presentation
This commit is contained in:
@@ -0,0 +1,82 @@
|
||||
<template>
|
||||
<div v-show="forRendering">
|
||||
<div ref="target"></div>
|
||||
<v-slide-group show-arrows>
|
||||
<v-slide-group-item v-for="(a, i) in animations" :key="i" v-slot="{ isSelected }">
|
||||
<v-btn :color="isSelected ? 'primary' : undefined" class="ma-2"
|
||||
:prepend-icon="'mdi-' + (a.playing ? 'stop' : 'play')" rounded @click="toggleAnimation(a)">
|
||||
{{ a.name }}
|
||||
</v-btn>
|
||||
</v-slide-group-item>
|
||||
</v-slide-group>
|
||||
</div>
|
||||
<v-img v-if="!forRendering && object.type == 'object2d'" :src="`/asset/default/${object.asset?.name}`"></v-img>
|
||||
<video controls :autoplay="autoplay ? 'autoplay' : ''" v-if="!forRendering && object.type == 'video'" :src="`/asset/default/${object.asset?.name}`"></video>
|
||||
</template>
|
||||
|
||||
<script>
|
||||
import { GameEngine } from '@/lib/gameEngine.js';
|
||||
let gameEngine = null;
|
||||
|
||||
export default{
|
||||
props:['object', 'autoplay'],
|
||||
data(){
|
||||
return {
|
||||
animations: []
|
||||
}
|
||||
},
|
||||
async mounted(){
|
||||
gameEngine = new GameEngine();
|
||||
this.gameEngine = gameEngine;
|
||||
await gameEngine.init(this.$refs.target);
|
||||
await this.loadAsset();
|
||||
},
|
||||
beforeUnmount() {
|
||||
gameEngine?.stop();
|
||||
},
|
||||
computed:{
|
||||
forRendering() {
|
||||
return this.$p.objectTypes.find(t=> t.value == this.object?.type)?.render
|
||||
},
|
||||
},
|
||||
methods:{
|
||||
async loadAsset() {
|
||||
if (this.forRendering) {
|
||||
gameEngine.scene.clear();
|
||||
if (this.object.type == 'panorama2d') {
|
||||
let t = await gameEngine.loadTexture(`/asset/default/${this.object.asset.name}`);
|
||||
t.mapping = gameEngine.$.EquirectangularReflectionMapping;
|
||||
gameEngine.scene.background = t;
|
||||
gameEngine.scene.environment = t;
|
||||
gameEngine.scene.add(gameEngine.camera);
|
||||
} else {
|
||||
let gltf = await gameEngine.load(`/asset/default/${this.object.asset.name}`);
|
||||
console.debug('GLTF', gltf);
|
||||
this.loadedAsset = gltf;
|
||||
this.animations = gltf.animations.map(a => ({
|
||||
name: a.name, id: a.uuid
|
||||
}));
|
||||
let bb = new gameEngine.$.Box3().setFromObject(gltf.scene);
|
||||
gltf.scene.traverse(function (object) {
|
||||
object.frustumCulled = false;
|
||||
});
|
||||
gameEngine.camera.position.set(bb.max.x, bb.max.y, bb.max.z);
|
||||
gameEngine.controls.target.set((bb.max.x + bb.min.x) / 2, (bb.max.y + bb.min.y) / 2, (bb.max.z + bb.min.z) / 2)
|
||||
gameEngine.controls.update();
|
||||
gameEngine.scene.add(gltf.scene);
|
||||
//gameEngine.scene.add(gameEngine.light);
|
||||
}
|
||||
}
|
||||
},
|
||||
|
||||
async toggleAnimation(animation){
|
||||
animation.playing = !animation.playing;
|
||||
gameEngine.playAnimation(
|
||||
gameEngine.scene,
|
||||
this.loadedAsset.animations.find(a=>a.uuid == animation.id),
|
||||
