game object module
This commit is contained in:
@@ -117,9 +117,11 @@ class GameObjectsManager{
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}else{
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object.asset.type = 'single';
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await fs.promises.copyFile(src, def + ext);
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if (['.jpg', '.png', '.webp'].includes(ext)){
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await this.addThumb(object, src);
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}
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}
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}
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/**
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* Assigns a thumbnail to a game object
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@@ -42,6 +42,11 @@ class GameObjectsController{
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res.json(object);
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})
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router.delete('/:id', async (req, res)=>{
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await gameObject.remove(req.params.id);
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res.json({status: 'OK'});
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})
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app.webServer.xapp.use(this.route, router);
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}
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}
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File diff suppressed because one or more lines are too long
@@ -1,8 +1,6 @@
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<template>
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<v-app>
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<v-main>
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<router-view :key="$route.fullPath" />
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</v-main>
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</v-app>
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</template>
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@@ -1,5 +1,5 @@
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<template>
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<v-footer height="40" app>
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<v-footer height="0" app>
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</v-footer>
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</template>
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@@ -1,5 +1,5 @@
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<template>
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<v-app-bar color="primary" prominent>
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<v-app-bar color="primary" scroll-behavior="elevate" scroll-threshold="20">
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<!-- <v-app-bar-nav-icon variant="text" @click.stop="drawer = !drawer"></v-app-bar-nav-icon> -->
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<v-app-bar-title>ProNature Administrative Console</v-app-bar-title>
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<v-menu>
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@@ -14,7 +14,7 @@
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</v-menu>
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</v-app-bar>
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<v-navigation-drawer class="bg-secondary" ocation="$vuetify.display.mobile ? 'bottom' : undefined" expand-on-hover rail>
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<v-navigation-drawer class="bg-secondary" expand-on-hover rail>
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<v-list>
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<v-list-item prepend-avatar="/logo.webp" subtitle="Admin Console" title="ProNature"></v-list-item>
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</v-list>
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@@ -1,8 +1,6 @@
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<template>
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<v-container class="fill-height">
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<v-responsive
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class="align-centerfill-height mx-auto"
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>
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<v-responsive class="align-centerfill-height mx-auto">
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</v-responsive>
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+35
-7
@@ -6,17 +6,19 @@ import { FirstPersonControls } from 'three/addons/controls/FirstPersonControls.j
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import { TransformControls } from 'three/addons/controls/TransformControls.js';
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class GameEngine {
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constructor(domNode) {
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async init(domNode) {
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const width = 1200, height = 800;
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const camera = new THREE.PerspectiveCamera(70, width / height, 0.1, 10000);
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//camera.position.set(-10, -10, 50);
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const camera = new THREE.PerspectiveCamera(70, width / height, 0.01, 10000);
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camera.position.set(1, 0, 1);
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const scene = new THREE.Scene();
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// this.light = new THREE.AmbientLight( 0x404040, 0 ); // soft white light
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// scene.add( this.light );
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function animate(time) {
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let delta = clock.getDelta();
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mixer.update(delta);
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renderer.render(scene, camera);
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controls.update();
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}
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@@ -27,6 +29,11 @@ class GameEngine {
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preserveDrawingBuffer: true
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});
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renderer.setPixelRatio( window.devicePixelRatio );
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//renderer.toneMapping = THREE.CineonToneMapping;
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//renderer.toneMappingExposure = 1.2;
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renderer.shadowMap.enabled = true;
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renderer.shadowMap.type = THREE.PCFSoftShadowMap; // default THREE.PCFShadowMap
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renderer.outputEncoding = THREE.sRGBEncoding;
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const controls = new OrbitControls( camera, renderer.domElement );
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//const controls = new MapControls( camera, renderer.domElement );
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this.transformControls = new TransformControls( camera, renderer.domElement );
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@@ -38,19 +45,25 @@ class GameEngine {
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renderer.setSize(width, height);
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renderer.setAnimationLoop(animate);
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const mixer = new THREE.AnimationMixer(this.scene);
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const clock = new THREE.Clock();
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this.clock = clock;
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this.renderer = renderer;
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this.scene = scene;
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this.loader = new GLTFLoader();
