#72 epic refactoring

This commit is contained in:
2026-03-21 17:45:27 +02:00
parent da326ddf96
commit 8dd88174af
25 changed files with 665 additions and 672 deletions
+80 -43
View File
@@ -1,61 +1,98 @@
<template>
<v-navigation-drawer width="133">
<v-btn-toggle variant="tonal" density="comfortable" class="ma-3" v-model="renderType" color="light-blue-darken-4">
<v-btn value="ST" icon="mdi-video-3d-variant"></v-btn>
<v-btn value="VR" icon="mdi-google-cardboard"></v-btn>
<v-btn value="AG" icon="mdi-glasses"></v-btn>
</v-btn-toggle>
<v-btn-toggle variant="tonal" density="comfortable" class="ma-3" v-model="mode" color="green-darken-4">
<v-btn class="text-none" value="translate" icon="mdi-cursor-move"></v-btn>
<v-btn class="text-none" value="rotate" icon="mdi-rotate-orbit"></v-btn>
<v-btn class="text-none" value="scale" icon="mdi-resize"></v-btn>
</v-btn-toggle>
<v-btn-toggle variant="tonal" v-model="cameraType" class="ma-3" density="comfortable" color="orange-darken-4">
<v-btn value="perspective" icon="mdi-cone"></v-btn>
<v-btn value="orthographic" icon="mdi-cone-off"></v-btn>
</v-btn-toggle>
<v-btn-toggle variant="tonal" v-model="store.prefs.xr.depthSense" class="ma-3" density="comfortable" color="green-darken-2">
<v-btn :value="true" icon="mdi-cube-outline"></v-btn>
</v-btn-toggle>
<v-divider class="my-2"></v-divider>
<v-btn variant="tonal" icon="mdi-walk" @click="control" v-tooltip="`Pointer lock controls mode`" class="ma-1" size="small"></v-btn>
<v-btn variant="tonal" icon="mdi-image-frame" @click="setGameHeader" v-tooltip="`Capture screenshot as game header image`" class="ma-1" size="small"></v-btn>
<v-btn icon="mdi-fullscreen" @click="fullScreen" variant="tonal" v-tooltip="l.fullScreen" size="small" class="ma-1" ></v-btn>
</v-navigation-drawer>
<div class="container my-3 position-relative game-designer-canvas">
<div ref="target" @click="targetClick" class="canvas-wrapper"
@mousedown="targetPointer($event, 'start')"
@mousemove="targetPointer($event, 'drag')"
@mouseup="targetPointer($event, 'end')"
@pointerdown="targetPointerDown"></div>
@mouseup="targetPointer($event, 'end')" ></div>
</div>
<v-navigation-drawer location="right">
<v-list v-model:selected="scenesList" selectable color="primary">
<v-list-item v-for="(s, i) in scenes" :key="i" :title="s.data.title" :value="s"></v-list-item>
</v-list>
<v-navigation-drawer width="133" rail location="right" class="mt-3">
<v-menu>
<template v-slot:activator="{ props }">
<v-btn icon="mdi-panorama-outline" color="primary" v-bind="props" v-tooltip="'Select scene'"></v-btn>
</template>
<v-list selectable color="primary" @update:selected="loadScene($event[0])" :items="scenes"></v-list>
</v-menu>
<v-divider class="my-2"></v-divider>
<v-btn variant="text" icon="mdi-walk" @click="control" v-tooltip="`Pointer lock controls mode`"></v-btn>
<v-btn variant="text" icon="mdi-image-frame" @click="setGameHeader" v-tooltip="`Capture screenshot as game header image`"></v-btn>
<v-btn icon="mdi-fullscreen" @click="fullScreen" variant="text" v-tooltip="l.fullScreen"></v-btn>
<v-btn-toggle variant="text" v-model="store.prefs.xr.depthSense" color="green-darken-2" v-tooltip="`Toggle XR depth sense`">
<v-btn :value="true" icon="mdi-cube-outline"></v-btn>
</v-btn-toggle>
</v-navigation-drawer>
<video class="d-none" src="" ref="videoPlayer"></video>
</template>
<script>
import GameEnvironmentMixin from '@/mixins/GameEnvironmentMixin';
import { GameEngine } from '@/lib/GameEngine';
import { GameManager } from '@/lib/GameManager';
let engine = null, manager = null;
export default {
mixins:[GameEnvironmentMixin],
props:{
modelValue: Object,
},
props:['id'],
data(){
return {
env: 'GamePreview',
scenesList: [],
objectsList: [],
mode: 'translate',
pointerDownTime: 0,
scenario: null,
renderType: 'ST',
cameraType: 'perspective',
scenes: []
}
},
async mounted(){
engine = new GameEngine();
await engine.init(this.$refs.target, {
xr: true,
gizmo: false,
stats: true,
depthSense: this.store.prefs.xr.depthSense,
mode: 'GamePreview'
});
manager = await new GameManager(engine, this.id);
this.scenes = manager.scenarioData.scenes.map(s=>({
title: s.data.title,
value: s.data.id
}))
window.addEventListener('resize', this.resize);
},
async unmounted(){
this.debug('Disposing scene')
window.removeEventListener('resize', this.resize);
engine.tm?.setGame(null);
engine.dispose();
this.debug('Disposed scene', JSON.stringify(engine.renderer.info.memory));
engine = null;
manager = null;
},
methods:{
loadScene(sceneId){
manager.loadScene(sceneId)
},
targetClick(e){
engine.onClick(e, this.$refs.target);
},
targetPointer(e, t){
engine.onPointer(e, this.$refs.target, t);
},
resize(){
let r = this.$refs.target;
this.debug('resizing', r.clientWidth, r.clientHeight, r)
engine.resize(r.clientWidth, r.clientHeight);
},
control(){
engine.pointerControls.lock(true);
},
async fullScreen(){
await engine.renderer.domElement.requestFullscreen()
},
async setGameHeader(){
let screenshot = await engine.captureScreenshot();
let fd = new FormData();
fd.append('file', screenshot);
await this.$api.game.setHeader(this.modelValue.id, fd);
}
}
}
</script>