This commit is contained in:
2026-03-15 15:55:15 +02:00
parent 95c878e979
commit 7e7de616f8
10 changed files with 300 additions and 183 deletions
+46
View File
@@ -0,0 +1,46 @@
# Basis Universal GPU Texture Compression
Basis Universal is a "[supercompressed](http://gamma.cs.unc.edu/GST/gst.pdf)"
GPU texture and texture video compression system that outputs a highly
compressed intermediate file format (.basis) that can be quickly transcoded to
a wide variety of GPU texture compression formats.
[GitHub](https://github.com/BinomialLLC/basis_universal)
## Transcoders
Basis Universal texture data may be used in two different file formats:
`.basis` and `.ktx2`, where `ktx2` is a standardized wrapper around basis texture data.
For further documentation about the Basis compressor and transcoder, refer to
the [Basis GitHub repository](https://github.com/BinomialLLC/basis_universal).
The folder contains two files required for transcoding `.basis` or `.ktx2` textures:
* `basis_transcoder.js` — JavaScript wrapper for the WebAssembly transcoder.
* `basis_transcoder.wasm` — WebAssembly transcoder.
Both are dependencies of `KTX2Loader`:
```js
const ktx2Loader = new KTX2Loader();
ktx2Loader.setTranscoderPath( 'examples/jsm/libs/basis/' );
ktx2Loader.detectSupport( renderer );
ktx2Loader.load( 'diffuse.ktx2', function ( texture ) {
const material = new THREE.MeshStandardMaterial( { map: texture } );
}, function () {
console.log( 'onProgress' );
}, function ( e ) {
console.error( e );
} );
```
## License
[Apache License 2.0](https://github.com/BinomialLLC/basis_universal/blob/master/LICENSE)
File diff suppressed because one or more lines are too long
Binary file not shown.
@@ -45,8 +45,8 @@ export default{
} }
}, },
beforeUnmount() { beforeUnmount() {
gameEngine?.stop(); gameEngine?.dispose();
gameEngine?.destroy(); gameEngine = null;
}, },
watch:{ watch:{
object(n){ object(n){
@@ -72,7 +72,7 @@ export default{
methods:{ methods:{
async loadAsset() { async loadAsset() {
if (this.forRendering) { if (this.forRendering) {
gameEngine.activeObjects.clear(); gameEngine.resetScene();
if (this.obj.type == 'panorama2d') { if (this.obj.type == 'panorama2d') {
await gameEngine.loadPanorama(this.obj.asset.name); await gameEngine.loadPanorama(this.obj.asset.name);
// let t = await gameEngine.loadTexture(`/asset/default/${this.obj.asset.name}`); // let t = await gameEngine.loadTexture(`/asset/default/${this.obj.asset.name}`);
@@ -89,9 +89,6 @@ export default{
})); }));
autoScale(gltf.scene); autoScale(gltf.scene);
let bb = new gameEngine.$.Box3().setFromObject(gltf.scene); let bb = new gameEngine.$.Box3().setFromObject(gltf.scene);
gltf.scene.traverse(function (o) {
o.frustumCulled = false;
});
//console.log(bb) //console.log(bb)
gameEngine.camera.position.set(bb.max.x, bb.max.y, bb.max.z); gameEngine.camera.position.set(bb.max.x, bb.max.y, bb.max.z);
gameEngine.orbitControls.target.set((bb.max.x + bb.min.x) / 2, (bb.max.y + bb.min.y) / 2, (bb.max.z + bb.min.z) / 2) gameEngine.orbitControls.target.set((bb.max.x + bb.min.x) / 2, (bb.max.y + bb.min.y) / 2, (bb.max.z + bb.min.z) / 2)
@@ -1,4 +1,4 @@
import { TextureLoader, MeshStandardMaterial, MeshBasicMaterial, PlaneGeometry, Mesh, DoubleSide, Vector3 } from "three"; import { MeshStandardMaterial, MeshBasicMaterial, PlaneGeometry, Mesh, DoubleSide, Vector3 } from "three";
class ImageObject { class ImageObject {
constructor(engine, obj) { constructor(engine, obj) {
@@ -10,13 +10,13 @@ class ImageObject {
side: DoubleSide side: DoubleSide
}; };
if (obj.nm) { if (obj.nm) {
mp.normalMap = new TextureLoader().setPath(obj.path).load(obj.nm); mp.normalMap = engine.loadTexture(obj.nm, obj.path);
} }
if (obj.em) { if (obj.em) {