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this.camera = camera;
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this.controls = controls;
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this.mixer = mixer;
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domNode.appendChild(renderer.domElement);
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new THREE.TextureLoader().load('/static/textures/bck-preview.jpg', texture=>{
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texture.encoding = THREE.sRGBEncoding;
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let texture = await this.loadTexture('/static/textures/bck.webp');
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let bck = await this.loadTexture('/static/textures/bck.webp');
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bck.premultiplyAlpha = true;
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texture.mapping = THREE.EquirectangularReflectionMapping;
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scene.background = new THREE.Color(0.7,0.8,1);
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scene.background = bck; //new THREE.Color(0.7,0.7,0.7);
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scene.environment = texture;
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})
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console.log('GameEngine started')
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}
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$ = THREE;
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@@ -61,12 +74,27 @@ class GameEngine {
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})
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}
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async loadTexture(url, progress){
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return new Promise((resolve, reject)=>{
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new THREE.TextureLoader().load(url, texture=>{
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texture.encoding = THREE.sRGBEncoding;
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resolve(texture)
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}, progress, reject)
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})
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}
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async captureScreenshot(type = 'image/webp', quality = 80){
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return new Promise((resolve, reject)=>{
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this.renderer.domElement.toBlob(resolve, type, quality)
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})
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}
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playAnimation(object, clip, play = true){
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let action = this.mixer.clipAction(clip, object);
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if (play) action.play();
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else action.stop();
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}
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stop(){
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this.renderer.setAnimationLoop(null);
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}
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@@ -1,13 +1,9 @@
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<template>
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<v-app>
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<AppHeader />
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<v-main>
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<router-view />
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</v-main>
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<AppFooter />
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</v-app>
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</template>
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<script setup>
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@@ -2,7 +2,7 @@
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<v-card :title="id == 'add' ? $l.createGameObject : $l.editGameObject" class="container my-3">
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<v-form class="pa-4" v-model="valid">
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<v-text-field :label="$l.name" v-model="object.name" :rules="[rules.required]"></v-text-field>
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<v-select :label="$l.objectType" v-model="object.type" :items="objectTypes" :rules="[rules.required]">
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<v-select :label="$l.objectType" v-model="object.type" :items="$p.objectTypes" :rules="[rules.required]">
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</v-select>
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<v-file-input :label="$l.objectFile" v-model="object.file" :rules="[rules.requiredFile]"></v-file-input>
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<div v-if="object.asset?.name">{{ object.asset.name }}</div>
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@@ -12,14 +12,28 @@
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:disabled="!valid">
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{{ $l.saveAndPreview }}
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</v-btn>
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<v-btn @click="captureThumbnail" v-if="object.asset?.type == 'bundle'" prepend-icon="mdi-camera" color="secondary">{{ $l.captureThumbnail }}</v-btn>
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<v-btn @click="publish" prepend-icon="mdi-publish" color="success" v-if="false && object.id">{{ $l.publish }}</v-btn>
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<v-btn @click="publish" prepend-icon="mdi-publish" color="success" v-if="false && object.id">{{ $l.publish
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}}</v-btn>
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</v-card-actions>
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</v-card>
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<v-card :title="$l.preview" class="container my-3" v-show="object.asset">
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<div ref="target" v-show="object?.asset?.type == 'bundle'"></div>
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<v-img v-show="object?.asset?.type == 'single'" :src="`/asset/default/${object.asset?.name}`"></v-img>
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<div v-show="forRendering">
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<div ref="target"></div>
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<v-slide-group show-arrows>
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<v-slide-group-item v-for="(a, i) in animations" :key="i" v-slot="{ isSelected }">
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<v-btn :color="isSelected ? 'primary' : undefined" class="ma-2" :prepend-icon="'mdi-' + (a.playing ? 'stop' : 'play')" rounded @click="toggleAnimation(a)">
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{{ a.name }}
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</v-btn>
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</v-slide-group-item>
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</v-slide-group>
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</div>
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<v-img v-show="!forRendering" :src="`/asset/default/${object.asset?.name}`"></v-img>
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<v-card-actions>
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<v-btn @click="captureThumbnail" v-if="forRendering" prepend-icon="mdi-camera" color="secondary">
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{{ $l.captureThumbnail }}
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</v-btn>
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</v-card-actions>
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</v-card>
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</template>
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@@ -36,18 +50,16 @@ export default {
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required: v => v ? true : this.$l.fieldRequired,
