#12 initial commit
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@@ -0,0 +1,55 @@
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class Telemetry {
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game = null;
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scene = null;
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gameObject = null;
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#af = null;
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constructor(apiFunction, mode){
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this.events = [];
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this.#af = apiFunction;
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}
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setGame(game){
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if (this.game == game) { return; }
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if (this.game){
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this.#af('game:leave', this.game, {game: this.game, duration: Math.round(performance.now()/1000) - this.gameStart});
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}
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if (game){
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this.#af('game:enter', game, {game});
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}
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this.game = game;
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this.gameStart = Math.round(performance.now()/1000);
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}
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setScene(scene){
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if (this.scene == scene) { return; }
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if (this.scene){
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this.#af('scene:leave', this.scene, {
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duration: Math.round(performance.now()/1000) - this.sceneStart,
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game: this.game, scene: this.scene
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});
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}
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if (scene){
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this.#af('scene:enter', scene, {game: this.game, scene});
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}
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this.scene = scene;
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this.sceneStart = Math.round(performance.now()/1000);
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}
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setGameObject(gameObject){
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if (this.gameObject == gameObject) { return; }
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if (this.gameObject){
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this.#af('gameobject:leave', this.gameObject, {
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duration: Math.round(performance.now()/1000) - this.gameObjectStart,
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game: this.game, scene: this.scene, gameObject: this.gameObject
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});
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}
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if (gameObject){
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this.#af('gameobject:enter', gameObject, {game: this.game, scene: this.scene, gameObject});
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}
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this.gameObject = gameObject;
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this.gameObjectStart = Math.round(performance.now()/1000);
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}
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post(action, object, data){
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this.#af('gameobject:' + action, object, {game: this.game, scene: this.scene, gameObject: this.gameObject, data});
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}
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}
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export { Telemetry }
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