objects locking system
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@@ -22,7 +22,7 @@
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<v-list nav>
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<v-list-item prepend-icon="mdi-database" to="/game-objects/list" :title="l.gameObjects"></v-list-item>
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<v-list-item prepend-icon="mdi-receipt-text-edit-outline" to="/scenarios/list" :title="l.gameScenarios"></v-list-item>
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<v-list-item prepend-icon="mdi-cogs" :title="l.gameRules"></v-list-item>
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<!-- <v-list-item prepend-icon="mdi-cogs" :title="l.gameRules"></v-list-item> -->
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<v-divider></v-divider>
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<v-list-item prepend-icon="mdi-controller" :title="l.games" to="/games/list"></v-list-item>
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<v-list-item prepend-icon="mdi-cog-play" :title="l.play" to="/play/list"></v-list-item>
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@@ -9,20 +9,6 @@ class GenericObject extends EventDispatcher{
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this.object = centerOrigin(this.source.scene)
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if (!data.exclude){
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const bckGeometry = new SphereGeometry(getBoundingBoxMaxLength(this.object.userData.bbox)/2,8,8)
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const bckMesh = new Mesh(bckGeometry, new MeshStandardMaterial({
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transparent: true,
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opacity:1, color: 0xaaaaaa,
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alphaMap: await engine.loadTexture('locked.webp', '/static/textures/'),
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}))
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this.object.add(bckMesh)
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engine.motionQueue.add(
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{ o: bckMesh, a:{
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material: { opacity: k=>0.11 + 0.52*Math.sin(k*Math.PI)},
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rotation: { y: k=>k*Math.PI*2},
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scale: (k,s)=>s.setScalar(1+0.11*Math.sin(2*k*Math.PI))
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}, r: true, t: 3 },
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)
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engine.clickable.add(this.object, async e=>{
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this.object._active = !this.object._active;
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if (engine.dashboard){
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@@ -1,4 +1,4 @@
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import { Group, EventDispatcher } from "three";
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import { Group, EventDispatcher, MeshStandardMaterial, Mesh, SphereGeometry } from "three";
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import { GenericObject } from "./GenenricObject";
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import { TextObject } from "./TextObject";
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@@ -13,7 +13,8 @@ import { PuzzleGame4 } from "./PuzzleGame4";
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// import { Game6 } from "./games/Game6";
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import { MazeQuizGame } from "./MazeQuizGame/MazeQuizGame";
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import { Particles } from "./Particles";
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import { assignMaterial, assignParams } from "@/lib/MeshUtils";
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import { assignMaterial, assignParams, wrapInGroup, getBoundingBoxMaxLength } from "@/lib/MeshUtils";
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import { GameEngine } from "@/lib/GameEngine";
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const InteractiveObjectsImports = {
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GenericObject, CharacterObject, TextObject, ImageObject, VideoPlayer, Particles,
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@@ -72,12 +73,52 @@ class InteractiveObject extends EventDispatcher{
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this.io.addEventListener?.('finish', this.dispatchEvent.bind(this))
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break;
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}
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if (obj.shouldBeLocked){
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this.object = wrapInGroup(this.object)
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this.locker = new Locker(gameEngine, this.object);
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this.locker.lock();
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}
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assignParams(this.object, obj);
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resolve(this);
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});
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}
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}
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class Locker{
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static materialLocked = new MeshStandardMaterial({
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transparent: true, opacity:1, color: 0xaaaaaa
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})
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constructor(engine, group){
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const bckGeometry = new SphereGeometry(getBoundingBoxMaxLength(group.userData.bbox)/2,8,8)
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const bckMesh = new Mesh(bckGeometry, Locker.materialLocked);
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bckMesh.visible = false;
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group.add(bckMesh)
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function animate(){
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engine.motionQueue.add(
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{ o: bckMesh, a:{
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material: { opacity: k=>0.11 + 0.52*Math.sin(k*Math.PI)},
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rotation: { y: k=>k*Math.PI*2},
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scale: (k,s)=>s.setScalar(1+0.11*Math.sin(2*k*Math.PI))
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}, r: true, t: 3 },
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)
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}
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this.object = bckMesh;
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this.lock = function(){
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bckMesh.visible = true;
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//bckMesh.material.needsUpdate = true;
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engine.motionQueue.clear(bckMesh);
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group.__locked = true;
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animate();
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}
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this.unlock = function(){
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bckMesh.visible = false;
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engine.motionQueue.clear(bckMesh);
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group.__locked = false;
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}
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}
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}
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GameEngine.loadTexture('locked.webp', '/static/textures/', null, [Locker.materialLocked, 'alphaMap'])
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const InteractiveObjectTypes = [
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{
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id: 'CharacterObject', name: 'Character'
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@@ -47,7 +47,8 @@ export default {
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mounted(){
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this.modelValue.questions ??= [];
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this.modelValue.questionPoints ??= 10;
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this.modelValue.questionPenalty ??= 0
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this.modelValue.questionPenalty ??= 0;
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this.modelValue.exclude = true;
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},
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methods:{
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addQuestion(){
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@@ -44,7 +44,7 @@ class VideoPlayer extends EventDispatcher {
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//material.opacity = 0.5;
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if (data.playInHud){
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engine.dashboard?.detach(plane, {
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skipTransition: !data.skipTransition
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skipTransition: data.skipTransition
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});
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}
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})
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