mp.emissiveMap = new TextureLoader().setPath(obj.path).load(obj.em); mp.emissiveMap = engine.loadTexture(obj.em, obj.path);
} }
if (obj.am) { if (obj.am) {
mp.alphaMap = new TextureLoader().setPath(obj.path).load(obj.am); mp.alphaMap = engine.loadTexture(obj.am, obj.path);
} }
obj.material && Object.assign(mp, obj.material); obj.material && Object.assign(mp, obj.material);
let geo = new PlaneGeometry(obj.width || 1, obj.height || 1); let geo = new PlaneGeometry(obj.width || 1, obj.height || 1);
@@ -1,4 +1,4 @@
import { MeshBasicMaterial, Color, Vector3, DoubleSide } from "three"; import { MeshBasicMaterial, Color, DoubleSide } from "three";
import { Text } from "troika-three-text"; import { Text } from "troika-three-text";
import { assignParams } from "@/lib/MeshUtils"; import { assignParams } from "@/lib/MeshUtils";
+3 -7
View File
@@ -1,5 +1,5 @@
import { import {
PlaneGeometry, CylinderGeometry, CanvasTexture, Group, SphereGeometry, PlaneGeometry, CylinderGeometry, Group, SphereGeometry,
Mesh, MeshStandardMaterial, MeshBasicMaterial, DoubleSide Mesh, MeshStandardMaterial, MeshBasicMaterial, DoubleSide
} from "three"; } from "three";
@@ -12,14 +12,10 @@ class DashBoard extends EventManager {
constructor(engine) { constructor(engine) {
super(); super();
let levelProgress; let levelProgress;
let canvas = document.createElement('canvas');
let ctx = canvas.getContext('2d');
let texture = new CanvasTexture(canvas)
let updating = false;
let params = {}
let occupied = false; let occupied = false;
const dash = new Group(), hud = new Group(), hudTarget = new Group(); const dash = new Group(), hud = new Group(), hudTarget = new Group();
this.object = dash;
hud.visible = false; hud.visible = false;
let hudAnimation, hudPlane, textPlane, sceneHeader; let hudAnimation, hudPlane, textPlane, sceneHeader;
this.group = dash; this.group = dash;
@@ -38,7 +34,7 @@ class DashBoard extends EventManager {
const dashGeometry = new PlaneGeometry(dashWidth, dashHeight); const dashGeometry = new PlaneGeometry(dashWidth, dashHeight);
const dashMesh = new Mesh(dashGeometry, new MeshBasicMaterial({ const dashMesh = new Mesh(dashGeometry, new MeshBasicMaterial({
transparent: true, transparent: true,
map: texture opacity: 0
})) }))
dash.add(dashMesh); dash.add(dashMesh);
+206 -148
View File
@@ -12,6 +12,7 @@ import { PointerControls } from './PointerControls';
import { ARButton } from 'three/addons/webxr/ARButton.js'; import { ARButton } from 'three/addons/webxr/ARButton.js';
import { XRButton } from 'three/addons/webxr/XRButton.js'; import { XRButton } from 'three/addons/webxr/XRButton.js';
import { XRControllerModelFactory } from 'three/addons/webxr/XRControllerModelFactory.js'; import { XRControllerModelFactory } from 'three/addons/webxr/XRControllerModelFactory.js';
import { KTX2Loader } from 'three/addons/loaders/KTX2Loader.js';
import { Physics } from './Physics.js'; import { Physics } from './Physics.js';
import { Clickable } from './Clickable.js'; import { Clickable } from './Clickable.js';
import { DashBoard } from './Dashboard.js'; import { DashBoard } from './Dashboard.js';
@@ -26,14 +27,9 @@ const assetPath = '/asset/default/';
const defaultLightIntensity = 22; const defaultLightIntensity = 22;
class GameEngine extends EventManager{ class GameEngine extends EventManager{
async init(domNode, opts = {}) {
this.w = domNode.clientWidth || 1200, this.h = domNode.clientHeight || 800;
this.aspect = this.w / this.h
this.opts = opts;
const gameEngine = this;
async initScene(){
this.perspectiveCamera = new THREE.PerspectiveCamera(45, this.aspect, 0.001, 99); this.perspectiveCamera = new THREE.PerspectiveCamera(45, this.aspect, 0.001, 99);
