gamedesigner

This commit is contained in:
2025-03-19 18:45:40 +02:00
parent 86559bcacd
commit 73ca07bcc0
12 changed files with 367 additions and 25 deletions
+1 -1
View File
@@ -26,7 +26,7 @@ class Db {
try {
dbo = db.db(app.config.db.name);
this.instance = dbo;
for (let c of ['users', 'user_sessions', 'history', 'log', 'assets', 'scenarios']){
for (let c of ['users', 'user_sessions', 'history', 'log', 'assets', 'scenarios', 'games']){
try {
await dbo.createCollection(c);
}catch(err){}
+18 -6
View File
@@ -1,9 +1,10 @@
const collection = 'games';
/**
* Games manager class
*/
class GamesManager{
name = 'games';
name = 'game';
/**
* Class initializer, инициализация на плъгин
@@ -18,7 +19,9 @@ class GamesManager{
* @param {Game} data the game description, дефиниция на играта
*/
this.create = async function(ctx, data){
data.id = (await db.getLastId(collection)) + 1;
await db.create(collection, data);
return data;
}
/**
@@ -27,7 +30,8 @@ class GamesManager{
* @returns {Game} the game, игрова дефиниция
*/
this.read = async function(id){
id = parseInt(id);
return await db.get(collection, {id});
}
/**
@@ -36,7 +40,11 @@ class GamesManager{
* @param {Game} data the game description, игрова дефиниция
*/
this.update = async function(ctx, data){
data.id = parseInt(data.id);
let object = await this.read(data.id);
data = Object.assign(object, data);
await db.update(collection, {id: data.id}, data);
return data;
}
/**
@@ -44,7 +52,8 @@ class GamesManager{
* @param {Number} id game definition ID, идентификатор на игровата дефиниция
*/
this.remove = async function(id){
id = parseInt(id);
await db.remove(collection, {id});
}
/**
@@ -53,7 +62,10 @@ class GamesManager{
* @returns {Game[]} Array of games, масив от игрови дефиниции
*/
this.list = async function(query){
return await db.list(collection, {
query,
project: { name:1, id:1, sceneThumb: '$scenes.data.environment'}
});
}
}
+1 -1
View File
@@ -3,7 +3,7 @@
* Rules manager class, контролен клас за управление на игрови правила
*/
class RulesManager{
name = 'rules';
name = 'rule';
/**
* Class initializer, инициализация на плъгин
+15 -2
View File
@@ -14,7 +14,7 @@ class GamesController{
*/
init(app){
const router = express.Router();
const { games } = app;
const { game } = app;
/**
* API: PUT /api/game/ Create or update game, създаване/обновяване на игрова дефиниция
@@ -22,7 +22,14 @@ class GamesController{
* @memberof GamesController
*/
router.put('/', async (req, res)=>{
try{
let data = req.body;
let object = await game[data.id? 'update' : 'create'](req, data)
res.json({status: 'OK', object});
}catch(err){
console.error(err);
res.status(500).json({status: 'ERR', err});
}
});
/**
@@ -32,6 +39,8 @@ class GamesController{
* @memberof GamesController
*/
router.post('/', async (req, res)=>{
let result = await game.list(req.body);
res.json(result);
})
/**
@@ -42,6 +51,8 @@ class GamesController{
* @memberof GamesController
*/
router.get('/:id', async (req, res)=>{
let object = await game.read(parseInt(req.params.id));
res.json(object);
})
/**
@@ -51,6 +62,8 @@ class GamesController{
* @memberof GamesController
*/
router.delete('/:id', async (req, res)=>{
await scenario.remove(req.params.id);
res.json({status: 'OK'});
})
app.webServer.xapp.use(this.route, router);
+5
View File
@@ -11,12 +11,17 @@ import App from './app/App.js';
const modules = [
{name: 'Config', path:'app/Config.js'},
{name: 'Db', path:'app/Db.js'},
{name: 'GameObjectsManager', path:'app/bl/GameObjectsManager.js'},
{name: 'ScenariosManager', path:'app/bl/ScenariosManager.js'},
{name: 'GamesManager', path:'app/bl/GamesManager.js'},
{name: 'WebServer', path:'app/WebServer.js'},
{name: 'AssetController', path: 'controllers/AssetController.js'},
{name: 'GameObjectsController', path:'controllers/api/GameObjectsController.js'},
{name: 'ScenariosController', path:'controllers/api/ScenariosController.js'},
{name: 'GamesController', path:'controllers/api/GamesController.js'},
]
process.on('uncaughtException', err => {
