game scenarios
This commit is contained in:
@@ -0,0 +1,12 @@
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<template>
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<line :x1="x" :y1="y" :x2="x" :y2="y" class="annotation point"></line>
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</template>
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<script>
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export default {
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props:{
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x: Number,
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y: Number
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}
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}
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</script>
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@@ -0,0 +1,46 @@
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<template>
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<teleport to=".scene-designer" v-if="active">
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<g @mousedown="$emit('target', {target:vd, attrs:['x1', 'y1'], delta: true})" :class="{gameObject: true, selected}">
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<line :x1="vd.x1" :y1="vd.y1" :x2="parent.vd.x1" :y2="parent.vd.y1"></line>
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<svg-icon :src="`/asset/thumb/${modelValue.id}.webp`" :x="vd.x1" :y="vd.y1" :size="37"></svg-icon>
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</g>
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</teleport>
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<v-list density="compact" nav v-if="selected">
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<v-list-item prepend-icon="mdi-panorama-outline" :title="$l.addScene" value="scene"></v-list-item>
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</v-list>
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</template>
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<script>
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import SvgIcon from './SvgIcon.vue';
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import Utils from '@/lib/utils';
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export default {
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emits:['target'],
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components: { SvgIcon },
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data(){
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return {
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active: false
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}
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},
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mounted(){
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this.active = true;
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},
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props:{
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modelValue: Object,
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vd: Object,
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selected: Boolean,
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cid:String,
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visible: Boolean,
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parent: Object
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},
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steps: [['x1', 'y1']],
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icon: 'mdi-vector-line',
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name: 'svg-game-object',
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modifiers: ['x1', 'y1'],
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methods:{
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intersect(v){
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return Utils.intersectLineRect(this.vd, v);
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}
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}
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}
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</script>
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@@ -0,0 +1,48 @@
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<template>
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<teleport to=".scene-designer" v-if="active">
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<g @mousedown="$emit('target', {target:vd, attrs:['x1', 'y1'], delta: true})" :class="{scene: true, selected}">
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<svg-icon :src="`/asset/thumb/${modelValue.environment}.webp`" :x="vd.x1" :y="vd.y1" :size="65"></svg-icon>
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</g>
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</teleport>
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<v-card title="Scene" v-if="selected">
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<v-form class="pa-4">
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<v-text-field density="compact" :label="$l.name" v-model="modelValue.name"></v-text-field>
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</v-form>
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<v-btn prepend-icon="mdi-panorama-outline" ></v-btn>
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</v-card>
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</template>
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<script>
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import SvgIcon from './SvgIcon.vue';
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import Utils from '@/lib/utils';
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export default {
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emits:['target'],
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components: { SvgIcon },
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data(){
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return {
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active: false
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}
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},
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mounted(){
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this.active = true;
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},
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props:{
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modelValue: Object,
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vd: Object,
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selected: Boolean,