this.raycaster = new THREE.Raycaster();
//this.perspectiveCamera.position.set(0, 0, 10); //this.perspectiveCamera.position.set(0, 0, 10);
this.camera = this.perspectiveCamera; this.camera = this.perspectiveCamera;
@@ -67,7 +63,7 @@ class GameEngine extends EventManager{
dirLight.position.set(12, 33, -37); dirLight.position.set(12, 33, -37);
dirLight.position.multiplyScalar( 0.20 ); dirLight.position.multiplyScalar( 0.20 );
// hemiLight.position.multiplyScalar( 0.20 ); // hemiLight.position.multiplyScalar( 0.20 );
//scene.add(dirLight); scene.add(dirLight);
dirLight.castShadow = true; dirLight.castShadow = true;
dirLight.shadow.mapSize.width = 1024; dirLight.shadow.mapSize.width = 1024;
dirLight.shadow.mapSize.height = 1024; dirLight.shadow.mapSize.height = 1024;
@@ -82,11 +78,83 @@ class GameEngine extends EventManager{
// const spotLight = new THREE.SpotLight(0xffffff); // const spotLight = new THREE.SpotLight(0xffffff);
// scene.add(spotLight); // scene.add(spotLight);
this.listener = new THREE.AudioListener();
this.camera.add(this.listener);
this.ambientSound = new THREE.Audio(this.listener);
this.activeObjects = new THREE.Group();
scene.add(this.activeObjects);
if (this.opts.gizmo) {
this.orbitControls = new OrbitControls(this.camera, this.renderer.domElement);
this.orbitControls.enableZoom = false;
const gizmo = new ViewportGizmo(this.camera, this.renderer, {
container: '.renderer-gizmo',
//type:'cube'
});
gizmo.attachControls(this.orbitControls);
this.gizmo = gizmo;
this.perspectiveCamera.position.set(0, 0, 10);
this.orthographicCamera.position.set(0, 0, 100);
this.cameraRig.rotation.y = 0;
}
//const controls = new MapControls( camera, renderer.domElement );
if (this.opts.mode == 'GameDesigner'){
const gameEngine = this;
this.transformControls = new TransformControls(this.camera, this.renderer.domElement);
this.transformControls.addEventListener('dragging-changed', function (event) {
if (gameEngine.orbitControls){
gameEngine.orbitControls.enabled = !event.value;
}
});
scene.add(this.transformControls.getHelper());
}else if (['GamePlay', 'GamePreview'].includes(this.opts.mode)){
const dashboard = new DashBoard(this);
this.dashboard = dashboard;
dashboard.enable();
}
this.pointerControls = new PointerControls(this);
scene.background = new THREE.Color(1, 1, 1);
const mixer = new THREE.AnimationMixer(this.scene);
const clock = new THREE.Clock();
this.clock = clock;
this.mixers = [mixer];
await this.initPhysics();
if (this.opts.xr){
this.cameraRig.add(this.xrController1);
this.cameraRig.add(this.xrController2);
this.cameraRig.add(this.xrControllerGrip1);
this.cameraRig.add(this.xrControllerGrip2);
const geometry = new THREE.BufferGeometry().setFromPoints([new THREE.Vector3(0, 0, 0), new THREE.Vector3(0, 0, - 1)]);
let line = new THREE.Line(geometry);
line.scale.z = 5;
this.controllerLine = line;
}
}
async init(domNode, opts = {}) {
this.w = domNode.clientWidth || 1200, this.h = domNode.clientHeight || 800;
this.aspect = this.w / this.h
this.opts = opts;
const gameEngine = this;
this.raycaster = new THREE.Raycaster();
const renderer = new THREE.WebGLRenderer({ const renderer = new THREE.WebGLRenderer({
antialias: true, antialias: true,
alpha: false, alpha: false,
preserveDrawingBuffer: true, //this is important for screenshots capturing preserveDrawingBuffer: true, //this is important for screenshots capturing
powerPreference: "high-performance", //powerPreference: "high-performance",
//precision: 'mediump' //precision: 'mediump'
}); });
renderer.setPixelRatio(window.devicePixelRatio); renderer.setPixelRatio(window.devicePixelRatio);
@@ -114,111 +182,16 @@ class GameEngine extends EventManager{
this.motionQueue = new MotionEngine(); this.motionQueue = new MotionEngine();