animation.playing
|
||||
);
|
||||
},
|
||||
}
|
||||
}
|
||||
</script>
|
||||
@@ -3,9 +3,10 @@
|
||||
<g @mousedown="$emit('target', {target:vd, attrs:['x1', 'y1'], delta: true})" :class="{gameObject: true, selected}" v-show="visible && parent.visible">
|
||||
<line :x1="vd.x1" :y1="vd.y1" :x2="parent.vd.x1" :y2="parent.vd.y1"></line>
|
||||
<svg-icon :src="`/asset/thumb/${modelValue.go||0}.webp`" :x="vd.x1" :y="vd.y1" :size="37"></svg-icon>
|
||||
<text :x="vd.x1" :y="vd.y1" dy="58">{{ modelValue.title }}</text>
|
||||
</g>
|
||||
</teleport>
|
||||
<v-card v-if="selected" class="py-4">
|
||||
<v-card v-if="selected" :title="modelValue.title">
|
||||
<asset-selector @select="assignGameObject" type="GameObject">
|
||||
<template v-slot:activator="props">
|
||||
<v-btn v-bind="props" prepend-icon="mdi-panorama-outline" color="success" block>Choose game object</v-btn>
|
||||
@@ -13,6 +14,7 @@
|
||||
</asset-selector>
|
||||
<v-form class="py-4">
|
||||
<v-text-field density="compact" :label="$l.name" v-model="modelValue.title"></v-text-field>
|
||||
<v-textarea :label="$l.description" v-model="modelValue.description"></v-textarea>
|
||||
</v-form>
|
||||
</v-card>
|
||||
</template>
|
||||
@@ -46,7 +48,7 @@ export default {
|
||||
modifiers: ['x1', 'y1'],
|
||||
methods:{
|
||||
intersect(v){
|
||||
return Utils.intersectLineRect(this.vd, v);
|
||||
return Utils.intersectPointRect([this.vd.x1, this.vd.y1], v);
|
||||
},
|
||||
assignGameObject(e){
|
||||
this.modelValue.go = e.id;
|
||||
|
||||
@@ -2,10 +2,11 @@
|
||||
<teleport to=".scene-designer .scenes" v-if="active">
|
||||
<g @mousedown="$emit('target', {target:vd, attrs:['x1', 'y1'], delta: true})" :class="{scene: true, selected}" v-show="visible">
|
||||
<svg-icon :src="`/asset/thumb/${modelValue.environment||0}.webp`" :x="vd.x1" :y="vd.y1" :size="65"></svg-icon>
|
||||
<text :x="vd.x1" :y="vd.y1" dy="86">{{ modelValue.title }}</text>
|
||||
</g>
|
||||
</teleport>
|
||||
<v-card title="Scene" v-if="selected">
|
||||
<asset-selector @select="assignGameObject" type="Scene">
|
||||
<v-card :title="modelValue.title" v-if="selected">
|
||||
<asset-selector @select="assignEnvironment" type="Scene">
|
||||
<template v-slot:activator="props">
|
||||
<v-btn v-bind="props" prepend-icon="mdi-panorama-outline" block color="success" class="py-4">Choose environment</v-btn>
|
||||
</template>
|
||||
@@ -13,8 +14,8 @@
|
||||
|
||||
<v-form class="py-4">
|
||||
<v-text-field density="compact" :label="$l.name" v-model="modelValue.title"></v-text-field>
|
||||
<v-textarea :label="$l.description" v-model="modelValue.description"></v-textarea>
|
||||
</v-form>
|
||||
|
||||
</v-card>
|
||||
</template>
|
||||
|
||||
@@ -48,9 +49,9 @@ export default {
|
||||
modifiers: ['x1', 'y1'],
|
||||
methods:{
|
||||
intersect(v){
|
||||
return Utils.intersectLineRect(this.vd, v);
|
||||
return Utils.intersectPointRect([this.vd.x1, this.vd.y1], v);
|
||||
