mazegame
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@@ -4,7 +4,7 @@ import { MotionEngine } from '../../lib/MotionEngine';
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class Game1 {
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constructor(context, image, w, h) {
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this.game = new Group();
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this.object = new Group();
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const aq = new MotionEngine();
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const pr = [[0, -1], [0, 1], [1, 0], [-1, 0], [0, 0], [0, 2]];
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let d = 1.2;
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@@ -40,20 +40,20 @@ class Game1 {
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let ri;
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do {
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ri = Math.floor(Math.random() * 6);
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} while (ri == this.game.children.length);
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} while (ri == this.object.children.length);
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mesh.rotation.set(pr[ri][0] * Math.PI / 2, pr[ri][1] * Math.PI / 2, 0);
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mesh._ri = ri;
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this.game.add(mesh);
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this.object.add(mesh);
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}
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this.game.children[0].onBeforeRender = () => {
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this.object.children[0].onBeforeRender = () => {
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this.update();
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};
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var check = () => {
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if (!this.game.children.length) return false;
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if (!this.object.children.length) return false;
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let i = 0;
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for (let c of this.game.children) {
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for (let c of this.object.children) {
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if (Math.abs(c.rotation.x - pr[i][0] * Math.PI / 2) > 0.0001 || Math.abs(c.rotation.y - pr[i][1] * Math.PI / 2) > 0.0001) return false;
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i++;
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}
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@@ -71,7 +71,7 @@ class Game1 {
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}
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};
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this.game.children.forEach(c => {
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this.object.children.forEach(c => {
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context.clickable.add(c, clickFn);
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});
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@@ -79,7 +79,7 @@ class Game1 {
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aq.update();
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if (aq.isIdle() && !this.done && check()) {
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this.done = true;
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this.game.children.forEach((c, i) => {
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this.object.children.forEach((c, i) => {
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aq.add({
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o: c,
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a: { position: { x: i % w, y: i % h } },
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