interactive objects integration
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@@ -262,8 +262,8 @@ class GameEngine extends THREE.EventDispatcher{
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}
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async initPhysics() {
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this.phy = new Physics(this);
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await this.phy.init();
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this.physics = new Physics(this);
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await this.physics.init();
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}
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handleXrAction(gameEngine, delta) {
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