},
|
||||
assignGameObject(e){
|
||||
assignEnvironment(e){
|
||||
this.modelValue.environment = e.id;
|
||||
if (this.modelValue.id == this.modelValue.title){
|
||||
this.modelValue.title = e.name
|
||||
|
||||
@@ -26,11 +26,22 @@
|
||||
<g class="scenes"></g>
|
||||
</svg>
|
||||
</div>
|
||||
<v-navigation-drawer location="right" width="400">
|
||||
<v-navigation-drawer location="right" :width="!selectedItem.length ? 400 : expandDrawer ? 800 : 400">
|
||||
<v-btn :icon="expandDrawer ? 'mdi-arrow-expand-right' : 'mdi-arrow-expand-left'" variant="plain" size="small"
|
||||
@click="expandDrawer = !expandDrawer" v-if="selectedItem.length"></v-btn>
|
||||
<template v-for="(item, i) in flatItems" :key="i">
|
||||
<component :is="components[item.__type]" :ref="'sc-' + item.__path" :vd="item.vd" v-model="item.data"
|
||||
@target="setTarget($event, item)" :visible="item.visible" :cid="item.id" :parent="item.__parent"
|
||||
:selected="selectedItem.includes(item)">
|
||||
</component>
|
||||
</template>
|
||||
</v-navigation-drawer>
|
||||
<v-navigation-drawer>
|
||||
<v-list density="compact" nav v-model:selected="selectedItem"
|
||||
:select-strategy="mode == 'select' ? 'leaf' : 'single-leaf'">
|
||||
<v-list-item v-for="(item, i) in flatItems.toSorted((a,b)=>a.__path.localeCompare(b.__path))"
|
||||
:key="i" :title="item.data.title" :value="item" :style="`padding-left:${item.__level}rem`" v-show="!item.__parent || item.__parent.vd.expanded">
|
||||
:key="i" :title="item.data.title" :value="item" :style="`padding-left:${item.__level}rem`"
|
||||
v-show="!item.__parent || item.__parent.vd.expanded" :color="[0,'secondary', 'primary', 'success'][item.__level]">
|
||||
<template v-slot:prepend>
|
||||
<v-btn variant="plain" density="comfortable" size="small"
|
||||
:icon="`mdi-eye${item.visible ? '' : '-off'}`"
|
||||
@@ -45,13 +56,6 @@
|
||||
</template>
|
||||
</v-list-item>
|
||||
</v-list>
|
||||
|
||||
<template v-for="(item, i) in flatItems" :key="i">
|
||||
<component :is="components[item.__type]" :ref="'svg-'+item.id" :vd="item.vd" v-model="item.data"
|
||||
@target="setTarget($event, item)" :visible="item.visible" :cid="item.id" :parent="item.__parent"
|
||||
:selected="selectedItem.includes(item)">
|
||||
</component>
|
||||
</template>
|
||||
</v-navigation-drawer>
|
||||
</div>
|
||||
</template>
|
||||
@@ -98,7 +102,9 @@ export default {
|
||||
assetSelector: {
|
||||
active: false,
|
||||
type: 'Scene'
|
||||
}
|
||||
},
|
||||
dialog: false,
|
||||
expandDrawer: false
|
||||
}
|
||||
},
|
||||
mounted(){
|
||||
@@ -277,12 +283,11 @@ export default {
|
||||
id = `${this.components[this.mode].name}-${nid++}`
|
||||
}while (this.flatItems.find(i=>i.data.id == id));
|
||||
|
||||
let targetContainer = this.selectedItem[0]?.data; //this.items;
|
||||
if (targetContainer){
|
||||
let targetContainer = this.items;
|
||||
if (this.mode != 'Scene'){
|
||||
