allow generic objects animation filtering

This commit is contained in:
2026-04-08 22:12:36 +03:00
parent abb6204b1f
commit 9d46b9485d
3 changed files with 15 additions and 6 deletions
@@ -2,6 +2,7 @@ import { EventManager } from '@/lib/EventManager';
class GenericObject extends EventManager{
emits = ['finish', 'interaction']
#actions = [];
constructor(engine, data){
super();
return new Promise(async(resolve, reject)=>{
@@ -17,14 +18,25 @@ class GenericObject extends EventManager{
})
}
if (this.source?.animations?.length){
let mix = this.source.animations.filter(a=>a.name.match(/\.mix/));
if (!mix.length) mix = [this.source.animations[0]];
mix.forEach(m=>{
this.#actions.push(engine.playAnimation(this.object, m));
})
}
if (!data.exclude){
engine.clickable.add(this.object, async e=>{
this.object.__onhud = !this.object.__onhud;
if (engine.dashboard){
if (data.hud){
const filterNoHud = a=>a.getClip().name.match(/\.nohud/)
if (this.object._hud ){
this.#actions.filter(filterNoHud).forEach(a=>a.play());
engine.dashboard.detach(this.object);
}else{
this.#actions.filter(filterNoHud).forEach(a=>a.stop());
let bb = engine.meshUtils.getBoundingBox(this.object);
let scale = 0.5 * engine.dashboard.height/engine.meshUtils.getBoundingBoxMaxLength(bb);
let position = engine.meshUtils.getBoundingBoxCenterPoint(bb, this.object.position).multiplyScalar(scale).negate()