#72 epic refactoring

This commit is contained in:
2026-03-21 17:45:27 +02:00
parent da326ddf96
commit 8dd88174af
25 changed files with 665 additions and 672 deletions
+124 -24
View File
@@ -14,23 +14,23 @@
<v-btn value="perspective" icon="mdi-cone"></v-btn>
<v-btn value="orthographic" icon="mdi-cone-off"></v-btn>
</v-btn-toggle>
<template v-if="currentObject?.__o">
<div v-if="currentObject" :version="version">
<v-card subtitle="Position" class="ma-1" color="light-blue-darken-4">
<v-number-input :precision="null" controlVariant="stacked" hide-details density="compact" label="x" v-model="currentObject.__o.position.x"></v-number-input>
<v-number-input :precision="null" controlVariant="stacked" hide-details density="compact" label="y" v-model="currentObject.__o.position.y"></v-number-input>
<v-number-input :precision="null" controlVariant="stacked" hide-details density="compact" label="z" v-model="currentObject.__o.position.z"></v-number-input>
<v-number-input :precision="null" controlVariant="stacked" hide-details density="compact" label="x" v-model="currentObject.position.x"></v-number-input>
<v-number-input :precision="null" controlVariant="stacked" hide-details density="compact" label="y" v-model="currentObject.position.y"></v-number-input>
<v-number-input :precision="null" controlVariant="stacked" hide-details density="compact" label="z" v-model="currentObject.position.z"></v-number-input>
</v-card>
<v-card subtitle="Rotation" class="ma-1" color="green-darken-4">
<v-number-input :precision="null" controlVariant="stacked" hide-details density="compact" label="x" v-model="currentObject.__o.rotation.x"></v-number-input>
<v-number-input :precision="null" controlVariant="stacked" hide-details density="compact" label="y" v-model="currentObject.__o.rotation.y"></v-number-input>
<v-number-input :precision="null" controlVariant="stacked" hide-details density="compact" label="z" v-model="currentObject.__o.rotation.z"></v-number-input>
<v-number-input :precision="null" controlVariant="stacked" hide-details density="compact" label="x" v-model="currentObject.rotation.x"></v-number-input>
<v-number-input :precision="null" controlVariant="stacked" hide-details density="compact" label="y" v-model="currentObject.rotation.y"></v-number-input>
<v-number-input :precision="null" controlVariant="stacked" hide-details density="compact" label="z" v-model="currentObject.rotation.z"></v-number-input>
</v-card>
<v-card subtitle="Scale" class="ma-1" color="pink-darken-4">
<v-number-input :precision="null" controlVariant="stacked" hide-details density="compact" label="x" v-model="currentObject.__o.scale.x"></v-number-input>
<v-number-input :precision="null" controlVariant="stacked" hide-details density="compact" label="y" v-model="currentObject.__o.scale.y"></v-number-input>
<v-number-input :precision="null" controlVariant="stacked" hide-details density="compact" label="z" v-model="currentObject.__o.scale.z"></v-number-input>
<v-number-input :precision="null" controlVariant="stacked" hide-details density="compact" label="x" v-model="currentObject.scale.x"></v-number-input>
<v-number-input :precision="null" controlVariant="stacked" hide-details density="compact" label="y" v-model="currentObject.scale.y"></v-number-input>
<v-number-input :precision="null" controlVariant="stacked" hide-details density="compact" label="z" v-model="currentObject.scale.z"></v-number-input>
</v-card>
</template>
</div>
</v-navigation-drawer>
<div class="container my-3 position-relative game-designer-canvas">
<div ref="target" @click="targetClick" @pointerdown="targetPointerDown"></div>
@@ -47,11 +47,9 @@
</v-slide-group>
</v-toolbar>
<v-navigation-drawer location="right">
<v-list v-model:selected="scenesList" selectable color="primary">
<v-list-item v-for="(s, i) in scenes" :key="i" :title="s.data.title" :value="s"></v-list-item>
</v-list>
<v-list selectable v-model:selected="objectsList" color="secondary">