this.assetPath = assetPath; this.assetPath = assetPath;
const dashboard = new DashBoard(this);
this.dashboard = dashboard;
this.listener = new THREE.AudioListener();
this.camera.add(this.listener);
this.ambientSound = new THREE.Audio(this.listener);
this.activeObjects = new THREE.Group();
scene.add(this.activeObjects);
if (opts.gizmo) {
this.orbitControls = new OrbitControls(this.camera, renderer.domElement);
this.orbitControls.enableZoom = false;
const gizmo = new ViewportGizmo(this.camera, renderer, {
container: '.renderer-gizmo',
//type:'cube'
});
gizmo.attachControls(this.orbitControls);
this.gizmo = gizmo;
this.perspectiveCamera.position.set(0, 0, 10);
this.orthographicCamera.position.set(0, 0, 100);
this.cameraRig.rotation.y = 0;
}
if (opts.telemetry){ if (opts.telemetry){
this.tm = new Telemetry(opts.telemetry, opts.mode); this.tm = new Telemetry(opts.telemetry, opts.mode);
} }
//const controls = new MapControls( camera, renderer.domElement );
this.transformControls = new TransformControls(this.camera, renderer.domElement);
this.transformControls.addEventListener('dragging-changed', function (event) {
if (gameEngine.orbitControls){
gameEngine.orbitControls.enabled = !event.value;
}
});
this.pointerControls = new PointerControls(this);
// controls.enableDamping = true; // controls.enableDamping = true;
// controls.screenSpacePanning = true; // controls.screenSpacePanning = true;
this.renderType = 'ST'; this.renderType = 'ST';
this.handleXrAction = ['ObjectPreview', 'DesignMode'].includes(opts.mode) ? this.handleXrActionDesignMode : this.handleXrActionGameMode; this.handleXrAction = ['ObjectPreview', 'DesignMode'].includes(opts.mode) ? this.handleXrActionDesignMode : this.handleXrActionGameMode;
function animate(time) {
let delta = clock.getDelta();
gameEngine.physics?.step();
gameEngine.handleXrAction(gameEngine, delta);
gameEngine.hero?.update(delta);
gameEngine.mixers.forEach(m => m.update(delta));
gameEngine.dispatchEvent({type: 'beforeRender'})
gameEngine.processHideIfFar();
this.motionQueue.update(delta);
gameEngine.render(scene, gameEngine.camera);
if (!renderer.xr.isPresenting) {
gameEngine.gizmo?.render();
}
// renderer.autoClear = false;
// dashboard.render();
// renderer.autoClear = true;
}
renderer.setAnimationLoop(animate.bind(this));
const mixer = new THREE.AnimationMixer(this.scene);
const clock = new THREE.Clock();
this.clock = clock;
this.draco = new DRACOLoader().setDecoderPath('/3rdparty/draco/');
this.loader = new GLTFLoader();
this.loader.setDRACOLoader(this.draco);
this.mixers = [mixer];
domNode.appendChild(renderer.domElement);
// let texture = await GameEngine.loadTexture('/static/textures/bck.webp', '');
// // let bck = await this.loadTexture('/static/textures/bck.webp');
// // bck.premultiplyAlpha = true;
// texture.mapping = THREE.EquirectangularReflectionMapping;
// // scene.background = bck; //new THREE.Color(0.7,0.7,0.7);
// scene.environment = texture;
scene.background = new THREE.Color(1, 1, 1);
//console.log('GameEngine started')
renderer.domElement.addEventListener('wheel', (event) => {
event.preventDefault();
if (gameEngine.hero){
if (!gameEngine.pointerControls.isLocked){
gameEngine.hero.cameraZ += event.deltaY / 100;
}else{
gameEngine.camera.fov += event.deltaY / 100;
gameEngine.camera.fov = Math.min(Math.max(gameEngine.camera.fov, 0.01), 90);
gameEngine.camera.updateProjectionMatrix();
}
}else{
gameEngine.camera.zoom -= event.deltaY / (1000 / gameEngine.camera.zoom);
gameEngine.camera.zoom = Math.max(gameEngine.camera.zoom, .01);
//controls.rotateSpeed = 1 / Math.sqrt(gameEngine.camera.zoom);
gameEngine.orbitControls.panSpeed = 1 / gameEngine.camera.zoom;