@@ -59,22 +59,25 @@ export default{
if (this.forRendering) {
gameEngine.scene.clear();
if (this.obj.type == 'panorama2d') {
let t = await gameEngine.loadTexture(`/asset/default/${this.obj.asset.name}`);
t.mapping = gameEngine.$.EquirectangularReflectionMapping;
gameEngine.scene.background = t;
gameEngine.scene.environment = t;
gameEngine.scene.add(gameEngine.camera);
await gameEngine.loadPanorama(`/asset/default/${this.obj.asset.name}`);
// let t = await gameEngine.loadTexture(`/asset/default/${this.obj.asset.name}`);
// t.mapping = gameEngine.$.EquirectangularReflectionMapping;
// gameEngine.scene.background = t;
// gameEngine.scene.environment = t;
// gameEngine.scene.add(gameEngine.camera);
} else {
let gltf = await gameEngine.load(`/asset/default/${this.obj.asset.name}`);
console.debug('GLTF', gltf);
//console.debug('GLTF', gltf);
this.loadedAsset = gltf;
this.animations = gltf.animations.map(a => ({
name: a.name, id: a.uuid
}));
gameEngine.autoScale(gltf.scene);
let bb = new gameEngine.$.Box3().setFromObject(gltf.scene);
gltf.scene.traverse(function (o) {
o.frustumCulled = false;
});
//console.log(bb)
gameEngine.camera.position.set(bb.max.x, bb.max.y, bb.max.z);
gameEngine.controls.target.set((bb.max.x + bb.min.x) / 2, (bb.max.y + bb.min.y) / 2, (bb.max.z + bb.min.z) / 2)
gameEngine.controls.update();
@@ -0,0 +1,111 @@
<template>
<v-btn-toggle variant="tonal" density="compact" class="mx-auto" v-model="mode" color="blue">
<!-- <v-btn size="small" class="text-none" value="default"
prepend-icon="mdi-cursor-default-click">Pointer</v-btn> -->
<v-btn size="small" class="text-none" value="translate" prepend-icon="mdi-cursor-move">Move</v-btn>
<v-btn size="small" class="text-none" value="rotate" prepend-icon="mdi-rotate-orbit">Rotate</v-btn>
<v-btn size="small" class="text-none" value="scale" prepend-icon="mdi-resize">Scale</v-btn>
</v-btn-toggle>
<div class="container my-3">
<div ref="target" @click="targetClick" @pointerdown="targetPointerDown"></div>
</div>
<v-navigation-drawer location="right">
<v-list v-model:selected="scenesList" selectable>
<v-list-item v-for="(s, i) in scenes" :key="i" :title="s.data.title" :value="s"></v-list-item>
</v-list>
</v-navigation-drawer>
</template>
<script>
import { GameEngine } from '@/lib/gameEngine';
let gameEngine = null;
export default {
props:{
modelValue: Object,
scenario: Object
},
data(){
return {
scenesList: [],
mode: 'translate',
pointerDownTime: 0
}
},
computed:{
scenes(){
return this.scenario.scenes || [];
},
scene(){
return this.scenesList[0];
},
object(){
return this.modelValue;
},
},
watch:{
async scene(n){
await this.loadEnvironment();
},
mode(n){
gameEngine.transformControls.setMode(n)
}
},
async mounted(){
gameEngine = new GameEngine();
this.gameEngine = gameEngine;
await gameEngine.init(this.$refs.target);
gameEngine.scene.add(gameEngine.transformControls.getHelper())
},
methods:{
async loadEnvironment(){
await this.expandScenarioData();
if (!this.object.gd){
this.object.gd = {
items: []
};
}
if (this.scene.data.$environment.type == 'panorama2d'){
await gameEngine.loadPanorama(`/asset/default/${this.scene.data.$environment.asset.name}`);
}else{
let env = await gameEngine.load(`/asset/default/${this.scene.data.$environment.asset.name}`);
gameEngine.autoScale(env.scene, 10);
gameEngine.activeObjects.add(env.scene);
}
for (let i of this.scene.data.items) {
let gltf = await gameEngine.load(`/asset/default/${i.data.$go.asset.name}`);
let o = gltf.scene;
gameEngine.autoScale(o);
gameEngine.activeObjects.add(o);
const {position, scale, rotation} = o;
i.gd = {position, scale, rotation};
console.log(JSON.stringify(i.gd));
window.gameEngine = gameEngine;
//console.log(new gameEngine.$.Euler({"isEuler":true,"_x":0,"_y":0,"_z":0,"_order":"XYZ"}));
}
},
async expandScenarioData(){
this.scene.data.$environment = (await this.$api.gameObject.load(this.scene.data.environment)).data
for (let i of this.scene.data.items) {