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cid:String,
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visible: Boolean,
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parent: Object
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},
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steps: [['x1', 'y1']],
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icon: 'mdi-vector-line',
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name: 'svg-scene',
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modifiers: ['x1', 'y1'],
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methods:{
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intersect(v){
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return Utils.intersectLineRect(this.vd, v);
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}
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}
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}
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</script>
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@@ -1,40 +1,93 @@
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<template>
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<div class="container my-3">
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<v-btn-toggle variant="tonal" density="compact" class="mx-auto" v-model="listMode" color="blue">
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<v-btn class="text-none" value="scene"><v-icon>mdi-panorama-outline</v-icon><span>{{ $l.addScene }}</span></v-btn>
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<v-btn class="text-none" value="object"><v-icon>mdi-bird</v-icon><span>{{ $l.addScene }}</span></v-btn>
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<v-btn class="text-none" value="task"><v-icon>mdi-checkbox-marked-circle-plus-outline</v-icon><span>{{ $l.addScene }}</span></v-btn>
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<v-btn-toggle variant="tonal" density="compact" class="mx-auto" v-model="mode" color="blue">
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<v-btn size="small" class="text-none" value="default" prepend-icon="mdi-cursor-default-click">Pointer</v-btn>
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<v-btn size="small" class="text-none" value="select" prepend-icon="mdi-select-multiple">Select</v-btn>
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<v-btn size="small" class="text-none" value="move" prepend-icon="mdi-cursor-move">Move</v-btn>
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<v-btn size="small" class="text-none" value="pan" prepend-icon="mdi-hand-back-right-outline">Pan</v-btn>
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<v-btn size="small" class="text-none" value="scene" prepend-icon="mdi-panorama-outline">{{ $l.addScene }}</v-btn>
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<v-btn size="small" class="text-none" value="object" prepend-icon="mdi-bird">{{ $l.addScene }}</v-btn>
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<v-btn size="small" class="text-none" value="task" prepend-icon="mdi-checkbox-marked-circle-plus-outline">{{ $l.addScene }}</v-btn>
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</v-btn-toggle>
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<div @wheel="onWheel" @mousedown="onMouseDown" @mouseup="onMouseUp" @mousemove="onDrag"
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:class="`svg-container ${mode}`" ref="svgContainer">
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<svg>
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<svg class="scene-designer" @resize="resize" :width="viewBox.w" :height="viewBox.h" :viewBox="`${vb.x} ${vb.y} ${vb.w} ${vb.h}`" x="0" y="0"
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xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink">
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<SvgRectangle v-model="selector" class="selector"></SvgRectangle>
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</svg>
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</div>
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<v-navigation-drawer location="right">
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<svg-scene></svg-scene>
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<template v-for="(item, i) in flatItems" :key="i">
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<component :is="components[item.__type]" :ref="'svg-'+item.id"
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:vd="item.vd" v-model="item.data" @target="setTarget($event, item)"
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:visible="item.visible" :cid="item.id"
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:parent="item.__parent" :selected="selectedItem.includes(item)">
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</component>
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</template>
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</v-navigation-drawer>
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</div>
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</template>
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<script>
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import SvgScene from './SvgScene.vue';
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import GameObject from './GameObject.vue';
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import Scene from './Scene.vue';
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import SvgRectangle from './SvgRectangle.vue';
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import Utils from '@/lib/utils';
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const components = {
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SvgScene
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Scene, GameObject
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}
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export default {
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components: { SvgScene },
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props:{
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modelValue: Object
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},
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data(){
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return {
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listMode: 'select'
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mode: 'default',
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selectedItem: [],
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viewBox: {
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x: 0,
