interactive objects integration

This commit is contained in:
2025-11-04 16:41:42 +02:00
parent 429ab07db5
commit 4236927537
13 changed files with 178 additions and 243 deletions
@@ -3,25 +3,28 @@ import Utils from "@/lib/Utils";
const defaults = {
arrows:{
r: len => ({ type: 'image', value: '/static/textures/arrow.png', position:[-.5,.44,len+.96], rotation:[0,Math.PI, 0], scale: [0.03, 0.03, 0.03] }),
l: len => ({ type: 'image', value: '/static/textures/arrow.png', position:[.5,.44,len+.96], rotation:[0,Math.PI, Math.PI], scale: [0.03, 0.03, 0.03] }),
f: len => ({ type: 'image', value: '/static/textures/arrow.png', position:[0,.7,len+.96], rotation:[0,Math.PI, Math.PI/2], scale: [0.03, 0.03, 0.03] })
r: len => ({ type: 'Image', value: '/static/textures/arrow.png', position:[-.5,.44,len+.96], rotation:[0,Math.PI, 0], scale: [0.03, 0.03, 0.03] }),
l: len => ({ type: 'Image', value: '/static/textures/arrow.png', position:[.5,.44,len+.96], rotation:[0,Math.PI, Math.PI], scale: [0.03, 0.03, 0.03] }),
f: len => ({ type: 'Image', value: '/static/textures/arrow.png', position:[0,.7,len+.96], rotation:[0,Math.PI, Math.PI/2], scale: [0.03, 0.03, 0.03] })
},
answers:{
r: (len, text) => ({ type: 'text', width:0.5, text, fontSize:0.025, position:[-.5,.3,len+.9], rotation:[0,Math.PI, 0] }),
l: (len, text) => ({ type: 'text', width:0.5, text, fontSize:0.025, position:[.5,.3,len+.9], rotation:[0,Math.PI, 0] }),
f: (len, text) => ({ type: 'text', width:0.5, text, fontSize:0.025, position:[0,.55,len+.9], rotation:[0,Math.PI, 0] })
r: (len, text) => ({ type: 'Text', width:0.5, text, fontSize:0.025, position:[-.5,.3,len+.9], rotation:[0,Math.PI, 0] }),
l: (len, text) => ({ type: 'Text', width:0.5, text, fontSize:0.025, position:[.5,.3,len+.9], rotation:[0,Math.PI, 0] }),
f: (len, text) => ({ type: 'Text', width:0.5, text, fontSize:0.025, position:[0,.55,len+.9], rotation:[0,Math.PI, 0] })
}
}
const tl = 4;
class MazeQuizGame {
constructor(engine, context, questions) {
constructor(engine, data) {
let questions = data.shuffle ? Utils.shuffleArray(data.questions) : data.questions;
let def = this.generate(questions);
this.mazeObject = new MazeObject(engine, def)
engine.addEventListener('collision', async e=>{
let ud = engine.phy.world.getCollider(e.handle2)?.parent()?.userData;
let ud1 = engine.physics.world.getCollider(e.handle1)?.parent()?.userData,
ud2 = engine.physics.world.getCollider(e.handle2)?.parent()?.userData;
let ud = {...ud1, ...ud2}
if (ud?.finish){
if (e.started){
engine.dashboard.updateProgress(1)
@@ -53,7 +56,7 @@ class MazeQuizGame {
async load(){
await this.mazeObject.load();
this.object = this.mazeObject.object;
return this.object;
return this;
}
generate(questions, qid = 0, len){
@@ -63,7 +66,7 @@ class MazeQuizGame {
userData: { finish: true },
objects:[
{
type: 'gltf',
type: 'Gltf',
position:[0,.25,len + .52], scale: [0.037, 0.037, 0.037], rotation: [0, Math.PI/4, 0],
value: '/static/meshes/award.glb'
}
@@ -83,12 +86,12 @@ class MazeQuizGame {
len, userData: { question, qid },
objects:[
{
type: 'text', text: question.q, fontSize:0.033, width:0.5, position:[0,.33,len + .96], rotation:[0,Math.PI, 0]
type: 'Text', text: question.q, fontSize:0.033, width:0.5, position:[0,.33,len + .96], rotation:[0,Math.PI, 0]
}
]
}
question.a.forEach((a, i)=>{
question.a.filter(a=>!!a).forEach((a, i)=>{
let d = directions[i];
mo.objects.push(
defaults.arrows[d](len),
@@ -114,7 +117,7 @@ class MazeQuizGame {
len: 2,
objects:[
{
type: 'text', width:0.5, color:0xff0000, text: question.h, fontSize:0.033, position:[0,.44,2+.96], rotation:[0,Math.PI, 0]
type: 'Text', width:0.5, color:0xff0000, text: question.h, fontSize:0.033, position:[0,.44,2+.96], rotation:[0,Math.PI, 0]
}
]
}