gameEngine.camera.updateProjectionMatrix();
}
})
await this.initPhysics();
if (opts.stats){ if (opts.stats){
this.stats = new Stats(); this.stats = new Stats();
this.stats.dom.classList.add('engine-stats'); this.stats.dom.classList.add('engine-stats');
@@ -250,6 +223,50 @@ class GameEngine extends EventManager{
this.clickable = new Clickable(this, 20); this.clickable = new Clickable(this, 20);
this.draggable = new Draggable(this, 20); this.draggable = new Draggable(this, 20);
await this.initScene();
function animate(time) {
let delta = gameEngine.clock.getDelta();
gameEngine.physics?.step();
gameEngine.handleXrAction(gameEngine, delta);
gameEngine.hero?.update(delta);
gameEngine.mixers.forEach(m => m.update(delta));
gameEngine.dispatchEvent({type: 'beforeRender'})
gameEngine.processHideIfFar();
this.motionQueue.update(delta);
gameEngine.render(gameEngine.scene, gameEngine.camera);
if (!renderer.xr.isPresenting) {
gameEngine.gizmo?.render();
}
}
renderer.setAnimationLoop(animate.bind(this));
this.loadedObjects = [];
domNode.appendChild(renderer.domElement);
renderer.domElement.addEventListener('wheel', (event) => {
event.preventDefault();
if (gameEngine.hero){
if (!gameEngine.pointerControls.isLocked){
gameEngine.hero.cameraZ += event.deltaY / 100;
}else{
gameEngine.camera.fov += event.deltaY / 100;
gameEngine.camera.fov = Math.min(Math.max(gameEngine.camera.fov, 0.01), 90);
gameEngine.camera.updateProjectionMatrix();
}
}else{
gameEngine.camera.zoom -= event.deltaY / (1000 / gameEngine.camera.zoom);
gameEngine.camera.zoom = Math.max(gameEngine.camera.zoom, .01);
//controls.rotateSpeed = 1 / Math.sqrt(gameEngine.camera.zoom);
gameEngine.orbitControls.panSpeed = 1 / gameEngine.camera.zoom;
gameEngine.camera.updateProjectionMatrix();
}
})
GameEngine.ktxLoader.detectSupport(renderer);
} }
initXr() { initXr() {
@@ -264,7 +281,6 @@ class GameEngine extends EventManager{
// this.session = this.renderer.xr.getSession(); // this.session = this.renderer.xr.getSession();
// this.session.addEventListener('selectstart', this.onControllerEvent.bind(this)); // this.session.addEventListener('selectstart', this.onControllerEvent.bind(this));
}) })
this.cameraRig.add(c1);
let c2 = this.renderer.xr.getController(1); let c2 = this.renderer.xr.getController(1);
c2.addEventListener('select', this.onSelect.bind(this)); c2.addEventListener('select', this.onSelect.bind(this));
@@ -275,47 +291,25 @@ class GameEngine extends EventManager{
c2.addEventListener('connected', e => { c2.addEventListener('connected', e => {
c2.gamepad = e.data.gamepad; c2.gamepad = e.data.gamepad;
}) })
this.cameraRig.add(c2);
const controllerModelFactory = new XRControllerModelFactory(); const controllerModelFactory = new XRControllerModelFactory();
let controllerGrip1 = this.renderer.xr.getControllerGrip(0); let controllerGrip1 = this.renderer.xr.getControllerGrip(0);
controllerGrip1.add(controllerModelFactory.createControllerModel(controllerGrip1)); controllerGrip1.add(controllerModelFactory.createControllerModel(controllerGrip1));
this.cameraRig.add(controllerGrip1);
let controllerGrip2 = this.renderer.xr.getControllerGrip(1); let controllerGrip2 = this.renderer.xr.getControllerGrip(1);
controllerGrip2.add(controllerModelFactory.createControllerModel(controllerGrip2)); controllerGrip2.add(controllerModelFactory.createControllerModel(controllerGrip2));
this.cameraRig.add(controllerGrip2);
const geometry = new THREE.BufferGeometry().setFromPoints([new THREE.Vector3(0, 0, 0), new THREE.Vector3(0, 0, - 1)]);
let line = new THREE.Line(geometry);
line.name = 'line';
line.scale.z = 5;
this.controllerLine = line;
this.xrController1 = c1 this.xrController1 = c1
