presentation

This commit is contained in:
2025-03-17 19:49:41 +02:00
parent d5d8d60212
commit 9eb14f0668
13 changed files with 218 additions and 117 deletions
+82
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@@ -0,0 +1,82 @@
<template>
<div v-show="forRendering">
<div ref="target"></div>
<v-slide-group show-arrows>
<v-slide-group-item v-for="(a, i) in animations" :key="i" v-slot="{ isSelected }">
<v-btn :color="isSelected ? 'primary' : undefined" class="ma-2"
:prepend-icon="'mdi-' + (a.playing ? 'stop' : 'play')" rounded @click="toggleAnimation(a)">
{{ a.name }}
</v-btn>
</v-slide-group-item>
</v-slide-group>
</div>
<v-img v-if="!forRendering && object.type == 'object2d'" :src="`/asset/default/${object.asset?.name}`"></v-img>
<video controls :autoplay="autoplay ? 'autoplay' : ''" v-if="!forRendering && object.type == 'video'" :src="`/asset/default/${object.asset?.name}`"></video>
</template>
<script>
import { GameEngine } from '@/lib/gameEngine.js';
let gameEngine = null;
export default{
props:['object', 'autoplay'],
data(){
return {
animations: []
}
},
async mounted(){
gameEngine = new GameEngine();
this.gameEngine = gameEngine;
await gameEngine.init(this.$refs.target);
await this.loadAsset();
},
beforeUnmount() {
gameEngine?.stop();
},
computed:{
forRendering() {
return this.$p.objectTypes.find(t=> t.value == this.object?.type)?.render
},
},
methods:{
async loadAsset() {
if (this.forRendering) {
gameEngine.scene.clear();
if (this.object.type == 'panorama2d') {
let t = await gameEngine.loadTexture(`/asset/default/${this.object.asset.name}`);
t.mapping = gameEngine.$.EquirectangularReflectionMapping;
gameEngine.scene.background = t;
gameEngine.scene.environment = t;
gameEngine.scene.add(gameEngine.camera);
} else {
let gltf = await gameEngine.load(`/asset/default/${this.object.asset.name}`);
console.debug('GLTF', gltf);
this.loadedAsset = gltf;
this.animations = gltf.animations.map(a => ({
name: a.name, id: a.uuid
}));
let bb = new gameEngine.$.Box3().setFromObject(gltf.scene);
gltf.scene.traverse(function (object) {
object.frustumCulled = false;
});
gameEngine.camera.position.set(bb.max.x, bb.max.y, bb.max.z);
gameEngine.controls.target.set((bb.max.x + bb.min.x) / 2, (bb.max.y + bb.min.y) / 2, (bb.max.z + bb.min.z) / 2)
gameEngine.controls.update();
gameEngine.scene.add(gltf.scene);
//gameEngine.scene.add(gameEngine.light);
}
}
},
async toggleAnimation(animation){
animation.playing = !animation.playing;
gameEngine.playAnimation(
gameEngine.scene,
this.loadedAsset.animations.find(a=>a.uuid == animation.id),
animation.playing
);
},
}
}
</script>
+4 -2
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@@ -3,9 +3,10 @@
<g @mousedown="$emit('target', {target:vd, attrs:['x1', 'y1'], delta: true})" :class="{gameObject: true, selected}" v-show="visible && parent.visible">
<line :x1="vd.x1" :y1="vd.y1" :x2="parent.vd.x1" :y2="parent.vd.y1"></line>
<svg-icon :src="`/asset/thumb/${modelValue.go||0}.webp`" :x="vd.x1" :y="vd.y1" :size="37"></svg-icon>
<text :x="vd.x1" :y="vd.y1" dy="58">{{ modelValue.title }}</text>
</g>
</teleport>
<v-card v-if="selected" class="py-4">
<v-card v-if="selected" :title="modelValue.title">
<asset-selector @select="assignGameObject" type="GameObject">
<template v-slot:activator="props">
<v-btn v-bind="props" prepend-icon="mdi-panorama-outline" color="success" block>Choose game object</v-btn>