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requiredFile: v => (v?.length || this.id != 'add') ? true : this.$l.fieldRequired
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},
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objectTypes: ['panorama2d', 'environment3d', 'object3d', 'object2d', 'player3d', 'audio'].map(e => ({
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title: this.$l[e],
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value: e
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})),
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loading: false
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loading: false,
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animations: []
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}
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},
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async mounted() {
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if (this.id && this.id != 'add') {
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this.object = (await this.$api.gameObject.load(this.id)).data;
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}
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gameEngine = new GameEngine(this.$refs.target);
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gameEngine = new GameEngine();
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await gameEngine.init(this.$refs.target);
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await this.loadAsset();
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},
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beforeUnmount() {
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@@ -59,6 +71,9 @@ export default {
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},
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id() {
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return this.$route.params?.id;
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},
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forRendering() {
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return this.$p.objectTypes.find(t=> t.value == this.object?.type)?.render
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}
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},
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methods: {
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@@ -84,10 +99,21 @@ export default {
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this.loading = false
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},
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async loadAsset() {
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if (this.object.asset?.type == 'bundle'){
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let gltf = await gameEngine.load(`/asset/default/${this.object.asset.name}`);
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if (this.forRendering) {
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gameEngine.scene.clear();
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console.log(gltf)
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if (this.object.type == 'panorama2d') {
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let t = await gameEngine.loadTexture(`/asset/default/${this.object.asset.name}`);
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t.mapping = gameEngine.$.EquirectangularReflectionMapping;
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gameEngine.scene.background = t;
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gameEngine.scene.environment = t;
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gameEngine.scene.add(gameEngine.camera);
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} else {
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let gltf = await gameEngine.load(`/asset/default/${this.object.asset.name}`);
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console.debug('GLTF', gltf);
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this.loadedAsset = gltf;
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this.animations = gltf.animations.map(a => ({
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name: a.name, id: a.uuid
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}));
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let bb = new gameEngine.$.Box3().setFromObject(gltf.scene);
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gltf.scene.traverse(function (object) {
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object.frustumCulled = false;
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@@ -98,11 +124,22 @@ export default {
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gameEngine.scene.add(gltf.scene);
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//gameEngine.scene.add(gameEngine.light);
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}
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}
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},
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async captureThumbnail() {
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this.object.thumb = await gameEngine.captureScreenshot();
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await this.saveAndPreview({ thumbOnly: true });
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},
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async toggleAnimation(animation){
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animation.playing = !animation.playing;
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gameEngine.playAnimation(
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gameEngine.scene,
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this.loadedAsset.animations.find(a=>a.uuid == animation.id),
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animation.playing
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);
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},
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async publish() {
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}
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@@ -1,27 +1,50 @@
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<template>
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<v-container>
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<v-row>
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<v-col v-for="(v, i) in items" :key="i" cols="3">
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{{ v.name }}
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<span class="font-weight-thin">{{ v.type }}</span>
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<v-btn density="compact" variant="text" icon="mdi-pencil-outline" :to="`/game-objects/${v.id}`"></v-btn>
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<v-col v-for="(v, i) in items" :key="i" cols="12" xs="6" sm="4" md="3" xl="2" class="position-relative">
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<router-link :to="`/game-objects/${v.id}`">
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<v-img :src="`/asset/thumb/${v.asset?.thumb}`"></v-img>
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</router-link>
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<div class="d-flex">
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<span class="flex-grow-1">{{ v.name }}</span>
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<v-icon color="primary" size="x-large" class="position-absolute top-0 left-0 ma-6">mdi-{{ $p.objectTypes.find(t=>t.value == v.type).icon }}</v-icon>
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<v-btn density="compact" variant="text" icon="mdi-pencil-outline" :to="`/game-objects/${v.id}`" color="primary"></v-btn>
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<v-btn density="compact" variant="text" icon="mdi-close" @click="confirmTarget = v; confirmDialog = true" color="red"></v-btn>
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</div>
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</v-col>
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</v-row>
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</v-container>
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<v-dialog v-model="confirmDialog" width="auto">
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<v-card :title="`${$l.confirmDeletionOf} ${ confirmTarget.name }?`">