<v-list-item v-for="(v, k) in sceneObjects" :title="v.__title" :subtitle="k" :value=v>
<v-list selectable color="primary" @update:selected="loadScene($event[0])" :items="scenes"></v-list>
<v-list selectable @update:selected="selectObject($event[0])" color="secondary">
<v-list-item v-for="(v, k) in sceneObjects" :title="v.__title" :subtitle="k" :value="k">
<template v-slot:prepend>
<v-btn variant="plain" density="comfortable" size="small" v-if="v.__o"
:icon="`mdi-eye${v.__o.visible ? '' : '-off'}`"
@@ -64,35 +62,137 @@
</template>
<script>
import { GameEngine } from '@/lib/GameEngine';
import { GameManager } from '@/lib/GameManager';
import { markRaw } from 'vue';
import GameEnvironmentMixin from '@/mixins/GameEnvironmentMixin';
let engine = null, manager = null;
export default {
mixins: [GameEnvironmentMixin],
props:{
modelValue: Object,
},
data(){
return {
env: 'GameDesigner',
scenesList: [],
objectsList: [],
scenes: [],
currentScene: null,
sceneObjects: {},
currentObject: null,
objectAnimations: [],
mode: 'translate',
pointerDownTime: 0,
scenario: null,
renderType: 'ST',
cameraType: 'perspective'
cameraType: 'perspective',
version: 0
}
},
async mounted(){
engine = new GameEngine();
await engine.init(this.$refs.target, {
xr: true,
gizmo: true,
stats: true,
mode: 'GameDesigner'
});
manager = await new GameManager(engine, this.modelValue, null, {
onObjectLoad:(sceneObjects, data, object3d, source)=>{
['position', 'scale', 'rotation', 'visible'].forEach(p=>{
sceneObjects[data.id][p] = object3d[p];
})
sceneObjects[data.id].__o = markRaw(object3d);
sceneObjects[data.id].__animations = markRaw(source.animations || []);
sceneObjects[data.id].__title = data.title;
}
});
this.scenes = manager.scenarioData.scenes.map(s=>({
title: s.data.title,
value: s.data.id
}))
window.addEventListener('resize', this.resize);
},
async unmounted(){
this.debug('Disposing scene')
window.removeEventListener('resize', this.resize);
engine.transformControls.removeEventListener('change', this.update)
engine.tm?.setGame(null);
engine.dispose();
this.debug('Disposed scene', JSON.stringify(engine.renderer.info.memory));
engine = null;
manager = null;
},
watch:{
async 'object.scenario'(n){
await this.loadScenario()
mode(n){
engine.transformControls.setMode(n)
},
renderType(v){
engine.renderType = v;
},
cameraType(v){
if (v == 'perspective'){
engine.setCameraPerspective();
}else{
engine.setCameraOrthographic();
}
}
},
methods:{
async loadScene(sceneId){
engine.transformControls.removeEventListener('change', this.update)
await manager.loadScene(sceneId)
this.currentScene = manager.scenarioData.scenes.find(sc=>sc.data.id == sceneId);
this.sceneObjects = this.modelValue.scenes?.[sceneId]?.objects
engine.transformControls.addEventListener('change', this.update)
},
selectObject(oid){
this.currentObject = this.sceneObjects[oid];
engine.transformControls.attach(this.currentObject.__o);
engine.gizmo.target = this.currentObject.__o.position;
engine.camera.updateProjectionMatrix();
this.objectAnimations = this.currentObject?.__animations?.map(a => ({
name: a.name, id: a.uuid, a
}));
},
targetClick(e){
if (performance.now() - this.pointerDownTime < 200){
let intersects = engine.intersect(e, this.$refs.target, engine.activeObjects.children, true);
if (intersects.length){
this.selectObject(intersects[0].object.__pn_id)
}else{
engine.transformControls.detach();
}
}
},
targetPointerDown(){
this.pointerDownTime = performance.now();
},
targetPointer(e, t){
engine.onPointer(e, this.$refs.target, t);
},
async toggleAnimation(animation){
animation.playing = !animation.playing;
engine.playAnimation(engine.scene, animation.a, animation.playing);
},
resize(){
let r = this.$refs.target;
this.debug('resizing!!', r.clientWidth, r.clientHeight, r)
engine.resize(r.clientWidth, r.clientHeight);
//this.zoom = Math.min(r.clientWidth / this.viewBox.w, r.clientHeight / this.viewBox.h);
},
update(){
this.version ++;
}
}
}
</script>