refactoring
This commit is contained in:
@@ -3,6 +3,15 @@ class GenericObject{
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return new Promise(async(resolve, reject)=>{
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this.source = await engine.load(data.$go.asset.name);
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this.object = this.source.scene;
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if (!data.exclude){
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engine.clickable.add(this.object, e=>{
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if (engine.dashboard && data.description){
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engine.dashboard.update({ hint: data.description })
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}
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});
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}
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resolve(this);
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})
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}
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@@ -1,7 +1,8 @@
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<template>
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<div>
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<v-textarea :label="l.description" v-model="modelValue.description"></v-textarea>
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<v-checkbox v-model="modelValue.hud" label="Observe in head-up display"></v-checkbox>
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<v-checkbox density="compact" v-model="modelValue.hud" hide-details label="Observe in head-up display"></v-checkbox>
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<v-checkbox density="compact" v-model="modelValue.exclude" hide-details label="Disable interactions"></v-checkbox>
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<v-img :src="`/asset/thumb/${modelValue.go}.webp`" />
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<div class="text-caption text-center">{{ modelValue.title }}</div>
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</div>
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@@ -2,24 +2,24 @@ import { TextureLoader, MeshStandardMaterial, MeshBasicMaterial, PlaneGeometry,
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import { assignParams } from "@/lib/MeshUtils";
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class ImageObject {
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constructor(obj, engine, params) {
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var t = new TextureLoader().setPath(params.path).load(obj.value);
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constructor(engine, obj) {
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var t = new TextureLoader().setPath(obj.path).load(obj.value);
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//t.encoding = sRGBEncoding;
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var mp = {
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map: t,
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alphaTest: 0.5
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};
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if (obj.nm) {
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mp.normalMap = new TextureLoader().setPath(params.path).load(obj.nm);
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mp.normalMap = new TextureLoader().setPath(obj.path).load(obj.nm);
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}
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if (obj.em) {
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mp.emissiveMap = new TextureLoader().setPath(params.path).load(obj.em);
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mp.emissiveMap = new TextureLoader().setPath(obj.path).load(obj.em);
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}
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if (obj.am) {
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mp.alphaMap = new TextureLoader().setPath(params.path).load(obj.am);
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mp.alphaMap = new TextureLoader().setPath(obj.path).load(obj.am);
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}
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obj.material && Object.assign(mp, obj.material);
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let geo = new PlaneGeometry(params.wallSize * (obj.w || 1), params.wallSize * (obj.h || 1));
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let geo = new PlaneGeometry(obj.width || 1, obj.height || 1);
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if (obj.uv) {
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var uvAttribute = geo.attributes.uv;
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for (var i = 0; i < uvAttribute.count; i++) {
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@@ -17,24 +17,24 @@ import { assignMaterial, assignParams } from "@/lib/MeshUtils";
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const InteractiveObjectsImports = { PuzzleGame1, PuzzleGame2, PuzzleGame4, MazeQuizGame, Particles };
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class InteractiveObject {
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constructor(obj, gameEngine, params) {
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constructor(gameEngine, obj) {
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this.name = obj.name;
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this.ready = new Promise(async (resolve, reject) => {
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switch (obj.type || 'GenericObject') {
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case 'Group':
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this.object = new Group();
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for (let g of obj.group){
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let go = new InteractiveObject(g, gameEngine);