i.data.$go = (await this.$api.gameObject.load(i.data.go)).data;
}
},
targetPointerDown(){
this.pointerDownTime = performance.now();
},
targetClick(e){
if (performance.now() - this.pointerDownTime < 200){
let intersects = gameEngine.intersect(e, this.$refs.target, gameEngine.activeObjects.children, true);
if (intersects.length){
console.log('attaching controls to', intersects[0].object)
gameEngine.transformControls.attach(intersects[0].object);
}else{
gameEngine.transformControls.detach();
}
}
}
}
}
</script>
+52
View File
@@ -10,6 +10,7 @@ class GameEngine {
const width = 1200, height = 800;
const camera = new THREE.PerspectiveCamera(70, width / height, 0.01, 10000);
this.raycaster = new THREE.Raycaster();
camera.position.set(1, 0, 1);
const scene = new THREE.Scene();
@@ -56,6 +57,10 @@ class GameEngine {
this.camera = camera;
this.controls = controls;
this.mixer = mixer;
this.activeObjects = new THREE.Group();
scene.add(this.activeObjects);
domNode.appendChild(renderer.domElement);
let texture = await this.loadTexture('/static/textures/bck.webp');
@@ -92,6 +97,13 @@ class GameEngine {
})
}
async loadPanorama(url){
let t = await this.loadTexture(url);
t.mapping = THREE.EquirectangularReflectionMapping;
this.scene.background = t;
this.scene.environment = t;
}
async captureScreenshot(type = 'image/webp', quality = 80){
return new Promise((resolve, reject)=>{
this.renderer.domElement.toBlob(resolve, type, quality)
@@ -107,6 +119,46 @@ class GameEngine {
stop(){
this.renderer.setAnimationLoop(null);
}
getMouseVector(mouseEvent, domElement){
//console.log(mouseEvent, domElement)
const mouse = new THREE.Vector2();
if (this.renderType == 'VR'){
let x;
if (mouseEvent.offsetX > window.innerWidth / 2){
x = (mouseEvent.offsetX - window.innerWidth / 2) * 2
}else {
x = mouseEvent.offsetX * 2;
}
mouse.x = ( x / window.innerWidth ) * 2 - 1;
mouse.y = - ( mouseEvent.offsetY / window.innerHeight ) * 2 + 1;
}else{
mouse.x = ( mouseEvent.offsetX / domElement.clientWidth ) * 2 - 1;
mouse.y = - ( mouseEvent.offsetY / domElement.clientHeight ) * 2 + 1;
}
return mouse;
}
intersect(mouseEvent, domElement, objects, recursive = false, returnInputObjects = true){
let mouse = this.getMouseVector(mouseEvent, domElement);
this.raycaster.setFromCamera(mouse, this.camera);
console.log(objects)
let intersects = this.raycaster.intersectObjects(objects, recursive);
if (returnInputObjects && recursive){
intersects.forEach(o=>{
while (o.object && !objects.includes(o.object)) {
o.object = o.object.parent;
}
})
}
return intersects;
}
autoScale(object, mk = 1){
let bb = new THREE.Box3().setFromObject(object);
let k = Math.max(bb.max.x - bb.min.x, bb.max.y - bb.min.y, bb.max.z - bb.min.z);
object.scale.multiplyScalar(mk/k);
}
}
export {GameEngine}
+77 -2
View File
@@ -1,9 +1,84 @@
<template>
<v-container max-width="1400">
<v-tabs v-model="panel">
<v-tab value="game">
<v-icon icon="mdi-pencil"></v-icon> {{ id == 'add' ? l.createGame : l.editGame }}
</v-tab>
<v-tab value="gameDesigner" v-if="scenario">
<v-icon icon="mdi-movie-open-outline"></v-icon> {{ l.gameDesigner }}
</v-tab>
</v-tabs>
<v-tabs-window v-model="panel">
<v-tabs-window-item value="game">
<v-form class="pa-4" v-model="valid">
<v-text-field :label="l.name" v-model="object.name" :rules="[rules.required]"></v-text-field>
<v-textarea :label="l.description" v-model="object.description"></v-textarea>
<v-select :label="l.scenario" :items="scenarios" v-model="object.scenario" item-title="name" item-value="id"></v-select>
</v-form>
</v-tabs-window-item>
<v-tabs-window-item value="gameDesigner">
<GameDesigner v-model="object" :scenario="scenario" ref="gameDesigner" ></GameDesigner>
</v-tabs-window-item>
</v-tabs-window>
<v-btn @click="save" :loading="loading" prepend-icon="mdi-content-save" color="primary">{{ l.save }}</v-btn>
</v-container>
</template>
<script>
export default {
export default {
data() {
return {
object: {},
valid: false,
rules: {
required: v => v ? true : this.l.fieldRequired,
