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@@ -104,6 +104,8 @@ export default {
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currentObject(n){
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gameEngine.transformControls.attach(n.__o);
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gameEngine.gizmo.target = n.__o.position;
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//gameEngine.camera.lookAt(n.__o.position)
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gameEngine.camera.updateProjectionMatrix()
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},
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renderType(v){
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gameEngine.renderType = v;
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