targetContainer = this.selectedItem[0]?.data; //this.items;
|
||||
targetContainer.items = targetContainer.items || [];
|
||||
targetContainer = targetContainer.items;
|
||||
}else{
|
||||
targetContainer = this.items
|
||||
}
|
||||
targetContainer.push({
|
||||
//__type: this.mode,
|
||||
@@ -337,7 +342,7 @@ export default {
|
||||
},
|
||||
select(){
|
||||
let r = Utils.adjustMinMax(this.selector);
|
||||
this.selectedItem = this.flatItems.filter(i=>this.$refs['svg-'+i.id][0].intersect(r));
|
||||
this.selectedItem = this.flatItems.filter(i=>this.$refs['sc-'+i.__path][0].intersect(r));
|
||||
},
|
||||
resize(){
|
||||
let r = this.$refs.svgContainer;
|
||||
@@ -384,11 +389,17 @@ export default {
|
||||
stroke-dasharray: 0 calc(8 * var(--svg-scale)) 0;
|
||||
}
|
||||
}
|
||||
text {
|
||||
text-anchor: middle;
|
||||
fill:rgb(var(--v-theme-on-surface));
|
||||
stroke-width: 0;//calc( .1px * var(--svg-scale) );;
|
||||
}
|
||||
background-color: rgba(128,128,128,.05);
|
||||
}
|
||||
overflow: hidden;
|
||||
width: 100%;
|
||||
max-width: 100vw;
|
||||
height: 95vh;
|
||||
height: calc(100vh - 244px);
|
||||
&.pan {
|
||||
cursor: grab;
|
||||
}
|
||||
|
||||
@@ -3,18 +3,20 @@
|
||||
<g @mousedown="$emit('target', {target:vd, attrs:['x1', 'y1'], delta: true})" :class="{task: true, selected}"
|
||||
v-show="visible && parent.visible && parent.__parent.visible">
|
||||
<line :x1="vd.x1" :y1="vd.y1" :x2="parent.vd.x1" :y2="parent.vd.y1"></line>
|
||||
<svg-icon :src="`/asset/thumb/0.webp`" :x="vd.x1" :y="vd.y1" :size="22"></svg-icon>
|
||||
<svg-icon :src="`/asset/thumb/${modelValue.intro || 0}.webp`" :x="vd.x1" :y="vd.y1" :size="22"></svg-icon>
|
||||
<text :x="vd.x1" :y="vd.y1" dy="44">{{ modelValue.title }}</text>
|
||||
</g>
|
||||
</teleport>
|
||||
<v-card v-if="selected">
|
||||
<v-card v-if="selected" :title="modelValue.title">
|
||||
<v-form class="py-4">
|
||||
<v-text-field density="compact" :label="$l.name" v-model="modelValue.title"></v-text-field>
|
||||
<v-textarea :label="$l.description" v-model="modelValue.description"></v-textarea>
|
||||
</v-form>
|
||||
<!-- <asset-selector @select="modelValue.id = $event" type="Task">
|
||||
<asset-selector @select="assignTaskIntro" type="Descriptive">
|
||||
<template v-slot:activator="props">
|
||||
<v-btn v-bind="props" prepend-icon="mdi-panorama-outline">Choose game object</v-btn>
|
||||
<v-btn v-bind="props" prepend-icon="mdi-panorama-outline" color="success" block>Choose task description</v-btn>
|
||||
</template>
|
||||
</asset-selector> -->
|
||||
</asset-selector>
|
||||
</v-card>
|
||||
</template>
|
||||
|
||||
@@ -47,7 +49,13 @@ export default {
|
||||
modifiers: ['x1', 'y1'],
|
||||
methods:{
|
||||
intersect(v){
|
||||
return Utils.intersectLineRect(this.vd, v);
|
||||
return Utils.intersectPointRect([this.vd.x1, this.vd.y1], v);
|
||||
},
|
||||
assignTaskIntro(e){
|
||||
this.modelValue.intro = e.id;
|
||||
if (this.modelValue.id == this.modelValue.title){