this.xrController2 = c2 this.xrController2 = c2
this.xrControllerGrip1 = controllerGrip1;
this.xrControllerGrip2 = controllerGrip2;
this.xrCamera = this.renderer.xr.getCamera(); this.xrCamera = this.renderer.xr.getCamera();
} }
initCameraPivot() { initCameraPivot() {
// const pivot = new THREE.Object3D()
// pivot.position.set(0, 0, 0)
// const yaw = new THREE.Object3D()
// const pitch = new THREE.Object3D()
// this.scene.add(pivot)
// pivot.add(yaw)
// yaw.add(pitch)
// this.scene.add(this.perspectiveCamera);
// this.scene.add(this.orthographicCamera);
// this.cameraPivot = pivot;
// this.cameraYaw = yaw;
this.cameraWorld = new THREE.Group(); this.cameraWorld = new THREE.Group();
this.cameraRig = new THREE.Group(); this.cameraRig = new THREE.Group();
this.cameraRig.add(this.perspectiveCamera); this.cameraRig.add(this.perspectiveCamera);
@@ -443,7 +437,7 @@ class GameEngine extends EventManager{
async load(url, path = assetPath, progress) { async load(url, path = assetPath, progress) {
return new Promise((resolve, reject) => { return new Promise((resolve, reject) => {
this.loader.load(`${path}${url}`, o => { GameEngine.gltfLoader.load(`${path}${url}`, o => {
o.scene.traverse(object => { o.scene.traverse(object => {
if (object.name == 'environment' || object.material){ if (object.name == 'environment' || object.material){
//console.log('env recomputing') //console.log('env recomputing')
@@ -470,6 +464,7 @@ class GameEngine extends EventManager{
object.receiveShadow = true; object.receiveShadow = true;
}); });
resolve(o); resolve(o);
this.loadedObjects.push(o);
}, progress, reject) }, progress, reject)
}) })
} }
@@ -477,9 +472,13 @@ class GameEngine extends EventManager{
async loadPanorama(url, path = assetPath) { async loadPanorama(url, path = assetPath) {
let t = await GameEngine.loadTexture(url, path); let t = await GameEngine.loadTexture(url, path);
t.mapping = THREE.EquirectangularReflectionMapping; t.mapping = THREE.EquirectangularReflectionMapping;
t.generateMipmaps = false;
t.minFilter = THREE.LinearFilter;
this.scene.background?.dispose?.();
this.scene.environment?.dispose?.();
this.scene.background = t; this.scene.background = t;
//this.scene.environment = t; this.scene.environment = t;
this.scene.environment = this.pmremGenerator.fromEquirectangular(t).texture; //this.scene.environment = this.pmremGenerator.fromEquirectangular(t).texture;
} }
async captureScreenshot(type = 'image/webp', quality = 80) { async captureScreenshot(type = 'image/webp', quality = 80) {
@@ -635,19 +634,6 @@ class GameEngine extends EventManager{
}) })
} }
clearScene(){
this.hero?.destroy();
this.dashboard?.reset();
this.activeObjects.clear();
this.physics.stop();
this.physics.clear();
this.clickable.removeAll();
this.motionQueue.clearAll();
this.ambientSound.stop();
this.tm?.setScene(null);
this.removeAllListenersOfType('beforeRender')
}
async playAmbientSound(source, path){ async playAmbientSound(source, path){
let buffer = await GameEngine.loadAudio(source, path); let buffer = await GameEngine.loadAudio(source, path);
this.ambientSound.setBuffer(buffer); this.ambientSound.setBuffer(buffer);
@@ -671,25 +657,97 @@ class GameEngine extends EventManager{
]) ])
} }
destroy(){ clearObject(o){
let disposables = []
o.traverse(object => {
if (!object.isMesh) return;
disposables.push(object);
});
disposables.forEach(object=>{
object.removeFromParent();
object.geometry.dispose();
if (object.material.isMaterial) {
this.clearMaterial(object.material)
} else {
for (const material of object.material) this.clearMaterial(material)
}
})
}
clearMaterial(material) {
material.dispose();
for (const key of Object.keys(material)) {
const value = material[key]