@@ -13,6 +14,7 @@
</asset-selector>
<v-form class="py-4">
<v-text-field density="compact" :label="$l.name" v-model="modelValue.title"></v-text-field>
<v-textarea :label="$l.description" v-model="modelValue.description"></v-textarea>
</v-form>
</v-card>
</template>
@@ -46,7 +48,7 @@ export default {
modifiers: ['x1', 'y1'],
methods:{
intersect(v){
return Utils.intersectLineRect(this.vd, v);
return Utils.intersectPointRect([this.vd.x1, this.vd.y1], v);
},
assignGameObject(e){
this.modelValue.go = e.id;
+6 -5
View File
@@ -2,10 +2,11 @@
<teleport to=".scene-designer .scenes" v-if="active">
<g @mousedown="$emit('target', {target:vd, attrs:['x1', 'y1'], delta: true})" :class="{scene: true, selected}" v-show="visible">
<svg-icon :src="`/asset/thumb/${modelValue.environment||0}.webp`" :x="vd.x1" :y="vd.y1" :size="65"></svg-icon>
<text :x="vd.x1" :y="vd.y1" dy="86">{{ modelValue.title }}</text>
</g>
</teleport>
<v-card title="Scene" v-if="selected">
<asset-selector @select="assignGameObject" type="Scene">
<v-card :title="modelValue.title" v-if="selected">
<asset-selector @select="assignEnvironment" type="Scene">
<template v-slot:activator="props">
<v-btn v-bind="props" prepend-icon="mdi-panorama-outline" block color="success" class="py-4">Choose environment</v-btn>
</template>
@@ -13,8 +14,8 @@
<v-form class="py-4">
<v-text-field density="compact" :label="$l.name" v-model="modelValue.title"></v-text-field>
<v-textarea :label="$l.description" v-model="modelValue.description"></v-textarea>
</v-form>
</v-card>
</template>
@@ -48,9 +49,9 @@ export default {
modifiers: ['x1', 'y1'],
methods:{
intersect(v){
return Utils.intersectLineRect(this.vd, v);
return Utils.intersectPointRect([this.vd.x1, this.vd.y1], v);
},
assignGameObject(e){
assignEnvironment(e){
this.modelValue.environment = e.id;
if (this.modelValue.id == this.modelValue.title){
this.modelValue.title = e.name
+27 -16
View File
@@ -26,11 +26,22 @@
<g class="scenes"></g>
</svg>
</div>
<v-navigation-drawer location="right" width="400">
<v-navigation-drawer location="right" :width="!selectedItem.length ? 400 : expandDrawer ? 800 : 400">
<v-btn :icon="expandDrawer ? 'mdi-arrow-expand-right' : 'mdi-arrow-expand-left'" variant="plain" size="small"
@click="expandDrawer = !expandDrawer" v-if="selectedItem.length"></v-btn>
<template v-for="(item, i) in flatItems" :key="i">
<component :is="components[item.__type]" :ref="'sc-' + item.__path" :vd="item.vd" v-model="item.data"
@target="setTarget($event, item)" :visible="item.visible" :cid="item.id" :parent="item.__parent"
:selected="selectedItem.includes(item)">
</component>
</template>
</v-navigation-drawer>
<v-navigation-drawer>
<v-list density="compact" nav v-model:selected="selectedItem"
:select-strategy="mode == 'select' ? 'leaf' : 'single-leaf'">
<v-list-item v-for="(item, i) in flatItems.toSorted((a,b)=>a.__path.localeCompare(b.__path))"
:key="i" :title="item.data.title" :value="item" :style="`padding-left:${item.__level}rem`" v-show="!item.__parent || item.__parent.vd.expanded">
:key="i" :title="item.data.title" :value="item" :style="`padding-left:${item.__level}rem`"
v-show="!item.__parent || item.__parent.vd.expanded" :color="[0,'secondary', 'primary', 'success'][item.__level]">
<template v-slot:prepend>
<v-btn variant="plain" density="comfortable" size="small"
:icon="`mdi-eye${item.visible ? '' : '-off'}`"
@@ -45,13 +56,6 @@
