-
dstm && o.visible){
diff --git a/src/lib/GameEngine.js b/src/lib/GameEngine.js
index 0b6df74..0ec1477 100644
--- a/src/lib/GameEngine.js
+++ b/src/lib/GameEngine.js
@@ -23,6 +23,7 @@ import { Telemetry } from './Telemetry.js';
THREE.Cache.enabled = true
const assetPath = '/asset/default/';
+const defaultLightIntensity = 22;
class GameEngine extends EventManager{
async init(domNode, opts = {}) {
@@ -51,7 +52,7 @@ class GameEngine extends EventManager{
this.initCameraPivot()
- this.ambientLight = new THREE.AmbientLight( 0x404040, 11 ); // soft white light
+ this.ambientLight = new THREE.AmbientLight( 0x404040, defaultLightIntensity ); // soft white light
scene.add( this.ambientLight );
// var hemiLight = new THREE.HemisphereLight( 0xffffff, 0x444444, 10 );
@@ -142,7 +143,7 @@ class GameEngine extends EventManager{
//const controls = new MapControls( camera, renderer.domElement );
this.transformControls = new TransformControls(this.camera, renderer.domElement);
this.transformControls.addEventListener('dragging-changed', function (event) {
- controls.enabled = !event.value;
+ gameEngine.orbitControls.enabled = !event.value;
});
this.pointerControls = new PointerControls(this);
@@ -631,7 +632,7 @@ class GameEngine extends EventManager{
t
},{
o: this.ambientLight,
- a: { intensity: show ? 0.1 : 11},
+ a: { intensity: show ? 0.1 : defaultLightIntensity},
t
}
])
diff --git a/src/pages/manage/index.vue b/src/pages/manage/index.vue
index 822714b..9ce7284 100644
--- a/src/pages/manage/index.vue
+++ b/src/pages/manage/index.vue
@@ -21,7 +21,7 @@
-
+
diff --git a/src/plugins/lang.js b/src/plugins/lang.js
index d21a7bb..7b15071 100644
--- a/src/plugins/lang.js
+++ b/src/plugins/lang.js
@@ -77,7 +77,8 @@ const lang = {
visualStyle: 'Visual style',
gameScenarios: 'Scenarios',
gameRules: 'Rules',
- gameDesigner: 'Game studio',
+ gameDesigner: 'Studio',
+ gameDirector: 'Directing',
games: 'Games',
play: 'Play',
darkMode: 'Dark mode',
@@ -233,6 +234,7 @@ const lang = {
gameScenarios: 'Сценарии',
gameRules: 'Правила',
gameDesigner: 'Студио',
+ gameDirector: 'Режисура',
games: 'Игри',
play: 'Играй',
darkMode: 'Тъмен режим',
diff --git a/src/styles/style.scss b/src/styles/style.scss
index 3b5f565..5a3d006 100644
--- a/src/styles/style.scss
+++ b/src/styles/style.scss
@@ -124,13 +124,13 @@ video{
}
}
-.game-designer-canvas, .game-play-canvas{
+.canvas-wrapper{
width: 100%;
max-width: 100vw;
height: calc(100vh - 288px);
}
-.game-play-canvas:has(canvas:fullscreen){
+.canvas-wrapper:has(canvas:fullscreen){
width: 100vw;
height: 100vh;
}