refactoring
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@@ -114,10 +114,7 @@ export default {
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*/
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async loadEnvironment(scene, target){
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//await gameEngine.loadPanorama(`/asset/default/43.webp`);
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gameEngine.hero?.destroy();
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gameEngine.dashboard?.reset();
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gameEngine.activeObjects.clear();
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gameEngine.physics.clear();
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gameEngine.clearScene();
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await this.expandScenarioData(scene);
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target.objects = target.objects || {};
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let l = target.objects;
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@@ -131,7 +128,7 @@ export default {
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gameEngine.activeObjects.add(env.scene);
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}
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for (let i of this.scene.data.items || []) {
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let io = new InteractiveObject(i.data, gameEngine)
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let io = new InteractiveObject(gameEngine, i.data)
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await io.ready;
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//let gltf = await gameEngine.load(`/asset/default/${i.data.$go.asset.name}`);
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