physics test2
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+13
-14
@@ -13,7 +13,7 @@ import { TransformControls } from 'three/addons/controls/TransformControls.js';
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import { ARButton } from 'three/addons/webxr/ARButton.js';
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import { XRButton } from 'three/addons/webxr/XRButton.js';
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import { XRControllerModelFactory } from 'three/addons/webxr/XRControllerModelFactory.js';
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import * as RAPIER from '@dimforge/rapier3d'
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import { Physics } from './Physics.js';
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import { Clickable } from './Clickable.js';
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class GameEngine {
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@@ -161,7 +161,7 @@ class GameEngine {
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gameEngine.camera.updateProjectionMatrix();
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})
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this.initPhysics();
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await this.initPhysics();
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if (opts.ar) {
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renderer.xr.enabled = true;
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@@ -246,17 +246,17 @@ class GameEngine {
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this.cameraYaw = yaw;
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}
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initPhysics() {
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async initPhysics() {
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//const world = new CANNON.World()
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//world.gravity.set(0, -9.82, 0)
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let gravity = { x: 0.0, y: -9.81, z: 0.0 };
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let world = new RAPIER.World(gravity);
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// let gravity = { x: 0.0, y: -9.81, z: 0.0 };
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// let world = new RAPIER.World(gravity);
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// Create Ground.
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let bodyDesc = RAPIER.RigidBodyDesc.fixed();
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let body = world.createRigidBody(bodyDesc);
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let colliderDesc = RAPIER.ColliderDesc.cuboid(100.0, 0.1, 100.0);
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world.createCollider(colliderDesc, body.handle);
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// // Create Ground.
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// let bodyDesc = RAPIER.RigidBodyDesc.fixed();
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// let body = world.createRigidBody(bodyDesc);
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// let colliderDesc = RAPIER.ColliderDesc.cuboid(100.0, 0.1, 100.0);
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// world.createCollider(colliderDesc, body.handle);
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// const groundMaterial = new CANNON.Material('groundMaterial')
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// const slipperyMaterial = new CANNON.Material('slipperyMaterial')
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@@ -276,10 +276,9 @@ class GameEngine {
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// planeBody.addShape(planeShape)
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// planeBody.quaternion.setFromAxisAngle(new CANNON.Vec3(1, 0, 0), -Math.PI / 2)
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// world.addBody(planeBody)
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this.phy = {
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world,
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//slipperyMaterial
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}
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this.phy = new Physics();
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await this.phy.init();
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}
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handleXrAction(gameEngine, delta) {
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