|
||||
this.modelValue.title = e.name
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
<v-card :title="id == 'add' ? $l.createGameObject : $l.editGameObject" class="container my-3">
|
||||
<v-form class="pa-4" v-model="valid">
|
||||
<v-text-field :label="$l.name" v-model="object.name" :rules="[rules.required]"></v-text-field>
|
||||
<v-textarea :label="$l.description" v-model="object.description"></v-textarea>
|
||||
<v-select :label="$l.objectType" v-model="object.type" :items="$p.objectTypes" :rules="[rules.required]">
|
||||
</v-select>
|
||||
<v-file-input :label="$l.objectFile" v-model="object.file" :rules="[rules.requiredFile]"></v-file-input>
|
||||
@@ -18,17 +19,7 @@
|
||||
</v-card>
|
||||
|
||||
<v-card :title="$l.preview" class="container my-3" v-show="object.asset">
|
||||
<div v-show="forRendering">
|
||||
<div ref="target"></div>
|
||||
<v-slide-group show-arrows>
|
||||
<v-slide-group-item v-for="(a, i) in animations" :key="i" v-slot="{ isSelected }">
|
||||
<v-btn :color="isSelected ? 'primary' : undefined" class="ma-2" :prepend-icon="'mdi-' + (a.playing ? 'stop' : 'play')" rounded @click="toggleAnimation(a)">
|
||||
{{ a.name }}
|
||||
</v-btn>
|
||||
</v-slide-group-item>
|
||||
</v-slide-group>
|
||||
</div>
|
||||
<v-img v-show="!forRendering" :src="`/asset/default/${object.asset?.name}`"></v-img>
|
||||
<AssetPreview :object="object" ref="assetPreview" autoplay></AssetPreview>
|
||||
<v-card-actions>
|
||||
<v-btn @click="captureThumbnail" v-if="forRendering" prepend-icon="mdi-camera" color="secondary">
|
||||
{{ $l.captureThumbnail }}
|
||||
@@ -38,8 +29,6 @@
|
||||
</template>
|
||||
|
||||
<script>
|
||||
import { GameEngine } from '@/lib/gameEngine.js';
|
||||
let gameEngine = null;
|
||||
|
||||
export default {
|
||||
data() {
|
||||
@@ -50,20 +39,13 @@ export default {
|
||||
required: v => v ? true : this.$l.fieldRequired,
|
||||
requiredFile: v => (v?.size || this.id != 'add') ? true : this.$l.fieldRequired
|
||||
},
|
||||
loading: false,
|
||||
animations: []
|
||||
loading: false
|
||||
}
|
||||
},
|
||||
async mounted() {
|
||||
if (this.id && this.id != 'add') {
|
||||
this.object = (await this.$api.gameObject.load(this.id)).data;
|
||||
}
|
||||
gameEngine = new GameEngine();
|
||||
await gameEngine.init(this.$refs.target);
|
||||
await this.loadAsset();
|
||||
},
|
||||
beforeUnmount() {
|
||||
gameEngine?.stop();
|
||||
},
|
||||
computed: {
|
||||
fileToUpload() {
|
||||
@@ -74,7 +56,7 @@ export default {
|
||||
},
|
||||
forRendering() {
|
||||
return this.$p.objectTypes.find(t=> t.value == this.object?.type)?.render
|
||||
}
|
||||
},
|
||||
},
|
||||
methods: {
|
||||
async saveAndPreview(params) {
|
||||
@@ -92,54 +74,18 @@ export default {
|
||||
if (this.id == 'add') {
|
||||
this.$router.replace({ params: { id: this.object.id } });
|
||||
}
|
||||
if (!params?.thumbOnly) await this.loadAsset();
|
||||
