refactor
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@@ -54,11 +54,11 @@
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import { GameEngine } from '@/lib/GameEngine';
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import { Hero } from '@/lib/Hero';
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import { Game1 } from '@/lib/interactive-objects/Game1';
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import { Game2 } from '@/lib/interactive-objects/Game2';
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import { Game4 } from '@/lib/interactive-objects/Game4';
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import { Grass } from '@/lib/interactive-objects/Grass';
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import { VideoPlayer } from '@/lib/interactive-objects/VideoPlayer';
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import { Game1 } from '@/components/InteractiveObjects/PuzzleGame1';
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import { Game2 } from '@/components/InteractiveObjects/PuzzleGame2';
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import { Game4 } from '@/components/InteractiveObjects/PuzzleGame4';
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import { Grass } from '@/components/InteractiveObjects/Grass';
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import { VideoPlayer } from '@/components/InteractiveObjects/VideoPlayer';
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import { useAppStore } from '@/stores/app';
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const store = useAppStore();
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+1
-1
@@ -1,6 +1,6 @@
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import { BoxGeometry, Mesh, MeshBasicMaterial, Group } from 'three';
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import { TextureLoader } from 'three/src/loaders/TextureLoader';
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import { MotionEngine } from '../MotionEngine';
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import { MotionEngine } from '../../lib/MotionEngine';
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class Game1 {
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constructor(context, image, w, h) {
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+1
-1
@@ -1,6 +1,6 @@
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import { BoxGeometry, Mesh, MeshBasicMaterial, Group } from 'three';
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import { TextureLoader } from 'three/src/loaders/TextureLoader';
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import { MotionEngine } from '../MotionEngine';
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import { MotionEngine } from '../../lib/MotionEngine';
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class Game2 {
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constructor(context, image, w, h) {
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+1
-1
@@ -1,6 +1,6 @@
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import { Group, RGBAFormat } from 'three';
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import { GLTFLoader } from 'three/examples/jsm/loaders/GLTFLoader';
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import { MotionEngine } from '../MotionEngine';
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import { MotionEngine } from '../../lib/MotionEngine';
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var Game4 = function(context, gltf, w, h){
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this.game = new Group();
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-2
@@ -2,7 +2,6 @@ import * as THREE from 'three';
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class VideoPlayer {
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constructor(context, video, w, h){
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let geometry = new THREE.PlaneGeometry( w, h );
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let map = new THREE.VideoTexture( video );
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@@ -25,7 +24,6 @@ class VideoPlayer {
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}
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});
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}
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}
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export {VideoPlayer}
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@@ -0,0 +1,60 @@
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<template>
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<v-card v-if="selected" :title="modelValue.title" class="mx-2" variant="text">
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<asset-selector @select="assignVideoObject" :type="['Descriptive']">
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<template v-slot:activator="props">
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<v-btn v-bind="props" prepend-icon="mdi-panorama-outline" color="success" block>Choose video object</v-btn>
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</template>
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</asset-selector>
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<v-form class="py-4">
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<v-text-field density="compact" :label="l.name" v-model="modelValue.title"></v-text-field>
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<v-textarea :label="l.description" v-model="modelValue.description"></v-textarea>
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<v-text-field density="compact" :label="l.id" v-model="modelValue.id"></v-text-field>
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</v-form>
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</v-card>
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</template>
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<script>
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import Utils from '@/lib/utils';
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export default {
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emits:['target', 'preview'],
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data(){
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return {
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active: false
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}
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},
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mounted(){
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this.active = true;
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},
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props:{
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//context: Object,
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modelValue: Object,
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vd: Object,
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selected: Boolean,
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cid:String,
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visible: Boolean,
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parent: Object
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},
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computed:{
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showInView(){
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this.vd.__showInView = this.visible && this.parent.visible;
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return this.vd.__showInView;
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}
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},
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steps: [['x1', 'y1']],
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name: 'game-object',
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modifiers: ['x1', 'y1'],
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methods:{
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intersect(v){
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return Utils.intersectPointRect([this.vd.x1, this.vd.y1], v);
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},
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assignGameObject(e){
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this.modelValue.go = e.id;
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if (this.modelValue.id == this.modelValue.title){
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this.modelValue.title = e.name
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}
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}
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}
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}
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</script>
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