</template>
</v-list-item>
</v-list>
<template v-for="(item, i) in flatItems" :key="i">
<component :is="components[item.__type]" :ref="'svg-'+item.id" :vd="item.vd" v-model="item.data"
@target="setTarget($event, item)" :visible="item.visible" :cid="item.id" :parent="item.__parent"
:selected="selectedItem.includes(item)">
</component>
</template>
</v-navigation-drawer>
</div>
</template>
@@ -98,7 +102,9 @@ export default {
assetSelector: {
active: false,
type: 'Scene'
}
},
dialog: false,
expandDrawer: false
}
},
mounted(){
@@ -277,12 +283,11 @@ export default {
id = `${this.components[this.mode].name}-${nid++}`
}while (this.flatItems.find(i=>i.data.id == id));
let targetContainer = this.selectedItem[0]?.data; //this.items;
if (targetContainer){
let targetContainer = this.items;
if (this.mode != 'Scene'){
targetContainer = this.selectedItem[0]?.data; //this.items;
targetContainer.items = targetContainer.items || [];
targetContainer = targetContainer.items;
}else{
targetContainer = this.items
}
targetContainer.push({
//__type: this.mode,
@@ -337,7 +342,7 @@ export default {
},
select(){
let r = Utils.adjustMinMax(this.selector);
this.selectedItem = this.flatItems.filter(i=>this.$refs['svg-'+i.id][0].intersect(r));
this.selectedItem = this.flatItems.filter(i=>this.$refs['sc-'+i.__path][0].intersect(r));
},
resize(){
let r = this.$refs.svgContainer;
@@ -384,11 +389,17 @@ export default {
stroke-dasharray: 0 calc(8 * var(--svg-scale)) 0;
}
}
text {
text-anchor: middle;
fill:rgb(var(--v-theme-on-surface));
stroke-width: 0;//calc( .1px * var(--svg-scale) );;
}
background-color: rgba(128,128,128,.05);
}
overflow: hidden;
width: 100%;
max-width: 100vw;
height: 95vh;
height: calc(100vh - 244px);
&.pan {
cursor: grab;
}
+14 -6
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@@ -3,18 +3,20 @@
<g @mousedown="$emit('target', {target:vd, attrs:['x1', 'y1'], delta: true})" :class="{task: true, selected}"
v-show="visible && parent.visible && parent.__parent.visible">
<line :x1="vd.x1" :y1="vd.y1" :x2="parent.vd.x1" :y2="parent.vd.y1"></line>
<svg-icon :src="`/asset/thumb/0.webp`" :x="vd.x1" :y="vd.y1" :size="22"></svg-icon>
<svg-icon :src="`/asset/thumb/${modelValue.intro || 0}.webp`" :x="vd.x1" :y="vd.y1" :size="22"></svg-icon>
<text :x="vd.x1" :y="vd.y1" dy="44">{{ modelValue.title }}</text>
</g>
</teleport>
<v-card v-if="selected">
<v-card v-if="selected" :title="modelValue.title">
<v-form class="py-4">
<v-text-field density="compact" :label="$l.name" v-model="modelValue.title"></v-text-field>
<v-textarea :label="$l.description" v-model="modelValue.description"></v-textarea>
</v-form>
<!-- <asset-selector @select="modelValue.id = $event" type="Task">
<asset-selector @select="assignTaskIntro" type="Descriptive">
<template v-slot:activator="props">
<v-btn v-bind="props" prepend-icon="mdi-panorama-outline">Choose game object</v-btn>
<v-btn v-bind="props" prepend-icon="mdi-panorama-outline" color="success" block>Choose task description</v-btn>
</template>
</asset-selector> -->
</asset-selector>
</v-card>
</template>
@@ -47,7 +49,13 @@ export default {
modifiers: ['x1', 'y1'],
methods:{
intersect(v){
return Utils.intersectLineRect(this.vd, v);
return Utils.intersectPointRect([this.vd.x1, this.vd.y1], v);
},
assignTaskIntro(e){
this.modelValue.intro = e.id;
if (this.modelValue.id == this.modelValue.title){
this.modelValue.title = e.name
}
}
}
}