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y: 0,
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w: 1000,
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h: 800
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},
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scale: 1,
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offset:{
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x: 0,
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y: 0
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},
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selector:{
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x1:0, x2:0, y1:0, y2:0
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},
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modeStep: 0,
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mousedown: false,
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target: null,
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}
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},
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mounted(){
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window.addEventListener('resize', this.resize);
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this.resize();
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},
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unmounted(){
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window,removeEventListener('resize', this.resize);
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},
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computed:{
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object:()=>this.modelValue,
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vb(){
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return {
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x: (1-this.scale)*100 + this.offset.x,
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y: (1-this.scale)*100 + this.offset.y,
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w: this.viewBox.w * this.scale,
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h: this.viewBox.h * this.scale
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}
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},
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object(){
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return this.modelValue;
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},
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items(){
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return this.object.scenes;
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},
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zoom:{
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get(){
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return 1 / this.scale;
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@@ -43,12 +96,22 @@ export default {
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this.rescale(1 / v);
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}
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},
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mode(){
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return this.listMode[0];
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},
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components(){
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return components;
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},
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flatItems(){
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let fi = [];
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this.items.forEach(i=>{
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i.__type = 'Scene';
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fi.push(i);
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i.data?.gameObjects?.forEach(go=>{
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fi.push(go);
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go.__parent = i;
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go.__type = 'GameObject';
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})
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})
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return fi.reverse();
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}
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},
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methods:{
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rescale(scale, e){
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@@ -111,6 +174,7 @@ export default {
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})
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},
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onWheel(e){
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e.preventDefault();
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this.rescale(null, e);
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},
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onDrag(e){
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@@ -121,11 +185,11 @@ export default {
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y: Utils.round(e.movementY*this.scale, 0)
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}
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this.selectedItem.forEach(i=>{
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let mf = components[i.name].modifiers;
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mf.filter(m=>m.match(/^x[0-9]+$/)).forEach(x=>i.data[x]+= p.x);
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mf.filter(m=>m.match(/^y[0-9]+$/)).forEach(y=>i.data[y]+= p.y);
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let mf = components[i.__type].modifiers;
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mf.filter(m=>m.match(/^x[0-9]+$/)).forEach(x=>i.vd[x]+= p.x);
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mf.filter(m=>m.match(/^y[0-9]+$/)).forEach(y=>i.vd[y]+= p.y);
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})
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}else if (this.target) {
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}else if (this.target && this.mode != 'pan') {
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this.retarget(e)
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}
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}
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@@ -164,7 +228,7 @@ export default {
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let id, nid = 1;