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let go = new InteractiveObject(gameEngine, g);
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let gameMesh = await go.ready;
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this.object.add(gameMesh.object);
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}
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break;
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case 'Text':
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this.source = new TextObject(obj, gameEngine, params);
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this.source = new TextObject(gameEngine, obj);
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this.object = this.source.object;
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break;
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case 'Image':
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this.source = new ImageObject(obj, gameEngine, params);
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this.source = new ImageObject(gameEngine, obj);
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this.object = this.source.object;
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break;
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case 'Gltf':
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@@ -49,7 +49,7 @@ class InteractiveObject {
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// object.receiveShadow = true;
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});
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assignMaterial(gltfObj, obj, params);
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assignMaterial(gltfObj, obj);
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if (gltf.animations && gltf.animations.length) {
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let mixer = new AnimationMixer(gltfObj);
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gameEngine.mixers.push(mixer);
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@@ -82,6 +82,7 @@ class InteractiveObject {
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case 'PuzzleGame2':
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case 'MazeQuizGame':
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case 'Particles':
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console.log(obj.type);
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this.source = await new InteractiveObjectsImports[obj.type](gameEngine, obj);
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this.object = this.source.object;
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break;
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@@ -2,31 +2,21 @@ import { Group, Vector3, Matrix4, Mesh, Quaternion, PlaneGeometry, MeshStandardM
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import { InteractiveObject } from '../InteractiveObject';
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class MazeObject {
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constructor(engine, def, params = {}){
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constructor(engine, def, params){
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let room = new Group();
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let root = room;
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this.object = room;
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let context = {};
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const bbox = {l:0, r:0, f:0}
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const { wallSize, tubeSize, scale } = params
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const scale = 5;
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context.wallSize = params.wallSize || 1.2*scale; //half
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context.tubeSize = params.tubeSize || 1.2*scale;
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context.wallDepth = params.wallDepth || 0*scale;
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context.fontPath = params.fontPath || '/static/fonts/Montserrat-Regular.ttf';
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context.scale = scale;
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this.context = context;
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let _tf = {
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rotation: {
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r: 3 * Math.PI / 2, f: 0, l: Math.PI / 2, b: 0
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},
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pNext: {
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r: [-context.wallSize/2, context.wallSize/2],
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f: [0, context.wallSize],
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l: [context.wallSize/2, context.wallSize/2]
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r: [-wallSize/2, wallSize/2],
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f: [0, wallSize],
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l: [wallSize/2, wallSize/2]
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}
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};
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@@ -53,7 +43,7 @@ class MazeObject {
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let e = elements.map(e=>o[e].clone())
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e[0].position.set(0, 0, offsetZ + context.wallSize/2);
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e[0].position.set(0, 0, offsetZ + wallSize/2);
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e[1].rotateY(_tf.rotation.b);
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@@ -62,24 +52,24 @@ class MazeObject {
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e[4].rotateY(_tf.rotation.l);
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e[1].position.set(0, 0, offsetZ + 0);
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e[2].position.set(-context.wallSize/2, 0, offsetZ + context.wallSize/2);