requiredFile: v => (v?.length || this.id != 'add') ? true : this.l.fieldRequired
},
loading: false,
panel: [],
scenarios: [],
scenario: null
}
},
async mounted(){
if (this.id && this.id != 'add') {
this.object = (await this.$api.game.load(this.id)).data;
}
this.scenarios = (await this.$api.scenario.search()).data.data;
await this.loadScenario()
},
computed: {
id() {
return this.$route.params?.id;
}
},
watch:{
async 'object.scenario'(n){
await this.loadScenario()
}
},
methods:{
async loadScenario(){
if (this.object.scenario){
this.scenario = (await this.$api.scenario.load(this.object.scenario)).data;
}else{
this.scenario = null;
}
},
async save(params) {
this.loading = true;
try {
let result = await this.$api.game.save(this.object);
Object.assign(this.object, result.data.object);
if (this.id == 'add') {
this.$router.replace({ params: { id: this.object.id } });
}
} catch (err) {
console.error(err);
}
this.loading = false
},
}
}
</script>
+49
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@@ -0,0 +1,49 @@
<template>
<v-container>
<v-row>
<v-col v-for="(v, i) in items" :key="i" cols="12" xs="6" sm="4" md="3" xl="2" class="position-relative">
<router-link :to="`/games/${v.id}`">
<v-img :src="`/asset/thumb/${v.thumb?.[0]}.webp`"></v-img>
</router-link>
<div class="d-flex">
<span class="flex-grow-1">{{ v.name }}</span>
<v-btn density="compact" variant="text" icon="mdi-pencil-outline" :to="`/games/${v.id}`" color="primary"></v-btn>
<v-btn density="compact" variant="text" icon="mdi-close" @click="confirmTarget = v; confirmDialog = true" color="red"></v-btn>
</div>
</v-col>
</v-row>
</v-container>
<v-dialog v-model="confirmDialog" width="auto">
<v-card :title="`${l.confirmDeletionOf} ${ confirmTarget.name }?`">
<template v-slot:actions>
<v-btn @click="confirmDialog = false">{{ l.no }}</v-btn>
<v-btn color="red-darken-4" @click="remove(confirmTarget)">{{ l.yes }}</v-btn>
</template>
</v-card>
</v-dialog>
</template>
<script>
export default {
data(){
return {
items: [],
confirmDialog: false,
confirmTarget: null
}
},
async created(){
this.items = (await this.$api.game.search()).data.data
},
methods:{
async remove(item){
await this.$api.game.remove(item.id);
this.confirmDialog = false;
this.items.splice(this.items.indexOf(item), 1);
}
}
}
</script>
+14
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@@ -46,6 +46,20 @@ export default {
async remove(id){
return await $ax.delete(`/scenario/${id}`)
}
},
game:{
async save(data){
return await $ax.put('/game', data);
},
async load(id){
return await $ax.get(`/game/${id}`);
},
async search(query){
return await $ax.post('/game', query);
},
async remove(id){
return await $ax.delete(`/game/${id}`)
}
}
}
}
+8
View File
@@ -3,6 +3,8 @@ const lang = {
_code: 'en',
createGameObject: 'Add game object',
editGameObject: 'Edit game object',
createGame: 'Add game',
editGame: 'Edit game',
name: 'Name',
description: 'Description',
fieldRequired: 'Field is required',
@@ -23,11 +25,13 @@ const lang = {
gameObjects: 'Objects',
gameScenarios: 'Scenarios',
gameRules: 'Rules',
gameDesigner: 'Game studio',
games: 'Games',
darkMode: 'Dark mode',
confirmDeletionOf: 'Confirm deletion of',
yes: 'Yes',
no: 'No',
scenario: 'Scenario',
createScenario: 'Create scenario',
editScenario: 'Edit scenario',
editScenes: 'Edit scenes',
@@ -38,6 +42,8 @@ const lang = {
_code: 'bg',
createGameObject: 'Добавяне на игрови обект',
editGameObject: 'Редактиране на игрови обект',
createGame: 'Добавяне на игра',
editGame: 'Редактиране на игра',
name: 'Име',
description: 'Описание',
fieldRequired: 'Полето е задължително',
@@ -58,11 +64,13 @@ const lang = {
gameObjects: 'Обекти',
gameScenarios: 'Сценарии',
gameRules: 'Правила',
gameDesigner: 'Студио',
games: 'Игри',
darkMode: 'Тъмен режим',
confirmDeletionOf: 'Потвърдете изтриването на',
yes: 'Да',
no: 'Не',
scenario: 'Сценарий',
createScenario: 'Създаване на сценарий',
editScenario: 'Редактиране на сценарий',
editScenes: 'Редактиране на сцени',