if (!params?.thumbOnly) await this.$refs.assetPreview.loadAsset();
|
||||
} catch (err) {
|
||||
console.error(err);
|
||||
}
|
||||
this.loading = false
|
||||
},
|
||||
async loadAsset() {
|
||||
if (this.forRendering) {
|
||||
gameEngine.scene.clear();
|
||||
if (this.object.type == 'panorama2d') {
|
||||
let t = await gameEngine.loadTexture(`/asset/default/${this.object.asset.name}`);
|
||||
t.mapping = gameEngine.$.EquirectangularReflectionMapping;
|
||||
gameEngine.scene.background = t;
|
||||
gameEngine.scene.environment = t;
|
||||
gameEngine.scene.add(gameEngine.camera);
|
||||
} else {
|
||||
let gltf = await gameEngine.load(`/asset/default/${this.object.asset.name}`);
|
||||
console.debug('GLTF', gltf);
|
||||
this.loadedAsset = gltf;
|
||||
this.animations = gltf.animations.map(a => ({
|
||||
name: a.name, id: a.uuid
|
||||
}));
|
||||
let bb = new gameEngine.$.Box3().setFromObject(gltf.scene);
|
||||
gltf.scene.traverse(function (object) {
|
||||
object.frustumCulled = false;
|
||||
});
|
||||
gameEngine.camera.position.set(bb.max.x, bb.max.y, bb.max.z);
|
||||
gameEngine.controls.target.set((bb.max.x + bb.min.x) / 2, (bb.max.y + bb.min.y) / 2, (bb.max.z + bb.min.z) / 2)
|
||||
gameEngine.controls.update();
|
||||
gameEngine.scene.add(gltf.scene);
|
||||
//gameEngine.scene.add(gameEngine.light);
|
||||
}
|
||||
}
|
||||
},
|
||||
|
||||
async captureThumbnail() {
|
||||
this.object.thumb = await gameEngine.captureScreenshot();
|
||||
this.object.thumb = await this.$refs.assetPreview.gameEngine.captureScreenshot();
|
||||
await this.saveAndPreview({ thumbOnly: true });
|
||||
},
|
||||
|
||||
async toggleAnimation(animation){
|
||||
animation.playing = !animation.playing;
|
||||
gameEngine.playAnimation(
|
||||
gameEngine.scene,
|
||||
this.loadedAsset.animations.find(a=>a.uuid == animation.id),
|
||||
animation.playing
|
||||
);
|
||||
},
|
||||
|
||||
async publish() {
|
||||
|
||||
}
|
||||
|
||||
@@ -7,7 +7,11 @@
|
||||
</router-link>
|
||||
<div class="d-flex">
|
||||
<span class="flex-grow-1">{{ v.name }}</span>
|
||||
<v-icon color="primary" size="x-large" class="position-absolute top-0 left-0 ma-6">mdi-{{ $p.objectTypes.find(t=>t.value == v.type).icon }}</v-icon>
|
||||
<v-btn density="comfortable" size="small" :icon="`mdi-${ $p.objectTypes.find(t=>t.value == v.type).icon }`"
|
||||
:color="$p.objectTypes.find(t=>t.value == v.type).color" class="position-absolute top-0 left-0 ma-6"></v-btn>
|
||||
<v-btn density="comfortable" size="small" icon="mdi-play-circle" @click="preview(v)"
|
||||
color="light-blue-darken-4" class="position-absolute top-0 right-0 ma-6"></v-btn>
|
||||
|
||||
<v-btn density="compact" variant="text" icon="mdi-pencil-outline" :to="`/game-objects/${v.id}`" color="primary"></v-btn>
|
||||
<v-btn density="compact" variant="text" icon="mdi-close" @click="confirmTarget = v; confirmDialog = true" color="red"></v-btn>
|
||||
</div>
|
||||
