VR headset object management

This commit is contained in:
2025-06-30 23:06:22 +03:00
parent 392a94698b
commit 4ca83b7d87
11 changed files with 71 additions and 53 deletions
+55 -42
View File
@@ -92,7 +92,7 @@ class GameEngine {
this.activeObjects = new THREE.Group();
scene.add(this.activeObjects);
const controls = new OrbitControls(this.camera, renderer.domElement, this.activeObjects);
const controls = new OrbitControls(this.camera, renderer.domElement);
if (opts.gizmo) {
const gizmo = new ViewportGizmo(this.camera, renderer, {
container: '.renderer-gizmo',
@@ -181,8 +181,8 @@ class GameEngine {
c1.userData.active = false;
c1.addEventListener('connected', e => {
c1.gamepad = e.data.gamepad;
this.session = this.renderer.xr.getSession();
this.session.addEventListener('selectstart', this.onControllerEvent.bind(this));
// this.session = this.renderer.xr.getSession();
// this.session.addEventListener('selectstart', this.onControllerEvent.bind(this));
})
this.scene.add(c1);
@@ -213,13 +213,15 @@ class GameEngine {
line.name = 'line';
line.scale.z = 5;
this.controllerLine = line;
this.xrController1 = c1
this.xrController2 = c2
}
initCameraPivot() {
const pivot = new THREE.Object3D()
pivot.position.set(0, 1, 10)
pivot.position.set(0, 0, 0)
const yaw = new THREE.Object3D()
const pitch = new THREE.Object3D()
@@ -264,10 +266,10 @@ class GameEngine {
if (gameEngine.xrController1?.gamepad) {
let gp = gameEngine.xrController1.gamepad;
if (gp.axes[3] != 0) {
gameEngine.scene.position.z += gp.axes[3] * delta;
gameEngine.activeObjects.position.z += gp.axes[3] * delta;
}
if (gp.axes[2] != 0) {
gameEngine.scene.position.x += gp.axes[2] * delta;
gameEngine.activeObjects.position.x += gp.axes[2] * delta;
}
}
if (gameEngine.xrController2?.gamepad) {
@@ -279,12 +281,12 @@ class GameEngine {
// }
if (gp.axes[2] != 0) {
if (gp1.buttons[4]?.pressed) {
gameEngine.scene.position.y += gp.axes[2] * delta;
gameEngine.activeObjects.position.y += gp.axes[2] * delta;
} else if (gp1.buttons[5]?.pressed) {
let sc = gameEngine.scene.scale.x * (gp.axes[2] * delta * 0.5 + 1);
gameEngine.scene.scale.set(sc, sc, sc);
let sc = gameEngine.activeObjects.scale.x * (gp.axes[2] * delta * 0.5 + 1);
gameEngine.activeObjects.scale.set(sc, sc, sc);
} else {
gameEngine.scene.rotation.y += gp.axes[2] * delta * 0.5;
gameEngine.activeObjects.rotation.y += gp.axes[2] * delta * 0.5;
}
}
if (gp.buttons[4]?.pressed) {
@@ -306,45 +308,55 @@ class GameEngine {
onControllerEvent(event) {
//this.handleXrAction(event, this);
event.type !== 'move' && console.log(event)
// const controller = event.target;
// if (controller.userData.active === false) return;
// this.raycaster.setFromXRController(controller);
// switch (event.type) {
// case 'selectstart':
// this.transformControls.pointerDown(null);
// break;
// case 'selectend':
// this.transformControls.pointerUp(null);
// break;
// case 'move':
// this.transformControls.pointerHover(null);
// this.transformControls.pointerMove(null);
// break;
// }
//event.type !== 'move' && console.log(event)
const controller = event.target;
//console.log(event)
if (!controller.userData) return
if (controller.userData.active === false) return;
this.transformControls.getRaycaster().setFromXRController(controller);
switch (event.type) {
case 'selectstart':
this.transformControls.pointerDown(null);
break;
case 'selectend':
this.transformControls.pointerUp(null);
break;
case 'move':
this.transformControls.pointerHover(null);
this.transformControls.pointerMove(null);
break;
}
}
onSelect(event) {
// const controller = event.target;
// this.xrController1.userData.active = false;
// this.xrController2.userData.active = false;
const controller = event.target;
this.xrController1.userData.active = false;
this.xrController2.userData.active = false;
// if (controller === this.xrController1) {
// this.xrController1.userData.active = true;
// this.xrController1.add(line);
// }
if (controller === this.xrController1) {
this.xrController1.userData.active = true;
this.xrController1.add(this.controllerLine);
}
// if (controller === this.xrController2) {
// this.xrController2.userData.active = true;
// this.xrController2.add(line);
// }
if (controller === this.xrController2) {
this.xrController2.userData.active = true;
this.xrController2.add(this.controllerLine);
}
// this.raycaster.setFromXRController(controller);
// const intersects = this.raycaster.intersectObjects(this.activeObjects.children);
this.raycaster.setFromXRController(controller);
const intersects = this.raycaster.intersectObjects(this.activeObjects.children, true);
// if (intersects.length > 0) {
// this.transformControls.attach(intersects[0].object);
// }
intersects.forEach(o => {
while (o.object && !this.activeObjects.children.includes(o.object)) {
o.object = o.object.parent;
}
})
if (intersects.length > 0) {
setTimeout(() => {
this.transformControls.attach(intersects[0].object);
}, 100);
}
}
$ = THREE;
@@ -430,6 +442,7 @@ class GameEngine {
}
})
}
//console.log('intersects', intersects);
return intersects;
}