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do {
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id = `${this.components[this.mode].name}-${nid++}`
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}while (this.items.find(i=>i.id == id))
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}while (this.flatItems.find(i=>i.id == id))
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this.items.push({
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name: this.mode,
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data: this.target.target,
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@@ -211,59 +275,56 @@ export default {
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this.target = t;
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this.selectedItem = [item]
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},
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async save(){
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let imageData = await Utils.blobToBase64(await (await fetch(this.imageTarget)).blob());
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//console.log(imageData)
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let jsonData = {
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items: this.items,
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viewBox: this.viewBox,
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offset: this.offset,
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zoom: this.zoom,
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rotation: this.imgRotation,
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page: this.page,
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data: imageData
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};
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const link = document.createElement('a')
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const blob = new Blob([JSON.stringify(jsonData)], {type: 'application/json'});
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link.href = URL.createObjectURL(blob)
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link.download = "document.json"
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link.click();
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},
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select(){
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let r = Utils.adjustMinMax(this.selector);
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this.selectedItem = this.items.filter(i=>this.$refs['svg-'+i.id][0].intersect(r));
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this.selectedItem = this.flatItems.filter(i=>this.$refs['svg-'+i.id][0].intersect(r));
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},
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async processImage(){
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this.processingImage = true;
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await this.$nextTick();
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let processor = new ImageProcessor(this.$refs.imageCanvas, this.img)
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let lines = processor.identifyLines(), iw = this.img.naturalWidth;
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lines.forEach((l, i)=>{
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this.items.push({
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name: 'SvgHorizontalLine', id: `aline-${i}`, visible: true, title: `ALine-${i}`,
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data: { x1:iw*.1, y1: l, x2: iw*.9}
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})
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})
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this.processingImage = false;
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resize(){
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let r = this.$refs.svgContainer;
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this.viewBox.w = r.clientWidth;
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this.viewBox.h = r.clientHeight;
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//this.zoom = Math.min(r.clientWidth / this.viewBox.w, r.clientHeight / this.viewBox.h);
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}
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}
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}
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</script>
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<style lang="scss">
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:root {
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--svg-scale: 1;
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}
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.svg-container{
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svg{
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width: 100%;
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min-height: 100vh;
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image{
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clip-path: circle(50% at 50% 50%);
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}
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circle {
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stroke: rgb(var(--v-theme-primary));
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fill:rgba(255,255,255,.5);
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stroke-width: 2px;
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}
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g{
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&.selected circle{
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fill: rgba(var(--v-theme-secondary), .9);
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}
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}
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line, path{
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stroke: #19c;
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stroke-width: calc( 2px * var(--svg-scale) );
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}
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g.selector {
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line {
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stroke-dasharray: 0 calc(8 * var(--svg-scale)) 0;
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}
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}
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}
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image{
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clip-path: circle(50% at 50% 50%);
