jigsaw puzzles variants
This commit is contained in:
Binary file not shown.
BIN
Binary file not shown.
Binary file not shown.
File diff suppressed because it is too large
Load Diff
@@ -1,4 +1,4 @@
|
||||
import { Color, Group, EventDispatcher, DoubleSide } from "three"
|
||||
import { Color, Group, EventDispatcher, DoubleSide, RepeatWrapping } from "three"
|
||||
import { centerOrigin } from "@/lib/MeshUtils";
|
||||
|
||||
class ClassicPuzzle extends EventDispatcher {
|
||||
@@ -8,7 +8,8 @@ class ClassicPuzzle extends EventDispatcher {
|
||||
const container = new Group();
|
||||
const that = this;
|
||||
return new Promise(async (resolve, reject)=>{
|
||||
let gltf = await engine.load('puzzle-5x4/puzzle-5x4.gltf', '/static/meshes/');
|
||||
let gltf = await engine.load('puzzle-3x3.glb', '/static/meshes/classic-puzzle/');
|
||||
let map = await engine.loadTexture(data.$go.asset.name);
|
||||
let dragZone = gltf.scene.getObjectByName('DragZone');
|
||||
dragZone.material.side = DoubleSide;
|
||||
let eventsFn= {
|
||||
@@ -47,7 +48,14 @@ class ClassicPuzzle extends EventDispatcher {
|
||||
}
|
||||
});
|
||||
let defaultMaterial = container.children[0].material;
|
||||
map.wrapS = RepeatWrapping;
|
||||
map.wrapT = RepeatWrapping;
|
||||
map.flipY = false;
|
||||
defaultMaterial.map = map;
|
||||
console.log(map )
|
||||
map.needsUpdate = true;
|
||||
defaultMaterial.emissiveIntensity=.05
|
||||
console.log(defaultMaterial);
|
||||
let doneMaterial = defaultMaterial.clone();
|
||||
doneMaterial.emissive = new Color(10,114,10);
|
||||
defaultMaterial.emissive = new Color(114,10,10);
|
||||
|
||||
Reference in New Issue
Block a user