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e[3].position.set(0, 0, offsetZ + context.wallSize);
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e[4].position.set(context.wallSize/2, 0, offsetZ + context.wallSize/2);
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e[2].position.set(-wallSize/2, 0, offsetZ + wallSize/2);
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e[3].position.set(0, 0, offsetZ + wallSize);
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e[4].position.set(wallSize/2, 0, offsetZ + wallSize/2);
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if (elements[1] == 'wall'){
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addPhysics(def.matrix, [0, 0, offsetZ], context.wallSize, 'front')
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addPhysics(def.matrix, [0, 0, offsetZ], wallSize, 'front')
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}
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if (elements[2] == 'wall'){
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addPhysics(def.matrix, [-context.wallSize/2, 0, offsetZ + context.wallSize/2], context.wallSize)
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addPhysics(def.matrix, [-wallSize/2, 0, offsetZ + wallSize/2], wallSize)
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}
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if (elements[3] == 'wall'){
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addPhysics(def.matrix, [0, 0, offsetZ + context.wallSize], context.wallSize, 'front')
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addPhysics(def.matrix, [0, 0, offsetZ + wallSize], wallSize, 'front')
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}
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if (elements[4] == 'wall'){
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addPhysics(def.matrix, [context.wallSize/2, 0, offsetZ + context.wallSize/2], context.wallSize)
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addPhysics(def.matrix, [wallSize/2, 0, offsetZ + wallSize/2], wallSize)
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}
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e.forEach(g => {
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@@ -98,32 +88,32 @@ class MazeObject {
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let offsetZ = 0, e;
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def.len = def.len || 0;
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if (step == 0) {
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addRoom(['floor', 'wall', 'wall', 'door', 'wall'], def, -context.wallSize)
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addRoom(['floor', 'wall', 'wall', 'door', 'wall'], def, -wallSize)
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}
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if (def.userData?.answer !== undefined){
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addPhysics(def.matrix, [0,0,0], context.wallSize, 'front', true, def.userData)
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addPhysics(def.matrix, [0,0,0], wallSize, 'front', true, def.userData)
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}
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for (let i = 0; i < def.len; i++) {
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let t = o.tunnel.clone();
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t.position.set(0, 0, i * context.tubeSize);
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t.position.set(0, 0, i * tubeSize);
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def.matrix && t.applyMatrix4(def.matrix);
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root.add(t);
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}
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offsetZ = def.len * context.tubeSize;
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addPhysics(def.matrix, [context.tubeSize / 2, 0.6, offsetZ/2], offsetZ)
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addPhysics(def.matrix, [-context.tubeSize / 2, 0.6, offsetZ/2], offsetZ)
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offsetZ = def.len * tubeSize;
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addPhysics(def.matrix, [tubeSize / 2, 0.6, offsetZ/2], offsetZ)
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addPhysics(def.matrix, [-tubeSize / 2, 0.6, offsetZ/2], offsetZ)
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addRoom(['floor', 'door', def.r ? 'door' : 'wall', def.f ? 'door' : 'wall', def.l ? 'door' : 'wall'], def, offsetZ)
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if (def.userData?.qid !== undefined || def.userData?.finish){
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addPhysics(def.matrix, [0,0,offsetZ + context.wallSize/2], { width: context.wallSize/2, height: context.wallSize/2, depth: context.wallSize/2}, 'side', true, def.userData)
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addPhysics(def.matrix, [0,0,offsetZ + wallSize/2], { width: wallSize/2, height: wallSize/2, depth: wallSize/2}, 'side', true, def.userData)
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}
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//console.log('loadingggg', def.objects)
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def.objects?.forEach(async obj => {
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obj.room = room;
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let go = new InteractiveObject(obj, engine, context)
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let go = new InteractiveObject(engine, obj)
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await go.ready;
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go.object.scale.multiplyScalar(context.wallSize)
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go.object.position.multiplyScalar(context.wallSize)
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go.object.scale.multiplyScalar(wallSize)