@@ -15,13 +19,16 @@
|
||||
</v-row>
|
||||
</v-container>
|
||||
<v-dialog v-model="confirmDialog" width="auto">
|
||||
<v-card :title="`${$l.confirmDeletionOf} ${ confirmTarget.name }?`">
|
||||
<v-card :title="`${$l.confirmDeletionOf} ${ confirmTarget.name }?`">
|
||||
<template v-slot:actions>
|
||||
<v-btn @click="confirmDialog = false">{{ $l.no }}</v-btn>
|
||||
<v-btn color="red-darken-4" @click="remove(confirmTarget)">{{ $l.yes }}</v-btn>
|
||||
</template>
|
||||
</v-card>
|
||||
</v-dialog>
|
||||
<v-dialog v-model="previewDialog" width="auto" max-width="1200">
|
||||
<AssetPreview :object="previewObject"></AssetPreview>
|
||||
</v-dialog>
|
||||
</template>
|
||||
|
||||
<script>
|
||||
@@ -31,7 +38,9 @@ export default {
|
||||
return {
|
||||
items: [],
|
||||
confirmDialog: false,
|
||||
confirmTarget: null
|
||||
confirmTarget: null,
|
||||
previewObject: null,
|
||||
previewDialog: false
|
||||
}
|
||||
},
|
||||
|
||||
@@ -44,6 +53,10 @@ export default {
|
||||
await this.$api.gameObject.remove(item.id);
|
||||
this.confirmDialog = false;
|
||||
this.items.splice(this.items.indexOf(item), 1);
|
||||
},
|
||||
preview(v){
|
||||
this.previewObject = v;
|
||||
this.previewDialog = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,21 +1,24 @@
|
||||
<template>
|
||||
<v-container max-width="1400">
|
||||
<v-expansion-panels v-model="panel">
|
||||
<v-expansion-panel static :title="id == 'add' ? $l.createScenario : $l.editScenario" value="scenario">
|
||||
<v-expansion-panel-text>
|
||||
<v-form class="pa-4" v-model="valid">
|
||||
<v-text-field :label="$l.name" v-model="object.name" :rules="[rules.required]"></v-text-field>
|
||||
</v-form>
|
||||
</v-expansion-panel-text>
|
||||
</v-expansion-panel>
|
||||
<v-expansion-panel static title="Edit scenes" value="scenes">
|
||||
<v-expansion-panel-text>
|
||||
<div>
|
||||
<SceneDesigner v-model="object" ref="sceneDesigner"></SceneDesigner>
|
||||
</div>
|
||||
</v-expansion-panel-text>
|
||||
</v-expansion-panel>
|
||||
</v-expansion-panels>
|
||||
<v-tabs v-model="panel">
|
||||
<v-tab value="scenario">
|
||||
<v-icon icon="mdi-pencil"></v-icon> {{ id == 'add' ? $l.createScenario : $l.editScenario }}
|
||||
</v-tab>
|
||||
<v-tab value="scenes">
|
||||
<v-icon icon="mdi-panorama-outline"></v-icon> Edit scenes
|
||||
</v-tab>
|
||||
</v-tabs>
|
||||
<v-tabs-window v-model="panel">
|
||||
<v-tabs-window-item value="scenario">
|
||||
<v-form class="pa-4" v-model="valid">
|
||||
<v-text-field :label="$l.name" v-model="object.name" :rules="[rules.required]"></v-text-field>
|
||||
<v-textarea :label="$l.description" v-model="object.description"></v-textarea>
|
||||
</v-form>
|
||||
</v-tabs-window-item>
|
||||
<v-tabs-window-item value="scenes">
|
||||
<SceneDesigner v-model="object" ref="sceneDesigner" ></SceneDesigner>
|
||||
</v-tabs-window-item>
|
||||
</v-tabs-window>
|
||||
