a-maze-ing
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@@ -48,6 +48,7 @@ class InteractiveObject {
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resolve(mesh);
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break;
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case 'gltf':
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console.log('loadingg', obj.value)
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new GLTFLoader().load(obj.value, (gltf) => {
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let gltfObj = gltf.scene;
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gltf.scene.traverse(function (object) {
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