fix colorspace
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@@ -31,8 +31,8 @@ class GameEngine {
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renderer.setPixelRatio( window.devicePixelRatio );
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// renderer.toneMapping = THREE.CineonToneMapping;
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// renderer.toneMappingExposure = 1.2;
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renderer.shadowMap.enabled = true;
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renderer.shadowMap.type = THREE.PCFSoftShadowMap; // default THREE.PCFShadowMap
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// renderer.shadowMap.enabled = true;
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// renderer.shadowMap.type = THREE.PCFSoftShadowMap; // default THREE.PCFShadowMap
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renderer.outputEncoding = THREE.sRGBEncoding;
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const controls = new OrbitControls( camera, renderer.domElement );
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//const controls = new MapControls( camera, renderer.domElement );
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@@ -77,7 +77,8 @@ class GameEngine {
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async loadTexture(url, progress){
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return new Promise((resolve, reject)=>{
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new THREE.TextureLoader().load(url, texture=>{
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texture.encoding = THREE.sRGBEncoding;
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//texture.encoding = THREE.sRGBEncoding;
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texture.colorSpace = THREE.SRGBColorSpace;
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resolve(texture)
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}, progress, reject)
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})
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