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go.object.position.multiplyScalar(wallSize)
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go.object.applyMatrix4(def.matrix);
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root.add(go.object);
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});
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@@ -1,16 +1,34 @@
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import { MazeObject } from "./MazeObject";
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import Utils from "@/lib/Utils";
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const params = {
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scale: 5,
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wallSize: 5 * 1.2,
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tubeSize: 5 * 1.2,
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}
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const imgParams = {
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type: 'Image',
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width: params.wallSize*0.033,
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height: params.wallSize*0.033,
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value: '/static/textures/arrow.png'
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}
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const textParams = {
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type: 'Text', width:0.073 * params.wallSize,
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fontPath:'/static/fonts/Montserrat-Regular.ttf', fontSize:0.025
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}
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const defaults = {
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arrows:{
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r: len => ({ type: 'Image', value: '/static/textures/arrow.png', position:[-.5,.44,len+.96], rotation:[0,Math.PI, 0], scale: [0.03, 0.03, 0.03] }),
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l: len => ({ type: 'Image', value: '/static/textures/arrow.png', position:[.5,.44,len+.96], rotation:[0,Math.PI, Math.PI], scale: [0.03, 0.03, 0.03] }),
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f: len => ({ type: 'Image', value: '/static/textures/arrow.png', position:[0,.7,len+.96], rotation:[0,Math.PI, Math.PI/2], scale: [0.03, 0.03, 0.03] })
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r: len => ({ position:[-.5,.44,len+.96], rotation:[0,Math.PI, 0], ...imgParams }),
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l: len => ({ position:[.5,.44,len+.96], rotation:[0,Math.PI, Math.PI], ...imgParams }),
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f: len => ({ position:[0,.7,len+.96], rotation:[0,Math.PI, Math.PI/2], ...imgParams })
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},
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answers:{
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r: (len, text) => ({ type: 'Text', width:0.5, text, fontSize:0.025, position:[-.5,.3,len+.9], rotation:[0,Math.PI, 0] }),
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l: (len, text) => ({ type: 'Text', width:0.5, text, fontSize:0.025, position:[.5,.3,len+.9], rotation:[0,Math.PI, 0] }),
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f: (len, text) => ({ type: 'Text', width:0.5, text, fontSize:0.025, position:[0,.55,len+.9], rotation:[0,Math.PI, 0] })
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r: (len, text) => ({ ...textParams, text, position:[-.5,.3,len+.9], rotation:[0,Math.PI, 0] }),
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l: (len, text) => ({ ...textParams, text, position:[.5,.3,len+.9], rotation:[0,Math.PI, 0] }),
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f: (len, text) => ({ ...textParams, text, position:[0,.55,len+.9], rotation:[0,Math.PI, 0] })
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}
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}
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@@ -21,7 +39,7 @@ class MazeQuizGame {
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return new Promise(async (resolve, reject)=>{
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let questions = data.shuffle ? Utils.shuffleArray(data.questions) : data.questions;
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let def = this.generate(questions);
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this.mazeObject = new MazeObject(engine, def)
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this.mazeObject = new MazeObject(engine, def, params)
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engine.addEventListener('collision', async e=>{
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let ud1 = engine.physics.world.getCollider(e.handle1)?.parent()?.userData,
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ud2 = engine.physics.world.getCollider(e.handle2)?.parent()?.userData;
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@@ -73,19 +91,13 @@ class MazeQuizGame {
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};
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len = len || Math.round(Math.random()*tl) + 2;
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// let l = {
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// l: Math.round(Math.random()*tl) + 2,
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// r: Math.round(Math.random()*tl) + 2,
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// f: Math.round(Math.random()*tl/2) + 2
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// }
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let directions = Utils.shuffleArray( ['l', 'r', 'f'] )
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let mo = {
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len, userData: { question, qid },
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objects:[
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{
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type: 'Text', text: question.q, fontSize:0.033, width:0.5, position:[0,.33,len + .96], rotation:[0,Math.PI, 0]
