(new Mesh(BufferGeometryUtils.mergeGeometries(mazeGeometries, false), o.tunnel.material));
//console.log(room);
}
}
}