dashboard and progressbar
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@@ -1,11 +1,8 @@
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import * as THREE from 'three';
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import { GLTFLoader } from 'three/examples/jsm/Addons.js';
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import { DRACOLoader } from 'three/examples/jsm/Addons.js';
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import { OrbitControls } from 'three/examples/jsm/Addons.js';
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import { GLTFLoader, DRACOLoader, OrbitControls } from 'three/examples/jsm/Addons.js';
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//import { Controller as OrbitControls } from './3rd-party/phy/3TH/Controller.js';
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import { ViewportGizmo } from "three-viewport-gizmo";
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import Stats from 'three/examples/jsm/libs/stats.module';
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//import { AnaglyphEffect } from './three/AnaglyphEffect';
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import { AnaglyphEffect } from 'three/addons/effects/AnaglyphEffect.js';
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import { StereoEffect } from 'three/addons/effects/StereoEffect.js';
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import { MapControls } from 'three/addons/controls/MapControls.js';
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@@ -25,7 +22,7 @@ class GameEngine extends THREE.EventDispatcher{
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this.opts = opts;
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const gameEngine = this;
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this.perspectiveCamera = new THREE.PerspectiveCamera(45, this.aspect, 0.01, 250);
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this.perspectiveCamera = new THREE.PerspectiveCamera(45, this.aspect, 0.01, 200);
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this.raycaster = new THREE.Raycaster();
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this.perspectiveCamera.position.set(0, 0, 10);
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@@ -99,7 +96,7 @@ class GameEngine extends THREE.EventDispatcher{
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this.stereo = new StereoEffect(renderer);
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this.stereo.setSize(this.w, this.h);
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const dashboard = new DashBoard(renderer, this.w, this.h);
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const dashboard = new DashBoard(this);
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this.dashboard = dashboard;
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this.activeObjects = new THREE.Group();
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@@ -132,13 +129,16 @@ class GameEngine extends THREE.EventDispatcher{
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gameEngine.hero?.update();
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gameEngine.mixers.forEach(m => m.update(delta));
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gameEngine.handleXrAction(gameEngine, delta)
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gameEngine.dispatchEvent({type: 'beforeRender'})
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gameEngine.render(scene, gameEngine.camera);
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if (!renderer.xr.isPresenting) {
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gameEngine.gizmo?.render();
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}
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renderer.autoClear = false;
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dashboard.render();
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renderer.autoClear = true;
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// renderer.autoClear = false;
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// dashboard.render();
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// renderer.autoClear = true;
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}
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renderer.setAnimationLoop(animate);
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