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}
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circle {
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stroke: rgb(var(--v-theme-primary));
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fill:rgba(255,255,255,.5);
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stroke-width: 2px;
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overflow: hidden;
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max-width: 100vw;
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max-height: 95vh;
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&.pan {
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cursor: grab;
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}
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}
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</style>
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@@ -1,28 +0,0 @@
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<template>
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<circle :cx="65 + x" :cy="65 + y" :r="70"></circle>
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<image :href="src" :x="x" :y="y" height="130" width="130" preserveAspectRatio="xMidYMid slice"></image>
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</template>
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<script>
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export default {
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props:['src', 'x', 'y'],
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data(){
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return {
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target: null,
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img: null,
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size:{}
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}
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},
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created(){
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// this.img = new Image();
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// this.img.onload = ()=>{
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// this.size = {
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// w: this.img.naturalWidth,
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// h: this.img.naturalHeight,
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// a: this.img.naturalWidth / this.img.naturalHeight
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// }
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// }
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// this.img.src= this.target;
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}
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}
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</script>
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@@ -0,0 +1,16 @@
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<template>
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<circle :cx="x" :cy="y" :r="size+5"></circle>
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<image :href="src" :x="x-size" :y="y-size" :height="size*2" :width="size*2" preserveAspectRatio="xMidYMid slice"></image>
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</template>
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<script>
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export default {
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props:['src', 'x', 'y', 'size'],
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data(){
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return {
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}
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},
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||||
created(){
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}
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}
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</script>
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@@ -0,0 +1,35 @@
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<template>
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<g :class="{ selected }">
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<line :x1="modelValue.x1" :y1="modelValue.y1" :x2="modelValue.x2" :y2="modelValue.y1" @mousedown="$emit('target', { target:modelValue, attrs:[, 'y1'] })"></line>
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<line :x1="modelValue.x2" :y1="modelValue.y1" :x2="modelValue.x2" :y2="modelValue.y2" @mousedown="$emit('target', { target:modelValue, attrs:['x2'] })"></line>
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<line :x1="modelValue.x2" :y1="modelValue.y2" :x2="modelValue.x1" :y2="modelValue.y2" @mousedown="$emit('target', { target:modelValue, attrs:[, 'y2'] })"></line>
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<line :x1="modelValue.x1" :y1="modelValue.y2" :x2="modelValue.x1" :y2="modelValue.y1" @mousedown="$emit('target', { target:modelValue, attrs:['x1'] })"></line>
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<AnnotationPoint :x="modelValue.x1" :y="modelValue.y1" class="movable" @mousedown="$emit('target', {target:modelValue, attrs:['x1', 'y1']})"></AnnotationPoint>
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<AnnotationPoint :x="modelValue.x2" :y="modelValue.y2" class="movable" @mousedown="$emit('target', {target:modelValue, attrs:['x2', 'y2']})"></AnnotationPoint>
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<AnnotationPoint :x="modelValue.x1" :y="modelValue.y2" class="movable" @mousedown="$emit('target', {target:modelValue, attrs:['x1', 'y2']})"></AnnotationPoint>
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<AnnotationPoint :x="modelValue.x2" :y="modelValue.y1" class="movable" @mousedown="$emit('target', {target:modelValue, attrs:['x2', 'y1']})"></AnnotationPoint>
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</g>
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</template>
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<script>
|
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import AnnotationPoint from './AnnotationPoint.vue';
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import Utils from '@/lib/utils';
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||||
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export default {
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||||
components: { AnnotationPoint },
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||||
props:{
|
||||
modelValue: Object,
