integrate game1 and game2
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@@ -144,7 +144,7 @@ class MazeObject {
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};
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this.load = async function(){
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let mazeAsset = await engine.load('/static/meshes/quiz.gltf');
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let mazeAsset = await engine.load('/static/meshes/quiz.gltf', '');
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['tunnel', 'wall', 'door', 'floor'].forEach(e => {
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o[e] = mazeAsset.scene.getObjectByName(e);
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//o[e].frustumCulled = false;
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