VR headset object management
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@@ -22,7 +22,7 @@
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<div class="container my-3 position-relative game-designer-canvas">
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<div ref="target" @click="targetClick" @pointerdown="targetPointerDown"></div>
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</div>
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<v-toolbar density="compact">
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<!-- <v-toolbar density="compact">
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<v-slide-group show-arrows>
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<v-slide-group-item v-for="(a, i) in objectAnimations" :key="i" v-slot="{ isSelected }">
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<v-btn :color="isSelected ? 'primary' : undefined" class="ma-2"
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@@ -31,7 +31,7 @@
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</v-btn>
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</v-slide-group-item>
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</v-slide-group>
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</v-toolbar>
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</v-toolbar> -->
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<v-navigation-drawer location="right">
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<v-list v-model:selected="scenesList" selectable color="primary">
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<v-list-item v-for="(s, i) in scenes" :key="i" :title="s.data.title" :value="s"></v-list-item>
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@@ -166,7 +166,7 @@ export default {
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}
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for (let i of this.scene.data.items || []) {
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let gltf = await gameEngine.load(`/asset/default/${i.data.$go.asset.name}`);
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this.setObjectAttributes(l, i.data, gltf, 10);
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this.setObjectAttributes(l, i.data, gltf, 1);
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gameEngine.activeObjects.add(gltf.scene);
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if (i.data.$go.type == 'player3d'){
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let hero = new Hero(gltf, i.data.$go);
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