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||||
selected: Boolean
|
||||
},
|
||||
steps: [['x1', 'y1'], ['x2', 'y2']],
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||||
icon: 'mdi-vector-rectangle',
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||||
name: 'rectangle',
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||||
modifiers: ['x1', 'y1', 'x2', 'y2'],
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||||
methods:{
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||||
intersect(v){
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let r = Utils.adjustMinMax(this.modelValue);
|
||||
return Utils.intersectRectRect(r, v)
|
||||
}
|
||||
}
|
||||
}
|
||||
</script>
|
||||
@@ -1,25 +0,0 @@
|
||||
<template>
|
||||
<teleport to="svg" defer>
|
||||
<g>
|
||||
<svg-avatar src="/asset/thumb/6.webp" :x="50" :y="50"></svg-avatar>
|
||||
</g>
|
||||
</teleport>
|
||||
<v-list density="compact" nav>
|
||||
<v-list-item prepend-icon="mdi-panorama-outline" :title="$l.addScene" value="scene"></v-list-item>
|
||||
</v-list>
|
||||
</template>
|
||||
|
||||
<script>
|
||||
import SvgAvatar from './SvgAvatar.vue';
|
||||
export default {
|
||||
components: { SvgAvatar },
|
||||
data(){
|
||||
return {
|
||||
active: false
|
||||
}
|
||||
},
|
||||
mounted(){
|
||||
this.active = true;
|
||||
}
|
||||
}
|
||||
</script>
|
||||
@@ -0,0 +1,57 @@
|
||||
const epsilon = 0.1;
|
||||
|
||||
export default {
|
||||
blobToBase64: blob => {
|
||||
const reader = new FileReader();
|
||||
reader.readAsDataURL(blob);
|
||||
return new Promise(resolve => {
|
||||
reader.onloadend = () => {
|
||||
resolve(reader.result);
|
||||
};
|
||||
});
|
||||
},
|
||||
|
||||
adjustMinMax(r){
|
||||
return {
|
||||
x1: Math.min(r.x1, r.x2), x2: Math.max(r.x1, r.x2),
|
||||
y1: Math.min(r.y1, r.y2), y2: Math.max(r.y1, r.y2)
|
||||
}
|
||||
},
|
||||
|
||||
intersectPointRect(p, r){
|
||||
//r = this.adjustMinMax(r);
|
||||
return p[0] >= r.x1 && p[0] <= r.x2 && p[1] >= r.y1 && p[1] <= r.y2;
|
||||
},
|
||||
|
||||
intersectPointLine(p, l){
|
||||
//l = this.adjustMinMax(l);
|
||||
let dx = l.x2 - l.x1, dy = l.y2 - l.y1;
|
||||
let c = dy / dx;
|
||||
return this.intersectPointRect(p, l) && c * p[0] - p[1] <= epsilon
|
||||
},
|
||||
|
||||
intersectLineRect(l, r){
|
||||
return this.intersectPointRect([l.x1, l.y1], r) ||
|
||||
this.intersectPointRect([l.x2, l.y2], r);
|
||||
},
|
||||
|
||||
intersectRectRect(r1, r2){
|
||||
return this.intersectPointRect([r1.x1, r1.y1], r2) ||
|
||||
this.intersectPointRect([r1.x1, r1.y2], r2) ||
|
||||
this.intersectPointRect([r1.x2, r1.y1], r2) ||
|
||||
this.intersectPointRect([r1.x2, r1.y2], r2);
|
||||
},
|
||||
|
||||
round(n, p = 2){
|
||||
let pp = Math.pow(10, p);
|
||||
return Math.round(n*pp)/pp;
|
||||
},
|
||||
|
||||
deg2rad(deg){
|
||||
return deg * (Math.PI / 180);
|
||||
},
|
||||
|
||||
rad2deg(rad){
|
||||
return rad * 180 / Math.PI;
|
||||
}
|
||||
}
|
||||
@@ -38,7 +38,7 @@
|
||||
</template>
|
||||
|
||||
<script>
|
||||
import { GameEngine } from '@/gameEngine';
|
||||
import { GameEngine } from '@/lib/gameEngine.js';
|
||||
let gameEngine = null;
|
||||
|
||||
export default {
|
||||
@@ -48,7 +48,7 @@ export default {
|
||||
valid: false,
|
||||
rules: {
|
||||
required: v => v ? true : this.$l.fieldRequired,
|
||||
requiredFile: v => (v?.length || this.id != 'add') ? true : this.$l.fieldRequired
|
||||
requiredFile: v => (v?.size || this.id != 'add') ? true : this.$l.fieldRequired
|
||||
},
|
||||
loading: false,
|
||||
animations: []
|
||||
|
||||
@@ -1,16 +1,13 @@
|
||||
<template>
|
||||
<v-card :title="id == 'add' ? $l.createScenario : $l.editScenario" class="container my-3">
|
||||
<v-form class="pa-4" v-model="valid">
|
||||
<!-- <v-form class="pa-4" v-model="valid">
|
||||
<v-text-field :label="$l.name" v-model="object.name" :rules="[rules.required]"></v-text-field>
|
||||
</v-form>
|
||||
<!-- <v-card-actions>
|
||||
<v-btn @click="saveAndPreview" :loading="loading" prepend-icon="mdi-content-save" color="primary"
|
||||
:disabled="!valid">
|
||||
{{ $l.saveAndPreview }}
|
||||
</v-form> -->
|
||||
<v-card-actions>
|
||||
<v-btn @click="save" :loading="loading" prepend-icon="mdi-content-save" color="primary">
|
||||
{{ $l.save }}
|
||||
</v-btn>
|
||||
<v-btn @click="publish" prepend-icon="mdi-publish" color="success" v-if="false && object.id">{{ $l.publish
|
||||
}}</v-btn>
|
||||
</v-card-actions> -->
|
||||
</v-card-actions>
|
||||
</v-card>
|
||||
<SceneDesigner v-model="object"></SceneDesigner>
|
||||
|
||||
@@ -25,7 +22,22 @@ import SceneDesigner from '@/components/SceneDesigner/SceneDesigner.vue';
|
||||
export default {
|
||||
data() {
|
||||
return {
|
||||
object: {},
|
||||
object: {
|
||||
scenes: [
|
||||
{
|
||||
id: 'test',
|
||||
vd: { x1: 220, y1: 220 },
|
||||
data: {
|
||||
environment: 3, intro: 2,
|
||||
gameObjects: [
|
||||
{ vd: { x1: 350, y1:350 }, data:{ id: 7, }},
|
||||
{ vd: { x1: 200, y1:400 }, data:{ id: 8, }},
|
||||
{ vd: { x1: 70, y1:350 }, data:{ id: 9, }}
|
||||
]
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
valid: false,
|
||||
rules: {
|
||||
required: v => v ? true : this.$l.fieldRequired,
|
||||
@@ -34,10 +46,30 @@ export default {
|
||||
loading: false,
|
||||
}
|
||||
},
|
||||
async mounted(){
|
||||
if (this.id && this.id != 'add') {
|
||||
this.object = (await this.$api.scenario.load(this.id)).data;
|
||||
}
|
||||
},
|
||||
computed: {
|
||||
id() {
|
||||
return this.$route.params?.id;
|
||||
}
|
||||
},
|
||||
methods:{
|
||||
async save(params) {
|
||||
this.loading = true;
|
||||
try {
|
||||
let result = await this.$api.scenario.save(this.object);
|
||||
Object.assign(this.object, result.data.object);
|
||||
if (this.id == 'add') {
|
||||
this.$router.replace({ params: { id: this.object.id } });
|
||||
}
|
||||
} catch (err) {
|
||||
console.error(err);
|
||||
}
|
||||
this.loading = false
|
||||
},
|
||||
}
|
||||
}
|
||||
</script>
|
||||
+16
-1
@@ -1,7 +1,8 @@
|
||||
import axios from 'axios';
|
||||
|
||||
const $ax = axios.create({
|
||||
baseURL: '/api/'
|
||||
baseURL: '/api/',
|
||||
//transformRequest: data=>
|
||||
})
|
||||
|
||||
export default {
|
||||
@@ -20,6 +21,20 @@ export default {
|
||||
async remove(id){
|
||||
return await $ax.delete(`/game-object/${id}`)
|
||||
}
|
||||
},
|
||||
scenario:{
|
||||
async save(data){
|
||||
return await $ax.put('/scenario', data);
|
||||
},
|
||||
async load(id){
|
||||
return await $ax.get(`/scenario/${id}`);
|
||||
},
|
||||
async search(query){
|
||||
return await $ax.post('/scenario', query);
|
||||
},
|
||||
async remove(id){
|
||||
return await $ax.delete(`/scenario/${id}`)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user