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...textParams, text: question.q, fontSize:0.033, position:[0,.33,len + .96], rotation:[0,Math.PI, 0]
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}
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]
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}
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@@ -116,7 +128,7 @@ class MazeQuizGame {
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len: 2,
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objects:[
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{
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type: 'Text', width:0.5, color:0xff0000, text: question.h, fontSize:0.033, position:[0,.44,2+.96], rotation:[0,Math.PI, 0]
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...textParams, color:0xff0000, text: question.h, fontSize:0.033, position:[0,.44,2+.96], rotation:[0,Math.PI, 0]
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}
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]
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}
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@@ -133,9 +145,8 @@ class MazeQuizGame {
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}
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}
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})
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return mo;
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}
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}
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export {MazeQuizGame}
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export { MazeQuizGame }
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@@ -3,15 +3,16 @@ import { Text } from "troika-three-text";
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import { assignParams } from "@/lib/MeshUtils";
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class TextObject {
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constructor(obj, engine, params) {
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constructor(engine, obj) {
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console.log('OBJ', obj)
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const txt = new Text();
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// Set properties to configure:
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txt.text = obj.text;
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txt.fontSize = 0.033;
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txt.lineHeight = 1.1;
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txt.maxWidth = obj.width || params.wallSize * .73;
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txt.maxWidth = obj.width;
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txt.textAlign = 'center';
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txt.font = params.fontPath;
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txt.font = obj.fontPath;
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txt.anchorX = 'center';
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txt.anchorY = 'bottom';
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txt.curveRadius = 0;
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@@ -2,7 +2,7 @@ import * as THREE from 'three';
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class VideoPlayer {
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constructor(context, src){
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constructor(engine, src){
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let vi, plane, data;
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this.ready = new Promise((resolve, reject)=>{
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@@ -22,7 +22,7 @@ class VideoPlayer {
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} );
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plane = new THREE.Mesh( geometry, material );
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this.object = plane;
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context.clickable.add(plane, ()=>{
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engine.clickable.add(plane, ()=>{
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material.opacity = 1
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if (vi.paused){
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vi.play();
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@@ -33,13 +33,7 @@ class VideoPlayer {
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resolve(this);
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})
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vi.addEventListener('play', ()=>{
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if (context.dashboard?.active){
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//console.log(plane);
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// plane.matrix.multiply(context.dashboard.group.matrix)
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// plane.applyMatrix4(plane.matrix)
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// let m1 = plane.matrix.clone(), m2 = context.dashboard.group.matrix.clone();
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// let m = m1.premultiply(m2);
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if (engine.dashboard?.active){
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data = {
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parent: plane.parent,
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location: {
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@@ -48,12 +42,9 @@ class VideoPlayer {
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scale: plane.scale.clone()
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}
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}
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//console.log(data.location)
