diff --git a/src/components/GamePlay/GamePlay.vue b/src/components/GamePlay/GamePlay.vue index 8f4c7ef..feaa761 100644 --- a/src/components/GamePlay/GamePlay.vue +++ b/src/components/GamePlay/GamePlay.vue @@ -3,7 +3,7 @@
-
- - + + +
-
dstm && o.visible){ diff --git a/src/lib/GameEngine.js b/src/lib/GameEngine.js index 0b6df74..0ec1477 100644 --- a/src/lib/GameEngine.js +++ b/src/lib/GameEngine.js @@ -23,6 +23,7 @@ import { Telemetry } from './Telemetry.js'; THREE.Cache.enabled = true const assetPath = '/asset/default/'; +const defaultLightIntensity = 22; class GameEngine extends EventManager{ async init(domNode, opts = {}) { @@ -51,7 +52,7 @@ class GameEngine extends EventManager{ this.initCameraPivot() - this.ambientLight = new THREE.AmbientLight( 0x404040, 11 ); // soft white light + this.ambientLight = new THREE.AmbientLight( 0x404040, defaultLightIntensity ); // soft white light scene.add( this.ambientLight ); // var hemiLight = new THREE.HemisphereLight( 0xffffff, 0x444444, 10 ); @@ -142,7 +143,7 @@ class GameEngine extends EventManager{ //const controls = new MapControls( camera, renderer.domElement ); this.transformControls = new TransformControls(this.camera, renderer.domElement); this.transformControls.addEventListener('dragging-changed', function (event) { - controls.enabled = !event.value; + gameEngine.orbitControls.enabled = !event.value; }); this.pointerControls = new PointerControls(this); @@ -631,7 +632,7 @@ class GameEngine extends EventManager{ t },{ o: this.ambientLight, - a: { intensity: show ? 0.1 : 11}, + a: { intensity: show ? 0.1 : defaultLightIntensity}, t } ]) diff --git a/src/pages/manage/index.vue b/src/pages/manage/index.vue index 822714b..9ce7284 100644 --- a/src/pages/manage/index.vue +++ b/src/pages/manage/index.vue @@ -21,7 +21,7 @@ - + diff --git a/src/plugins/lang.js b/src/plugins/lang.js index d21a7bb..7b15071 100644 --- a/src/plugins/lang.js +++ b/src/plugins/lang.js @@ -77,7 +77,8 @@ const lang = { visualStyle: 'Visual style', gameScenarios: 'Scenarios', gameRules: 'Rules', - gameDesigner: 'Game studio', + gameDesigner: 'Studio', + gameDirector: 'Directing', games: 'Games', play: 'Play', darkMode: 'Dark mode', @@ -233,6 +234,7 @@ const lang = { gameScenarios: 'Сценарии', gameRules: 'Правила', gameDesigner: 'Студио', + gameDirector: 'Режисура', games: 'Игри', play: 'Играй', darkMode: 'Тъмен режим', diff --git a/src/styles/style.scss b/src/styles/style.scss index 3b5f565..5a3d006 100644 --- a/src/styles/style.scss +++ b/src/styles/style.scss @@ -124,13 +124,13 @@ video{ } } -.game-designer-canvas, .game-play-canvas{ +.canvas-wrapper{ width: 100%; max-width: 100vw; height: calc(100vh - 288px); } -.game-play-canvas:has(canvas:fullscreen){ +.canvas-wrapper:has(canvas:fullscreen){ width: 100vw; height: 100vh; }