bugfix
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@@ -168,6 +168,7 @@ export default {
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if (this.scene.data.items){
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let loaded = 0;
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for (let i of this.scene.data.items) {
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this.debug('Loading', i);
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if (this.env != 'GameDesigner'){
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if (i.data.activationTriggers?.length || i.data.activationScore){
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i.data.shouldBeLocked = true;
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