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context.dashboard.group.attach(plane);
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//plane.applyMatrix4(m.invert())
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engine.dashboard.group.attach(plane);
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context.motionQueue.add({
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engine.motionQueue.add({
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o: plane,
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a: {
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rotation: { x:0, y:0, z:0 },
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@@ -66,7 +57,7 @@ class VideoPlayer {
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})
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vi.addEventListener('pause', ()=>{
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data.parent.attach(plane);
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context.motionQueue.add({
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engine.motionQueue.add({
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o: plane,
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a: data.location,
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t: 1
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@@ -9,15 +9,17 @@
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</g>
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</teleport>
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<v-card :title="modelValue.title" v-if="selected" class="mx-2" variant="text">
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<v-img v-if="modelValue.environment" :src="`/asset/thumb/${modelValue.environment}.webp`" />
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<asset-selector @select="assignEnvironment" :type="['Panorama']">
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<template v-slot:activator="props">
|
||||
<v-btn v-bind="props" prepend-icon="mdi-panorama-sphere-outline" block color="light-blue-darken-4">Choose environment</v-btn>
|
||||
<v-btn v-bind="props" prepend-icon="mdi-panorama-sphere-outline" block color="light-blue-darken-4">Select environment</v-btn>
|
||||
</template>
|
||||
</asset-selector>
|
||||
|
||||
<v-img v-if="modelValue.scene" :src="`/asset/thumb/${modelValue.scene}.webp`" />
|
||||
<asset-selector @select="assignScene" :type="['Scene']">
|
||||
<template v-slot:activator="props">
|
||||
<v-btn v-bind="props" prepend-icon="mdi-panorama-outline" block color="orange-darken-3" class="my-4">Choose scene</v-btn>
|
||||
<v-btn v-bind="props" prepend-icon="mdi-panorama-outline" block color="orange-darken-3" class="my-4">Select scene</v-btn>
|
||||
</template>
|
||||
</asset-selector>
|
||||
|
||||
|
||||
@@ -16,6 +16,11 @@ class Clickable {
|
||||
delete object._clickable;
|
||||
};
|
||||
|
||||
this.removeAll = function(){
|
||||
objects.forEach(o=>delete o._clickable)
|
||||
objects.splice(0, objects.length);
|
||||
}
|
||||
|
||||
this.update = function (mouse, camera, event) {
|
||||
raycaster.setFromCamera(mouse, camera);
|
||||
let forExecute = [];
|
||||
|
||||
@@ -560,6 +560,15 @@ class GameEngine extends THREE.EventDispatcher{
|
||||
}
|
||||
this.stats?.update()
|
||||
}
|
||||
|
||||
clearScene(){
|
||||
// this.hero?.destroy();
|
||||
// this.dashboard?.reset();
|
||||
// this.activeObjects.clear();
|
||||
// this.physics.clear();
|
||||
// this.clickable.removeAll();
|
||||
// this.motionQueue.clearAll();
|
||||
}
|
||||
}
|
||||
|
||||
export { GameEngine }
|
||||
@@ -7,19 +7,19 @@ function assignParams(mesh, params){
|
||||
});
|
||||
}
|
||||
|
||||
function assignMaterial(mesh, params, context){
|
||||
function assignMaterial(mesh, params){
|
||||
if (params.name && params.material){
|
||||
//let mp = params.material.metalness ? new MeshStandardMaterial(params.material) : new MeshBasicMaterial(params.material)
|
||||
Object.assign(mesh.material, params.material)
|
||||
if (params.dm){
|
||||
var dm = new TextureLoader().setPath(context.path).load(params.dm);
|
||||
var dm = new TextureLoader().setPath(params.path).load(params.dm);
|
||||
mesh.material.map = dm;
|
||||
}
|
||||
if (params.nm){
|
||||
mesh.material.normalMap = new TextureLoader().setPath(context.path).load(params.nm);
|
||||
mesh.material.normalMap = new TextureLoader().setPath(params.path).load(params.nm);
|
||||
}
|
||||
if (params.em) {
|
||||
mesh.material.emissiveMap = new TextureLoader().setPath(context.path).load(params.em);
|
||||
mesh.material.emissiveMap = new TextureLoader().setPath(params.path).load(params.em);
|
||||
}
|
||||
//mesh.material = mp;
|
||||
mesh.material.needsUpdate = true;
|
||||
|
||||
@@ -4,7 +4,6 @@ class MotionEngine {
|
||||
constructor() {
|
||||
const aq = [];
|
||||
const clock = new Clock();
|
||||
|
||||
this.animationQueue = aq;
|
||||
|
||||
function calcValues(target, values, initial, k = 1, mode = 'offset') {
|
||||
@@ -42,6 +41,11 @@ class MotionEngine {
|
||||
}
|
||||
};
|
||||
|
||||
this.clearAll = function(){
|
||||
aq.splice(0, aq.length);
|
||||
return;
|
||||
}
|
||||
|
||||
this.remove = function (a) {
|
||||
let idx = aq.indexOf(a);
|
||||
if (idx > -1) {
|
||||
|
||||
@@ -114,10 +114,7 @@ export default {
|
||||
*/
|
||||
async loadEnvironment(scene, target){
|
||||
//await gameEngine.loadPanorama(`/asset/default/43.webp`);
|
||||
gameEngine.hero?.destroy();
|
||||
gameEngine.dashboard?.reset();
|
||||
gameEngine.activeObjects.clear();
|
||||
gameEngine.physics.clear();
|
||||
gameEngine.clearScene();
|
||||
await this.expandScenarioData(scene);
|
||||
target.objects = target.objects || {};
|
||||
let l = target.objects;
|
||||
@@ -131,7 +128,7 @@ export default {
|
||||
gameEngine.activeObjects.add(env.scene);
|
||||
}
|
||||
for (let i of this.scene.data.items || []) {
|
||||
let io = new InteractiveObject(i.data, gameEngine)
|
||||
let io = new InteractiveObject(gameEngine, i.data)
|
||||
await io.ready;
|
||||
|
||||
//let gltf = await gameEngine.load(`/asset/default/${i.data.$go.asset.name}`);
|
||||
|
||||
Reference in New Issue
Block a user