<v-btn @click="save" :loading="loading" prepend-icon="mdi-content-save" color="primary">Save</v-btn>
|
||||
</v-container>
|
||||
</template>
|
||||
|
||||
@@ -3,6 +3,7 @@ const lang = {
|
||||
createGameObject: 'Добавяне на игрови обект',
|
||||
editGameObject: 'Редактиране на игрови обект',
|
||||
name: 'Име',
|
||||
description: 'Описание',
|
||||
fieldRequired: 'Полето е задължително',
|
||||
objectType: 'Тип обект',
|
||||
objectFile: 'Файл',
|
||||
@@ -11,6 +12,7 @@ const lang = {
|
||||
object3d: 'Триизмерен обект',
|
||||
object2d: 'Двумерен обект (изображение)',
|
||||
audio: 'Аудио',
|
||||
video: 'Видео',
|
||||
player3d: 'Играч',
|
||||
saveAndPreview: 'Запис и преглед',
|
||||
preview: 'Преглед',
|
||||
@@ -32,6 +34,7 @@ const lang = {
|
||||
createGameObject: 'Add game object',
|
||||
editGameObject: 'Edit game object',
|
||||
name: 'Name',
|
||||
description: 'Description',
|
||||
fieldRequired: 'Field is required',
|
||||
objectType: 'Object type',
|
||||
objectFile: 'File',
|
||||
@@ -40,6 +43,7 @@ const lang = {
|
||||
object3d: '3D object',
|
||||
object2d: '2D object (picture)',
|
||||
audio: 'Audio',
|
||||
video: 'Video',
|
||||
player3d: 'Player',
|
||||
saveAndPreview: 'Save and preview',
|
||||
preview: 'Preview',
|
||||
|
||||
+18
-6
@@ -8,33 +8,45 @@ export default {
|
||||
icon: 'panorama-variant-outline',
|
||||
title: l.panorama2d,
|
||||
render: true,
|
||||
type: 'Scene'
|
||||
type: 'Scene',
|
||||
color: 'light-blue-darken-4'
|
||||
}, {
|
||||
value: 'environment3d',
|
||||
icon: 'panorama-sphere-outline',
|
||||
title: l.environment3d,
|
||||
render: true,
|
||||
type: 'Scene'
|
||||
type: 'Scene',
|
||||
color: 'teal-darken-3'
|
||||
}, {
|
||||
value: 'object3d',
|
||||
icon: 'video-3d',
|
||||
title: l.object3d,
|
||||
render: true,
|
||||
type: 'GameObject'
|
||||
type: 'GameObject',
|
||||
color: 'deep-orange-darken-4'
|
||||
}, {
|
||||
value: 'object2d',
|
||||
icon: 'file-image-outline',
|
||||
title: l.object2d,
|
||||
type: 'GameObject'
|
||||
type: 'Descriptive',
|
||||
color: 'light-green-accent-4'
|
||||
}, {
|
||||
value: 'player3d',
|
||||
icon: 'human-greeting',
|
||||
title: l.player3d,
|
||||
render: true
|
||||
render: true,
|
||||
color: 'yellow-accent-4'
|
||||
}, {
|
||||
value: 'audio',
|
||||
icon: 'volume-medium',
|
||||
title: l.audio
|
||||
title: l.audio,
|
||||
color: 'deep-purple-accent-4'
|
||||
}, {
|
||||
value: 'video',
|
||||
icon: 'filmstrip',
|
||||
title: l.video,
|
||||
type: 'Descriptive',
|
||||
color: 'purple-darken-3'
|
||||
}]
|
||||
}
|
||||
}
|
||||
|
||||
@@ -29,6 +29,9 @@ export default createVuetify({
|
||||
},
|
||||
VFileInput: {
|
||||
variant: 'outlined'
|
||||
},
|
||||
VTextarea: {
|
||||
variant: 'outlined'
|
||||
}
|
||||
},
|
||||
theme: {
|
||||
|
||||
@@ -5,4 +5,8 @@
|
||||
|
||||
.v-btn {
|
||||
text-transform: unset !important;
|
||||
}
|
||||
|
||||
video{
|
||||
max-width: 100%;
|
||||
}
|
||||
Reference in New Issue
Block a user