if (value && typeof value == 'object' && 'minFilter' in value) {
//console.log('Disposing', value.name, this.renderer.info.memory.textures );
value.dispose();
//console.log('Disposed', value.name, this.renderer.info.memory.textures );
}
}
}
clearScene(){
this.hero?.dispose();
this.dashboard?.reset();
//this.activeObjects.clear();
this.physics.stop();
this.physics.clear();
this.clickable.removeAll();
this.gizmo?.dispose();
this.motionQueue.clearAll();
this.ambientSound.stop();
this.loadedObjects.forEach(o=>this.clearObject(o.scene))
GameEngine.loadedTextures.forEach(t=>{
//console.log('Disposing', t.name, this.renderer.info.memory.textures );
t.dispose();
//console.log('Disposed', t.name, this.renderer.info.memory.textures );
});
this.scene.background?.dispose?.();
this.scene.environment?.dispose?.();
this.clearObject(this.scene);
this.scene = null;
this.tm?.setScene(null);
this.removeAllListenersOfType('beforeRender');
this.renderer.renderLists.dispose();
this.renderer.properties.dispose();
}
async resetScene(){
this.clearScene();
await this.initScene();
}
dispose(){
this.stop();
this.clearScene();
this.renderer.dispose(); this.renderer.dispose();
this.pmremGenerator.dispose();
this.arBtn?.remove(); this.arBtn?.remove();
this.xrBtn?.remove(); this.xrBtn?.remove();
this.stats?.dom?.remove(); this.stats?.dom?.remove();
this.renderer.domElement.remove(); this.renderer.domElement.remove();
//console.log('Engine Disposed', this.renderer.info.memory.textures );
} }
static textureLoader = new THREE.TextureLoader(); static textureLoader = new THREE.TextureLoader();
static audioLoader = new THREE.AudioLoader(); static audioLoader = new THREE.AudioLoader();
static draco = new DRACOLoader().setDecoderPath('/3rdparty/draco/');
static gltfLoader = new GLTFLoader().setDRACOLoader(this.draco);
static ktxLoader = new KTX2Loader().setTranscoderPath( '/3rdparty/basis/' );
static loadedTextures = []
static async loadTexture(url, path = assetPath, progress, assignTo) { static async loadTexture(url, path = assetPath, progress, assignTo) {
let loader = url.toLowerCase().endsWith('.ktx2') ? GameEngine.ktxLoader : GameEngine.textureLoader;
return new Promise((resolve, reject) => { return new Promise((resolve, reject) => {
GameEngine.textureLoader.load(`${path}${url}`, texture => { loader.load(`${path}${url}`, texture => {
texture.colorSpace = THREE.SRGBColorSpace; texture.colorSpace = THREE.SRGBColorSpace;
texture.name = url;
if (assignTo){ if (assignTo){
assignTo[0][assignTo[1]] = texture; assignTo[0][assignTo[1]] = texture;
} }
resolve(texture) resolve(texture)
GameEngine.loadedTextures.push(texture);
}, progress, reject) }, progress, reject)
}) })
} }
+9 -5
View File
@@ -1,4 +1,5 @@
import { TextureLoader, Box3, Vector3, Group } from "three"; import { Box3, Vector3, Group } from "three";
import { GameEngine } from "./GameEngine";
function assignParams(mesh, params){ function assignParams(mesh, params){
['scale', 'rotation', 'position'].forEach(p=>params[p] && mesh[p].fromArray(params[p])); ['scale', 'rotation', 'position'].forEach(p=>params[p] && mesh[p].fromArray(params[p]));
@@ -15,14 +16,17 @@ function assignMaterial(mesh, params){
//let mp = params.material.metalness ? new MeshStandardMaterial(params.material) : new MeshBasicMaterial(params.material) //let mp = params.material.metalness ? new MeshStandardMaterial(params.material) : new MeshBasicMaterial(params.material)
Object.assign(mesh.material, params.material) Object.assign(mesh.material, params.material)
if (params.dm){ if (params.dm){
var dm = new TextureLoader().setPath(params.path).load(params.dm); GameEngine.loadTexture(params.dm, params.path, undefined, [mesh.material, 'map'])