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<template v-slot:actions>
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<v-btn @click="confirmDialog = false">{{ $l.no }}</v-btn>
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<v-btn color="red-darken-4" @click="remove(confirmTarget)">{{ $l.yes }}</v-btn>
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</template>
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</v-card>
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</v-dialog>
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</template>
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<script>
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export default {
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data(){
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return {
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items: []
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items: [],
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confirmDialog: false,
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confirmTarget: null
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}
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},
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async created(){
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this.items = (await this.$api.gameObject.search()).data.data
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},
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methods:{
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async remove(item){
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await this.$api.gameObject.remove(item.id);
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this.confirmDialog = false;
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this.items.splice(this.items.indexOf(item), 1);
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}
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}
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}
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</script>
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@@ -16,6 +16,9 @@ export default {
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},
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async search(query){
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return await $ax.post('/game-object', query);
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},
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async remove(id){
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return await $ax.delete(`/game-object/${id}`)
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}
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}
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}
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@@ -7,6 +7,7 @@
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// Plugins
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import vuetify from './vuetify'
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import lang from './lang'
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import params from './params'
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import pinia from '@/stores'
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import router from '@/router'
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import api from './api'
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@@ -18,4 +19,5 @@ export function registerPlugins (app) {
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.use(pinia)
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.use(api)
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.use(lang)
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.use(params)
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}
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+5
-2
@@ -14,13 +14,16 @@ const lang = {
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player3d: 'Играч',
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saveAndPreview: 'Запис и преглед',
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preview: 'Преглед',
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captureThumbnail: 'Capture thumbnail',
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captureThumbnail: 'Save thumbnail',
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publish: 'Публикуване',
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gameObjects: 'Обекти',
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gameScenarios: 'Сценарии',
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gameRules: 'Правила',
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games: 'Игри',
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darkMode: 'Тъмен режим'
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darkMode: 'Тъмен режим',
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confirmDeletionOf: 'Потвърдете изтриването на',
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yes: 'Да',
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no: 'Не'
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},
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en: {
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@@ -0,0 +1,37 @@
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export default {
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install: (app, options) => {
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// inject a globally available $translate() method
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let l = app.config.globalProperties.$l;
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app.config.globalProperties.$p = {
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objectTypes: [{
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value: 'panorama2d',
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icon: 'panorama-variant-outline',
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title: l.panorama2d,
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render: true
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}, {
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value: 'environment3d',
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icon: 'panorama-sphere-outline',
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title: l.environment3d,
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render: true
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}, {
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value: 'object3d',
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icon: 'video-3d',
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title: l.object3d,
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render: true
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}, {
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value: 'object2d',
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icon: 'file-image-outline',
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title: l.object2d
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}, {
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value: 'player3d',
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icon: 'human-greeting',
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title: l.player3d,
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render: true
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}, {
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value: 'audio',
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icon: 'volume-medium',
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title: l.audio
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}]
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}
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||||
}
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}
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+1
-1
@@ -18,7 +18,7 @@ export default defineConfig({
|
||||
VueRouter(),
|
||||
Layouts(),
|
||||
Vue({
|
||||
template: { transformAssetUrls }
|
||||
template: { transformAssetUrls: false }
|
||||
}),
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||||
// https://github.com/vuetifyjs/vuetify-loader/tree/master/packages/vite-plugin#readme
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Vuetify({
|
||||
|
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Reference in New Issue
Block a user