separate scene and panorama

This commit is contained in:
2025-11-04 08:15:59 +02:00
parent 96012fda27
commit 429ab07db5
3 changed files with 21 additions and 8 deletions
+8 -4
View File
@@ -97,7 +97,10 @@ export default {
async expandScenarioData(scene){
const promises = [];
promises.push(this.$api.gameObject.load(scene.data.environment).then(r=>scene.data.$environment = r.data))
['environment', 'scene'].filter(e=>scene.data[e]).forEach(e=>{
promises.push(this.$api.gameObject.load(scene.data[e]).then(r=>scene.data['$'+e] = r.data))
})
for (let i of scene.data.items || []) {
if (i.data.io){
if (i.data.io.go){
@@ -121,10 +124,11 @@ export default {
await this.expandScenarioData(scene);
target.objects = target.objects || {};
let l = target.objects;
if (this.scene.data.$environment.type == 'panorama2d'){
if (this.scene.data.$environment){
await gameEngine.loadPanorama(`/asset/default/${this.scene.data.$environment.asset.name}`);
}else{
let env = await gameEngine.load(`/asset/default/${this.scene.data.$environment.asset.name}`);
}
if (this.scene.data.$scene){
let env = await gameEngine.load(`/asset/default/${this.scene.data.$scene.asset.name}`);
this.setObjectAttributes(l, this.scene.data, env, 100);
gameEngine.activeObjects.add(env.scene);
}