mesh.material.map = dm; // var dm = new TextureLoader().setPath(params.path).load(params.dm);
// mesh.material.map = dm;
} }
if (params.nm){ if (params.nm){
mesh.material.normalMap = new TextureLoader().setPath(params.path).load(params.nm); GameEngine.loadTexture(params.nm, params.path, undefined, [mesh.material, 'normalMap'])
//mesh.material.normalMap = new TextureLoader().setPath(params.path).load(params.nm);
} }
if (params.em) { if (params.em) {
mesh.material.emissiveMap = new TextureLoader().setPath(params.path).load(params.em); GameEngine.loadTexture(params.em, params.path, undefined, [mesh.material, 'emissiveMap'])
//mesh.material.emissiveMap = new TextureLoader().setPath(params.path).load(params.em);
} }
//mesh.material = mp; //mesh.material = mp;
mesh.material.needsUpdate = true; mesh.material.needsUpdate = true;
+9 -12
View File
@@ -19,11 +19,6 @@ export default {
mode: this.env mode: this.env
}); });
//engine.scene.add(new engine.$.GridHelper(100,100)); //engine.scene.add(new engine.$.GridHelper(100,100));
if (this.env == 'GameDesigner'){
engine.scene.add(engine.transformControls.getHelper());
}else{
engine.dashboard.enable();
}
this.resize(); this.resize();
if (!this.scenario) { if (!this.scenario) {
@@ -32,12 +27,12 @@ export default {
window.addEventListener('resize', this.resize); window.addEventListener('resize', this.resize);
}, },
unmounted(){ async unmounted(){
this.debug('Disposing scene')
window.removeEventListener('resize', this.resize); window.removeEventListener('resize', this.resize);
engine.clearScene();
engine.stop();
engine.tm?.setGame(null); engine.tm?.setGame(null);
engine.destroy(); engine.dispose();
this.debug('Disposed scene', engine.renderer.info.memory)
}, },
computed:{ computed:{
@@ -124,9 +119,9 @@ export default {
engine.tm?.setGame(this.object?.id); engine.tm?.setGame(this.object?.id);
//await engine.loadPanorama(`/asset/default/43.webp`); //await engine.loadPanorama(`/asset/default/43.webp`);
let intro; let intro;
engine.clearScene(); await engine.resetScene();
engine.activeObjects.visible = false; engine.activeObjects.visible = false;
await engine.dashboard.ready; await engine.dashboard?.ready;
engine.dashboard?.initScene(scene, async ()=>{ engine.dashboard?.initScene(scene, async ()=>{
if (this.scene.data.$audio){ if (this.scene.data.$audio){
await engine.playAmbientSound(this.scene.data.$audio.asset.name); await engine.playAmbientSound(this.scene.data.$audio.asset.name);
@@ -149,6 +144,7 @@ export default {
target.objects = target.objects || {}; target.objects = target.objects || {};
let l = target.objects; let l = target.objects;
if (this.scene.data.$environment){ if (this.scene.data.$environment){
this.debug('loading panorama', this.scene.data.$environment.asset.name)
await engine.loadPanorama(this.scene.data.$environment.asset.name); await engine.loadPanorama(this.scene.data.$environment.asset.name);
} }
if (this.scene.data.$scene){ if (this.scene.data.$scene){
@@ -168,7 +164,7 @@ export default {
if (this.scene.data.items){ if (this.scene.data.items){
let loaded = 0; let loaded = 0;
for (let i of this.scene.data.items) { for (let i of this.scene.data.items) {
this.debug('Loading', i); this.debug('Loading', i.data.id);
if (this.env != 'GameDesigner'){ if (this.env != 'GameDesigner'){
if (i.data.activationTriggers?.length || i.data.activationScore){ if (i.data.activationTriggers?.length || i.data.activationScore){
i.data.shouldBeLocked = true; i.data.shouldBeLocked = true;
@@ -247,6 +243,7 @@ export default {
engine.dashboard?.loading(1) engine.dashboard?.loading(1)
engine.physics.start(); engine.physics.start();
this.debug('Scene loaded', engine.renderer.info.memory)
}, },
targetPointerDown(){ targetPointerDown(){