hud observation for generic game objects

This commit is contained in:
2025-11-07 12:48:36 +02:00
parent b972ab25f0
commit 48c7ea2e2a
7 changed files with 152 additions and 43 deletions
-6
View File
@@ -485,12 +485,6 @@ class GameEngine extends THREE.EventDispatcher{
this.hero?.characterControls?.idleReset();
}
autoScale(object, mk = 1) {
let bb = new THREE.Box3().setFromObject(object);
let k = Math.max(bb.max.x - bb.min.x, bb.max.y - bb.min.y, bb.max.z - bb.min.z);
object.scale.multiplyScalar(mk / k);
}
setCamera(camera) {
//camera.updateProjectionMatrix();
this.camera = camera;