refactoring

This commit is contained in:
2025-11-06 18:17:56 +02:00
parent fd3f9a6d69
commit 4565782e9f
14 changed files with 113 additions and 92 deletions
+2 -5
View File
@@ -114,10 +114,7 @@ export default {
*/
async loadEnvironment(scene, target){
//await gameEngine.loadPanorama(`/asset/default/43.webp`);
gameEngine.hero?.destroy();
gameEngine.dashboard?.reset();
gameEngine.activeObjects.clear();
gameEngine.physics.clear();
gameEngine.clearScene();
await this.expandScenarioData(scene);
target.objects = target.objects || {};
let l = target.objects;
@@ -131,7 +128,7 @@ export default {
gameEngine.activeObjects.add(env.scene);
}
for (let i of this.scene.data.items || []) {
let io = new InteractiveObject(i.data, gameEngine)
let io = new InteractiveObject(gameEngine, i.data)
await io.ready;
//let gltf = await gameEngine.load(`/asset/default/${i.data.$go.asset.name}`);