hud observation for generic game objects
This commit is contained in:
@@ -485,12 +485,6 @@ class GameEngine extends THREE.EventDispatcher{
|
||||
this.hero?.characterControls?.idleReset();
|
||||
}
|
||||
|
||||
autoScale(object, mk = 1) {
|
||||
let bb = new THREE.Box3().setFromObject(object);
|
||||
let k = Math.max(bb.max.x - bb.min.x, bb.max.y - bb.min.y, bb.max.z - bb.min.z);
|
||||
object.scale.multiplyScalar(mk / k);
|
||||
}
|
||||
|
||||
setCamera(camera) {
|
||||
//camera.updateProjectionMatrix();
|
||||
this.camera = camera;
|
||||
|
||||
Reference in New Issue
Block a user